Clone Wars Era Ships

By rafcpl6868, in X-Wing

Ok, so between movies we see that rebels are running out of cannon ships to fly, and the legends stuff left is kinda take it or leave it.

Solution: Pop in some more clone wars ships like they've done with the azituck and Arc 170. Unfortunately I hear a lot of disdain for that. They've only really dipped a toe in the pool, missing the N1, Eta 2, Gunship, and the non stripped down Y-wings.

So I'm wondering, should rebels get access to these or will we get two new factions, will they appear in the game, and do you want them in the game.

P.S. Lets face it, with people who die in rouge one fighting the first order, timeline stuff is irrelevant. Therefore, any argument of "it has to be galactic civil war is pretty much useless"

18 minutes ago, rafcpl6868 said:

missing the N1

i would rather see them divvied up between Rebels, Imperial, and Scum. the Clone Wars era factions don't easily map to the Galactic Civil War Era's political divides.

I think the only way it makes sense is to add Republic and Separatist factions. Either that, or it would have to be a poorly outfitted Rebel cell somewhere using scrounged up, outdated ships because the Empire would not be using outdated technology during the Galactic Civil War, the height of their power. The game already plays fast and loose with canon but I couldn't comfortably put a Clone Wars Era ship on the mat for the Imps. I couldn't even come up with suitable headcanon for it.

Just now, mithril2098 said:

ioksd rafactionsingm divvied up between Reb els, emeperial, and Scum. the Clone, Wars era factions don't easily map to the Galactic Civil War Era's political dividResistanceisnt the point of a game lik e this. The point is to have a Star Wars space fighter game.

I think the game would easily support addinmg in the republic and seperatists. Its not messing with canon any more than the existing game does. We can mix First Order and Galactic Empire ships and pilots and crew. We can mix Rebellion and Resistence Pilots, ships, and crew. If thats OK, then putting in The Republic and Seperatists as factioms is fine.

First Order and Resistance is easy though. the First Order is just "The Empire 2.0" and the Resistance is just "The Rebellion 2.0"

But the Grand Army of the Republic became both the Empire.. and the Rebellion. The Confederacy of Independent Systems did not become Either, but are not Scum either. There is no clear delineation the way there is with the First Order and Resistance. to add them as full factions would basically require creating a whole new game line.

It would be much easier to divvy up the ships of the GAR and CIS based on their Canon (or Legends) connections to the Rebellion and Empire during the Galactic Civil War.

This would give the Empire some of the Clone Wars Fighters, the Rebellion a mix of both Republic and Separatist, and Scum would get anything with no clear provenance.

I wouldn't object to some prequel stuff, as long as it was done deliberately and with restraint. Most of the people who are most opposed to prequel era stuff entering the game, I think, envision it as if FFG were going to release a "Clone Wars Starter Set" and have an entire wave or two with exclusively Prequel era ships and pilots and 2 new factions. That would be bad. But if they just occasionally, every couple waves, add in a cool ship from the prequels, with a reasonable rationale as to why it is used by whichever faction (you know, exactly like they did with the Arc) then it isn't going to come across like "They are forcing the prequels on us" but more like they are drawing from other EU sources (because in the minds of those people, the Prequels are essentially just like the worse parts of the EU), that would be OK.

And like I said in the N1 thread. N1s with different paint jobs look great and would be awesome in this game.

I would rather they fiddle with the scale of the Eta though. That thing is just too tiny to be believable.

1 hour ago, mithril2098 said:

First Order and Resistance is easy though. the First Order is just "The Empire 2.0" and the Resistance is just "The Rebellion 2.0"

But the Grand Army of the Republic became both the Empire.. and the Rebellion. The Confederacy of Independent Systems did not become Either, but are not Scum either. There is no clear delineation the way there is with the First Order and Resistance. to add them as full factions would basically require creating a whole new game line.

It would be much easier to divvy up the ships of the GAR and CIS based on their Canon (or Legends) connections to the Rebellion and Empire during the Galactic Civil War.

This would give the Empire some of the Clone Wars Fighters, the Rebellion a mix of both Republic and Separatist, and Scum would get anything with no clear provenance.

CIS and GAR can totally be their own factions.Rebels has shown us old clones friendly to neither the imps or Rebs until circumstances changed. Same with that group of battle droids. There's really no justification to split up all this ships into the existing factions, altho there will be some overlap of existing ships (ARC, Z-95, exc.)

1 hour ago, Forgottenlore said:

I would rather they fiddle with the scale of the Eta though. That thing is just too tiny to be believable.

Can't agree more. It's size has always bothered me a bit.

I just want the ships in the game no matter how they do it.

But I think it would be MUCH more fun and enjoyable if they added new factions to do it. Not only does that make the game much more diverse and spice things up a bit, but it also allows you to use more pilots from that era that are sadly missing in the game currently.

Considering after wave 11 we will be approaching 20 ships per faction, I think that shows some new factions are needed. Maybe even split off the subfactions into their own factions. When you can only field 100 points a game, that's a lot of ships going unused.

I brought this up in a previous topic, but the Empire used the Nimbus V-Wing for a LONG time before the creation of the Tie Fighters, AND the 501st Legion guarding the death star did have Arc-170s sooo......Poo on your no headcannon. Its not like the Emporer was like. OMG IM NOW IN CHARGE, WE ARE GALACTIC EMPIRE, WE GOT STAR DESTROYERS AND TIE FIGHTERS NOW TOO....

Come on, Technology advancement took time people, and we all know just because it was clone wars era tech doesnt mean the tech is become obsolete. Especially in the land of star wars where the YT-1300 frieghters from before the Clone Wars even BEGAN can still provide and be upgraded to compete against NEWER ships.

BRING ON THE PAIN....NIMBUS V-Wing for ALL FACTIONS! ROCK YOUR WORLD!!!

Edited by Zeoinx

I'm fine with whatever ships they pull from the Cone Wars era but we do not need new factions. If they introduced two new factions then every wave would have to have at minimum 5 ships. It's best to divide them between the current factions. As long as they don't make a **** Jar Jar crew card or a Midiclorian count EPT!

In the Thrawn book

He fights against some early rebels that are using V-19s. During the book, the V-Wing goes out of Imperial service and TIE Fighters are brought in.

So I could see either ship brought into the game, within the current Rebel/Imperial mix.

Speaking of clones...

00001638.png

WRONG, the Empire's official news network is Fox News. They would obviously have an attractive Twilek reading the headlines, and another one for the weather, pointing out the ion storms and other galactic weather with her lekku.

11 minutes ago, GrimmyV said:

WRONG, the Empire's official news network is Fox News. They would obviously have an attractive Twilek reading the headlines, and another one for the weather, pointing out the ion storms and other galactic weather with her lekku.

I think over in that galaxy it is MYNOX not FOX.

56 minutes ago, Marinealver said:

I think over in that galaxy it is MYNOX not FOX.

They also have a very popular movie trilogy about a galaxy sometime in the future far far away where people sit on couches and watch TV, and it was released by 20th Millenium Mynocks.

1 hour ago, Marinealver said:

I think over in that galaxy it is MYNOX not FOX.

SCREEEE!

10 hours ago, GrimmyV said:

WRONG, the Empire's official news network is Fox News. They would obviously have an attractive Twilek reading the headlines, and another one for the weather, pointing out the ion storms and other galactic weather with her lekku.

The great part is that it's not "official", as that would mean a whole lot of hassle and coordination and pay. Nope. MYNOX does it because they are ideologically committed to Imperial ideology, creating its propaganda and spreading the sith Point of View before the Empire even realizes it needs to exist. Indeed, many reports are that Palpatine's only worldview is a reflection of what he sees while watching MYNOX.

YOOOOOOOO, so based on the recent panel, x wing is likely getting prequel ships BOI!

20 hours ago, markcsoul said:

When you can only field 100 points a game, that's a lot of ships going unused.

Well, the game is perfectly functional at above 100 points. Honestly 100 points seems like its almost too small for the system to really reach full potential. I think 150-200 point games would be a decent tournament standard to have.

Most viable table top wargames last roughly 1.5 to 2 hours a game. X-wing is well blow that, so it could grow a bit.

With larger games, you might see some lesser used ships and combos get more screen time. 100 is serviceable, but I think its too limiting.

20 hours ago, MenaceNsobriety said:

I'm fine with whatever ships they pull from the Cone Wars era but we do not need new factions. If they introduced two new factions then every wave would have to have at minimum 5 ships. It's best to divide them between the current factions. As long as they don't make a **** Jar Jar crew card or a Midiclorian count EPT!

not to mention.. how many waves are the Empire/Rebellion/Scum players willing to wait out with no ships so that the GAR and CIS sides can get a decent number? even if releasing 4 ships a wave, split 2/2, you'd need at least 2-3 waves before you can get the new factions up to speed. and then you have the issues of balancing full blown Jedi on one hand and swarms of disposable droid fighters on the other..

Resistance and First Order were easy to integrate because they could make use of the Empire and Rebellion stuff. all you really needed to make a Resistance force instead of a Rebellion one is to include a T-70 or one of the new droids. same for the First Order and the TIE/fo. and while the Resistance now has a YT-1300 version as well (and the First Order the TIE/sf), the fact both of those groups were basically sub-factions rather than fully separate made it work.

Edited by mithril2098

I've posted this before but I think they should create 3 new factions to replace the current 3.

Light Side with subfactions of republic, rebels, and resistance.

Dark Side with subfactions of CIS, empire, and first order.

Scum would stay the same. Maybe at some point make subfactions for mandos or black sun.

This solves many issues. First it keeps the game at 3 factions. Second it allows the game to use correct pilots with clone war era ships. Third it is still thematic. The factions are now based on their "moral" standing so to speak.

If they don't go that route I would rather have two new factions then try to fit prequel ships into existing factions with made up or obscure pilots since they don't want the correct ones from that era.

4 hours ago, markcsoul said:

I've posted this before but I think they should create 3 new factions to replace the current 3.

Light Side with subfactions of republic, rebels, and resistance.

Dark Side with subfactions of CIS, empire, and first order.

Scum would stay the same. Maybe at some point make subfactions for mandos or black sun.

This solves many issues. First it keeps the game at 3 factions. Second it allows the game to use correct pilots with clone war era ships. Third it is still thematic. The factions are now based on their "moral" standing so to speak.

If they don't go that route I would rather have two new factions then try to fit prequel ships into existing factions with made up or obscure pilots since they don't want the correct ones from that era.

That actually solves the problems I had with adding in Clone Wars ships. Well done.

On 14-4-2017 at 3:28 AM, Forgottenlore said:

Most of the people who are most opposed to prequel era stuff entering the game, I think, envision it as if FFG were going to release a "Clone Wars Starter Set" and have an entire wave or two with exclusively Prequel era ships and pilots and 2 new factions. That would be bad.

Nah, that would be great.