Clone Wars Era Ships

By rafcpl6868, in X-Wing

10 hours ago, markcsoul said:

I've posted this before but I think they should create 3 new factions to replace the current 3.

Light Side with subfactions of republic, rebels, and resistance.

Dark Side with subfactions of CIS, empire, and first order.

Scum would stay the same. Maybe at some point make subfactions for mandos or black sun.

This solves many issues. First it keeps the game at 3 factions. Second it allows the game to use correct pilots with clone war era ships. Third it is still thematic. The factions are now based on their "moral" standing so to speak.

If they don't go that route I would rather have two new factions then try to fit prequel ships into existing factions with made up or obscure pilots since they don't want the correct ones from that era.

Your vision of Light and Dark is too simplistic. The Republic was not exactly "good" (specially with the fool Jedi Council showing so much arrogance, the corrupted Senate and Palpatine pulling the strings) and the CIS was not exactly "bad" (some of them were probably sincere in their fight for independence, like Count Dooku, even if manipulated by Palpatine).

If there is a good thing in the prequels is that it breaks with the Black/White, Good/Bad duality of the OT, where the Rebels are angels and the Empire is completely evil.

I look forward for some Clone Wars ships to come to this game (specially the N-1), but as ships used in the Rebellion Era (like the ARC).

There is no good way to add the CIS and the Republic to this game. They don't fit with the existing factions AND this game would be bloated with 5 factions.

Edited by Odanan
1 hour ago, Odanan said:

Your vision of Light and Dark is too simplistic. The Republic was not exactly "good" (specially with the fool Jedi Council showing so much arrogance, the corrupted Senate and Palpatine pulling the strings) and the CIS was not exactly "bad" (some of them were probably sincere in their fight for independence, like Count Dooku, even if manipulated by Palpatine).

If there is a good thing in the prequels is that it breaks with the Black/White, Good/Bad duality of the OT, where the Rebels are angels and the Empire is completely evil.

That's true that it's not that simple of good or evil. But you could say the same thing about the other factions as well. Look at some of the things the rebels did in rogue one. Certainly makes them a bit grayer than we used to think.

The galaxy of heroes game app separates all the eras into light side and dark this way. Just seems to be the easiest way to do it IMO.

Just now, Odanan said:

Your vision of Lstuark is too simplwouldn' tThe Republic was not ex actly "good" (specially with the fool Jedi Couevt showing so much arroga nce, the corrupted Senate and Palpatine pulling the strings) and the CIS was not exactly "bad" (some of them were probably sincere in their fight for independence, like Count Dooku, even if manipulated by Palpatine).

If there is a good thing in the prequels is that it breaks with the Black/White, Good/Bad duality of the OT, where the Rebels are angels and the Empire is completely evil.

I look forward for some Clone Wars ships to come to this game (specially the N-1), but as ships used in the Rebellion Era (like the ARC).

There is no good way to add the CIS and the Republic to this game. They don't fit with the existing factions AND this game would be bloated with 5 factions.

How would it be bloated with 5 factions? If anything, its a little sparse with only 3. Most similar games have 8 or more factions. This game isnt even close to being bloated.

Also, how would they not fit? They wouldnt not fit any more than First Order and Resistence stuff.

2 hours ago, BadMotivator said:

How would it be bloated with 5 factions? If anything, its a little sparse with only 3. Most similar games have 8 or more factions. This game isnt even close to being bloated.

Also, how would they not fit? They wouldnt not fit any more than First Order and Resistence stuff.

First Order and Resistance, while separated for 30+ years from the OT, are exact continuations of their "mother" factions. I don't like at all to see these ships in my table (I don't own a single ship from TFA), but I understand how they fit into the Rebel Alliance and the Empire.

But the CIS and the Republic, those don't fit AT ALL with the Empire or Rebels or Scum. The Galactic Empire characters were split between the Rebels and the Empire. CIS almost got extinct. Just imagine how ugly it would be having in your table the cards of Sheev Palpatine (Galactic Republic) and Anakin Skywalker (Galactic Republic) fighting alongside Leia Organa (Rebel Alliance) and Poe Dameron (Resistance) vs. Emperor Palpatine (Empire), Darth Vader (Empire), General Grievous (CIS) and Kylo Ren (First Order).

And about the game becoming bloated with 5 factions, just think of how many expansions would be diluted into the Prequels stuff before we get anything again for the Empire, Scum or Rebels. How many of you guys would be willing to dive into 2 completely new factions? How many years if would take for these factions start to become competitive?

Disney is clearly interested in the OT era - look at all the spin-offs: Rebels, Rogue One, Young Han Solo... It's not the time to put so much effort in bringing the Republic and the CIS to this game.

1 hour ago, Odanan said:

First Order and Resistance, while separated for 30+ years from the OT, are exact continuations of their "mother" factions. I don't like at all to see these ships in my table (I don't own a single ship from TFA), but I understand how they fit into the Rebel Alliance and the Empire.

But the CIS and the Republic, those don't fit AT ALL with the Empire or Rebels or Scum. The Galactic Empire characters were split between the Rebels and the Empire. CIS almost got extinct. Just imagine how ugly it would be having in your table the cards of Sheev Palpatine (Galactic Republic) and Anakin Skywalker (Galactic Republic) fighting alongside Leia Organa (Rebel Alliance) and Poe Dameron (Resistance) vs. Emperor Palpatine (Empire), Darth Vader (Empire), General Grievous (CIS) and Kylo Ren (First Order).

It wouldn't be any uglier than Palp aces vs Palp aces, or similar scenarios.

22 hours ago, rafcpl6868 said:

YOOOOOOOO, so based on the recent panel, x wing is likely getting prequel ships BOI!

It already has

swx53_layout.png

30 minutes ago, Marinealver said:

It already has

swx53_layout.png

You know what I mean. It would just be on a larger scale and the ARC is technically "not" added as a clone wars ship whereas this would be a full on addition of clone wars ships.

2 minutes ago, rafcpl6868 said:

You know what I mean. It would just be on a larger scale and the ARC is technically "not" added as a clone wars ship whereas this would be a full on addition of clone wars ships.

It's a prequel ship.

Now as you were talking about not full scale, yeah they are not going to add Republic and CIS factions. But the ships are fair game.

3 minutes ago, Marinealver said:

It's a prequel ship.

Now as you were talking about not full scale, yeah they are not going to add Republic and CIS factions. But the ships are fair game.

I know its a prequel ship but it was not marketed as such, it was marketed as an alliance ship. I also think they wouldn't be above adding two new factions. 3 factions is really small for a well established miniatures game.

3 minutes ago, rafcpl6868 said:

I know its a prequel ship but it was not marketed as such, it was marketed as an alliance ship. I also think they wouldn't be above adding two new factions. 3 factions is really small for a well established miniatures game.

It's a prequel ship. Marketing as an alliance ship is just a way shoehorn it into X-wing without making any additional factions.

As for Prequel factions it is too hard to place them into the primary factions, and there are too many ships in the existing factions for a new faction (or two) to have enough ships launched in a single wave when compared to the other 3 (or 5). I think the three factions are here to stay.

I do think that FFG will be taking more from the more recent canon (rebels, Episode 8, other movies) and only dip into the prequel once every few waves or so just to grab a ship to fill out the other faction for its wave. So no need to worry we will not be having a flood of clone wars ship coming into X-wing. Prequel ships will only enter X-wing one drip at a time.

I'd be OK with introducing more Clone Wars ships, but I'd prefer two new factions (Old Republic & Separatist). Now, that doesn't mean they can't dual-faction a bunch of ships in the process, much like they did with Scum, so that the new factions can have more options at launch.

ARC-170 (without Alliance Overhaul), Z-95 for Republic, for example. Introduce the Eta-2 for Old Republic and Imperial, for example.

20 minutes ago, Hawkstrike said:

I'd be OK with introducing more Clone Wars ships, but I'd prefer two new factions (Old Republic & Separatist). Now, that doesn't mean they can't dual-faction a bunch of ships in the process, much like they did with Scum, so that the new factions can have more options at launch.

ARC-170 (without Alliance Overhaul), Z-95 for Republic, for example. Introduce the Eta-2 for Old Republic and Imperial, for example.

The big question is what to do with the primary factions. You can't exactly place Republic with the Rebellion because well they are fighting a rebellion. not to mention that while CIS might fit with rebels on the political spectrum, the Star Wars polarized morality spectrum would set them more against the Rebel Alliance.

Unless there is a big split where now everything is down to the subfactions, then again how would you separate Emperor Palpatine and Kylo Ren without a full overhaul of pen & ink errata? Still you got the issue of keeping not just 3 but 7 factions in some sort of asymmetrical equilibrium.

Then again placing 7 factions in X-wing and seeing how they would balance out could give some insight. I'm going to have to go back to the old allies and mercenaries format and see how that works.

28 minutes ago, Marinealver said:

The big question is what to do with the primary factions. You can't exactly place Republic with the Rebellion because well they are fighting a rebellion. not to mention that while CIS might fit with rebels on the political spectrum, the Star Wars polarized morality spectrum would set them more against the Rebel Alliance.

It's a game; don't over think it. You just have 5 distinct factions -- Rebel/Resistance, Empire/First Order, Scum, Old Republic, CIS. At some point perhaps split out Resistance and First Order. Some ships end up single faction, some multi faction.

4 hours ago, Hawkstrike said:

It's a game; don't over think it. You just have 5 distinct factions -- Rebel/Resistance, Empire/First Order, Scum, Old Republic, CIS. At some point perhaps split out Resistance and First Order. Some ships end up single faction, some multi faction.

I think the idea will still be 3 distinct factions with maybe a soft split between the subfactions. But that doesn't make room for the Prequal factions unless they rename them from Rebels Scum and Imperials to Light Scum and Dark (which they just might do). But then again that would make dorid fighters flying right next to TIE Fighters kind of strange.

Again, just making the CIS and Republic their own factions solves the problem cleanly. The Rebels and Republic would share some cross faction ships like z95s, ARC170s, and Y wings. CIS would probably give a lot of Scum cross faction ships. Like you'd have droid starfighters, and then a Scum title representing it getting overhauled after the clone wars.

Shoving prequel ships and pilots into the existing factions would be messy except where it makes sense.

Yes, this would likely mean that Rebels, Empire, and Scum might see a drop in releases for a while, but that's OK. Many other games have factions go 1-2 years without any releases and they survive just fine. Besides, its not like these new factions wouldn't have upgrade cards you might want for rebels or empire. And most people I know who play Xwing play multiple factions. The game isn't exactly built around faction exclusivity.

On 4/18/2017 at 3:33 PM, BadMotivator said:

Again, just making the CIS and Republic their own factions solves the problem cleanly. The Rebels and Republic would share some cross faction ships like z95s, ARC170s, and Y wings. CIS would probably give a lot of Scum cross faction ships. Like you'd have droid starfighters, and then a Scum title representing it getting overhauled after the clone wars.

Shoving prequel ships and pilots into the existing factions would be messy except where it makes sense.

Yes, this would likely mean that Rebels, Empire, and Scum might see a drop in releases for a while, but that's OK. Many other games have factions go 1-2 years without any releases and they survive just fine. Besides, its not like these new factions wouldn't have upgrade cards you might want for rebels or empire. And most people I know who play Xwing play multiple factions. The game isn't exactly built around faction exclusivity.

Well when you are talking about clone war factions then it would be better to just abolish primary faction all together (but you still have the problem of faction restricted upgrade cards written in primary faction order). One thing hey might place is a faction wheel in which you pick a faction and have the option of allying with only one adjacent faction. Such wheel may be like one below with scum being a neutral faction able taken as alies with any faction as well as be their own faction in their own right

58cf1b691ddeb_Armada_Alliance_Wheel.png

But for now X-wing's current infrastructure doesn't quite allow for additional factions unless they were to be part of the big 3. Republic which was split into the Galatic empire and Rebel Alliance (after the failed split by the CIS) is still rather neutral but it is by in no accounts a scum faction. CIS might be closer to scum but it was a rebellion non the less.

Edited by Marinealver
clearing atachments

Someone said, you know the rumor mill, that FFG didn't have license for prequel ships. And that the former owner of FFG didn't like prequels either. Additionally the ARC, though originally from the prequels, was seen in Rebels. As for ships in The Clone Wars animation and the last prequel movie, there are a lot of cool ones to choose from.

I would be happy either say. Going forward with ships from the sequels only or just adding ships from The Clone Wars. Other than the U-Wing or Sabine's TIE for home made scenarios there isn't much in the last couple of waves that has really grabbed my interest.

4 hours ago, Ken at Sunrise said:

Someone said, you know the rumor mill, that FFG didn't have license for prequel ships. And that the former owner of FFG didn't like prequels either.

That was thrown around for a while several years ago but was categorically denied by Christian Petersen during a presentation at some convention, the FFG license covers all of Star Wars.

Also, Christian was the founder of FFG and after he Asmodee buyout is still in charge of Asmodee North America and FFG.

Just now, Forgottenlore said:

That was thrown around for a while several years ago but was categorically denied by Christian Petersen during a presentation at some convention, the FFG license covers all of Star Wars.

Also, Christian was the founder of FFG and after he Asmodee buyout is still in charge of Asmodee North America and FFG.

Good for him.

9 hours ago, Marinealver said:

But for now X-win'gs current infrastructure doesn't quite allow for additional factions unless they were to be part of the big 3.

I'm afraid I cannot fathom how that is the case? How does the game not function if we added 2 more factions?

On 4/13/2017 at 9:40 PM, SabineKey said:

Can't agree more. It's size has always bothered me a bit.

As long as they don't over do it like they did the a wing

On 4/14/2017 at 7:49 PM, mithril2098 said:

not to mention.. how many waves are the Empire/Rebellion/Scum players willing to wait out with no ships so that the GAR and CIS sides can get a decent number? even if releasing 4 ships a wave, split 2/2, you'd need at least 2-3 waves before you can get the new factions up to speed. and then you have the issues of balancing full blown Jedi on one hand and swarms of disposable droid fighters on the other..

Resistance and First Order were easy to integrate because they could make use of the Empire and Rebellion stuff. all you really needed to make a Resistance force instead of a Rebellion one is to include a T-70 or one of the new droids. same for the First Order and the TIE/fo. and while the Resistance now has a YT-1300 version as well (and the First Order the TIE/sf), the fact both of those groups were basically sub-factions rather than fully separate made it work.

There are a number of players that don't want just another ship, and want try to fix stuff rather than add stuff for the current factions. So I could see fixing existing ships to keep players happy while they add GAR and CIS

Cross Faction ships

N1 Starfighter (Release 2 of them with the Episode 1 Royal Naboo Starship) - (Republic and Rebel)

Heavy Z-95 Headhunter (The one with two large engines and Stronger shield generator) - Republic and Rebel

Arc-170 (Rerelease) - Republic, Empire, and Rebel (Rebel only gets two generic pilots) (Maybe a Empire Paintjob)

V-Wing (Republic, Empire Scum and Rebel, come on, lets face it, the V-wing is the ***** of ships, it doesnt care who rides in it lol) release it in a 3 pack, because of the size of the ship and the fact that all factions can use it, release 3 of them at once, have one painted like the Imperial and the rest default Republic style but a bit worn)

Republic Gunship (The thing that flys in to rescue Anikin and Amadala and Obi wan during the first battle of the clone wars) - Republic and Scum (Rebel and Empire doesnt really need a new shuttle, but scum could use a troop transport)

Vulture Droids (Release in a 2 pack) - CIS and SCUM

Sith Infiltrator - CIS Unique

Jedi Starfighter (Episode 2 Version, if we based it on the movies, the E2 version holds up better in combat then the Episode 3 also it is better sized) - Republic Unique

Im sure there are others, like Grevious's fighter, the Genonosion's weird needle looking fighter that showed up in Battlefront 1 ORIGINAL (NOT EA) and there are countless other ships from the original EU, especially if you look at games like Empire at War, and Galactic Battlegrounds Saga Hell, you could make an entire Naboo Faction of fighters, bombers and the like.... (Both SW RTS titles made before Disney, before the dark times....)

Controversial Ship

Republic Light Cruiser ( Epic Game, New size, same ship as seen in Armada for Empire) - Republic, Empire, Rebel - This ship would be small enough to be played in x-wing, but still create a new ship size without disrupting the game to much, very very slow movement if any actual movement from initial placement. more a set piece that can aid in combat and buff units) *want this released cause Im still waiting for someone that built a custom one to mail it to me, and i know he wont lol ! xD*

Edited by Zeoinx

I don't see them doing prequel factions without doing a 2nd edition, where they can restart the factions as proper separate ideas, possibly implementing a faction wheel as suggested above by Marinealver.

I know new editions can be an ugly thing due to the obsoleting of older products but sometimes it's necessary for the health of a game. There's also the possibility of massive errata with a bunch of stickers or something to change text on actual cards and tokens but that seems just as ugly or possibly more so.

2 hours ago, Ixidor said:

I don't see them doing prequel factions without doing a 2nd edition, where they can restart the factions as proper separate ideas, possibly implementing a faction wheel as suggested above by Marinealver.

I know new editions can be an ugly thing due to the obsoleting of older products but sometimes it's necessary for the health of a game. There's also the possibility of massive errata with a bunch of stickers or something to change text on actual cards and tokens but that seems just as ugly or possibly more so.

To bad FFG really does care about new edition making old things obsolete, or they would never have released the Force Awakens ships with-in X-Wing

The already completely obsolete T-65 is pushed even further into the trash bin by the T-70, and would stay there if it wasnt for the fact that biggs works as a slightly OP upgrade card, provided you keep keep your useless x-wing model up with the advanced dials and abilites of all the more powerful ships the rebellion seems to have....