BTW here is the final version of your group info.
https://drive.google.com/open?id=0B3aI6GFFkY45M0ZYNzVpLWlBODg
BTW here is the final version of your group info.
https://drive.google.com/open?id=0B3aI6GFFkY45M0ZYNzVpLWlBODg
1 hour ago, Ryoden said:The Com box i mentioned is a standard issue communication interface. The kind that the operator of the Hunchback would use to communicate with other drivers or vehicles etc. The Imperial Data Interface is like a thumb drive that plugs into the Com Box and allows it to interface with official Imperial channels. Basically it provides the pass codes for whatever com system it is inserted into.
Or did you mean you wanted to look over the Hunchback walker in general? That is an easy (+1eD) mechanics roll to understand how damaged it is.
The tools that come with the business are all pretty much used for taking things apart. I will let you use them to make generic mechanics rolls, but you wont get the "right tools for the job" bonus.
Ok. I misunderstood what the comm box and data interface was. I thought it may be something that needed to be looked over to determine if we could use it or the data stick.
Unless anyone needs him, Khaine is going to gather up some tools and get any equipment we can use ready. I'll also take some time to look over the walker and give it a good inspection. If Tox found a Imp Data Interface who knows what else could be in there.
Mechanics
:
2eA+1eP+1eD
1 success, 3 advantage
1 hour ago, Ryoden said:Before I start working on encounters lets clarify where you all are going and what you are doing.
There is a walker that could prove useful to your purposes. Is it being ignored or not? Who is working on it?
Are you splitting the party to try and get these things done or doing them in steps?
I think splitting up is fine. We're on a time crunch and outside of the old adage of never splitting the party, I don't see any reason we need to stick together right now. Nothing we're doing should be too dangerous. The most risky part could be the Verpine so as long as one muscle goes along I think we'll be fine.
1 hour ago, Ryoden said:Neelig also knows of a potential sponsor for the trip. A young Gossam. He is friendly with Neelig but will need to be convinced that he can entrust your group with credits "up front".
I'm confused by why we need a sponsor. Do we anticipate needing cash to hire the ship or is this for something else?
50 minutes ago, Ahrimon said:Unless anyone needs him, Khaine is going to gather up some tools and get any equipment we can use ready. I'll also take some time to look over the walker and give it a good inspection. If Tox found a Imp Data Interface who knows what else could be in there.
Mechanics : 2eA+1eP+1eD 1 success, 3 advantage
I think splitting up is fine. We're on a time crunch and outside of the old adage of never splitting the party, I don't see any reason we need to stick together right now. Nothing we're doing should be too dangerous. The most risky part could be the Verpine so as long as one muscle goes along I think we'll be fine.
I'm confused by why we need a sponsor. Do we anticipate needing cash to hire the ship or is this for something else?
You determine that the Hunchback suffered a Critical hit that caused the Engines Down (+3eD) effect. Best as you can tell, it was attempting to do more than it was intended for and the capacitors blew sequentially throughout the machine. Considering that the tractor beam emitter is also blown (+2eD) (a separate critical hit) you guess that it was trying to move something larger than it expected or simply for longer than was safe.
Repairing critical hits costs a number of credits in parts equal to twice the difficulty as a percentage of the cost of the vehicle. So in this case the Engines Down crit is a 3 die difficulty. 6% of the base price is 1680 credits. You can try to fix the crit without buying the replacement parts, but that increases the difficulty of the check.
Do you want suggestions for how to use your 3 advantage?
You didn't use the boost die you got from Tox's earlier attempt with the walker so you can add it to the next roll for it.
You don't need a sponsor. But someone may be willing to pay you to do what you were planning to do anyway and its not like your flush with creds...
I'm fine with splitting up, do we need to wait to post IC, or go ahead?
Tox is going to go with the group that is headed out. She can either stay with them the entire time or leave and take back EVA suits, which ever if preferred.
1 minute ago, Imperial Stormtrooper said:I'm fine with splitting up, do we need to wait to post IC, or go ahead?
No one has really answered my question about the order of things.
We'd probably need at least 1 muscle and 1 face per group if we choose to split. Neelig would have to meet the Gossam but even with his ties his negotation skill is quite low. She could easily get the far better end of the deal if a more business savvy PC is not present (though IC that would be fine with me, Ooc is another matter). Perhaps @crookedcrown would like to accompany?
Edited by Weedles and FriesI meant split up and do both at the same time. I thought that answered your question...
But, to elaborate; based on what I've read, if I mess up what someone intends to do, let me know.
Tox is going to pick up the E.V.A. suits, Khaine is gathering supplies at the salvage yard, and S'zish is going to meet the Verpine with Fzaexx. I didn't see what any of the others are doing.
I agree with splitting up and doing both at the same time. If we prefer a 'face' with each group, I can go with Tox to pick up the suits, since Fzaexx is established to be headed to meet the Verpine.
@Weedles and Fries
Yup, works for me.
So...
Fzaexx and S'zish are off to talk to the Verpine to talk ships.
Brin and Neelig are off to the Gossam to talk credits.
Khaine is staying put to do mechanical stuff.
Tox is collecting the E.V.A suits.
Yes?
If so I'll but up posts for the Verpine and Gossam.
I already told you the difficulty for the Mechanics checks. You may want to consider using the DUM pit droids as skilled assistance.
3 minutes ago, Ryoden said:So...
Fzaexx and S'zish are off to talk to the Verpine to talk ships.
Brin and Neelig are off to the Gossam to talk credits.
Khaine is staying put to do mechanical stuff.
Tox is collecting the E.V.A suits.
Yes?
If so I'll but up posts for the Verpine and Gossam.
I already told you the difficulty for the Mechanics checks. You may want to consider using the DUM pit droids as skilled assistance.
Confirmed
Works for me
For sake of storytelling/general knowledge, how many cargo skids do we have? Are they V5 Medium Cargo Floaters from Beyond the Rim (pg. 33)?
32 minutes ago, Mattimeo84 said:For sake of storytelling/general knowledge, how many cargo skids do we have? Are they V5 Medium Cargo Floaters from Beyond the Rim (pg. 33)?
Yes that's them. There are 3 of them.
Brin is going to graciously accept the hot drink set out by their Gossam host. He lets @Weedles and Fries Neelig take the lead in answering Aramhi's question, making sure to be his best charming self for their host.
Can I make some sort of check, charm or otherwise, to compliment Aramhi on his dwelling in an attempt to soften his stance during negotiations?
You can do that. A charm roll vs a difficulty of PR could get him buttered up or extra wary depending on the result.
thats +1eD+1eC
3 minutes ago, Ryoden said:You can do that. A charm roll vs a difficulty of PR could get him buttered up or extra wary depending on the result.
3 minutes ago, Ryoden said:thats +1eD+1eC
Could I use my Congenial talent to suffer 1 strain and downgrade the difficulty to +2eD?
5 minutes ago, crookedcrown said:
Could I use my Congenial talent to suffer 1 strain and downgrade the difficulty to +2eD?
You can and for future reference you usually don't need to ask first
Edited by RyodenJust now, Ryoden said:You can and for future reference you usually don't need to ask first
lol thanks, noted
Charming Aramhi
:
2eD+3eA
2 successes, 1 threat
I guess that worked ;D I'll let Neelig take the floor now. What effect should the threat have?
Here's what I would like to do. I'll use one advantage on my next roll to fix the engine and two advantages for a specific roll to fix the tractor beam.
I'm going to attempt to fix the walkers engine with the help of the droids. I would also like to flip a destiny in that we have enough spare parts lying oround so that the difficulty is no upgraded and is only PPP. Using the droids it'll be GYYB plus 1B then 1B from Tox and 1B from advantage.
Engine Mechanics
:
1eA+2eP+3eB+3eD
4 successes, 1 advantage
Then I will attempt to fix the tractor beam. Not flipping a destiny or spending money it'll be upgraded to GYYBBPPP.
Tractor Beam, Mechanics
:
1eA+2eP+2eB+3eD
5 successes, 1 threat
Lastly, with the groups permission, I would like to flip a second destiny to discover that this walker is fitted for 0g work and has repulsor thrusters, magic locks on its feet, a sealed cabin, etc.
3 minutes ago, Ahrimon said:Here's what I would like to do. I'll use one advantage on my next roll to fix the engine and two advantages for a specific roll to fix the tractor beam.
I'm going to attempt to fix the walkers engine with the help of the droids. I would also like to flip a destiny in that we have enough spare parts lying oround so that the difficulty is no upgraded and is only PPP. Using the droids it'll be GYYB plus 1B then 1B from Tox and 1B from advantage.
Engine Mechanics : 1eA+2eP+3eB+3eD 4 successes, 1 advantage
Then I will attempt to fix the tractor beam. Not flipping a destiny or spending money it'll be upgraded to GYYBBPPP.
Tractor Beam, Mechanics : 1eA+2eP+2eB+3eD 5 successes, 1 threat
Lastly, with the groups permission, I would like to flip a second destiny to discover that this walker is fitted for 0g work and has repulsor thrusters, magic locks on its feet, a sealed cabin, etc.
I was just thinking when it comes to 'voting' and 'permission', unless somebody has something in particular to say, we can use 'likes' as a sort of confirmation. To not congest the thread too much.
Oh. And I'm totally up for a patsy, I mean sponsor to help fund the trip (and take the fall if things go bad). Just as long as they understand that were sharing salvage with them and not a ship. At least not the first ship.
4 minutes ago, crookedcrown said:I was just thinking when it comes to 'voting' and 'permission', unless somebody has something in particular to say, we can use 'likes' as a sort of confirmation. To not congest the thread too much.
Works for me.
5 minutes ago, crookedcrown said:lol thanks, noted
Charming Aramhi : 2eD+3eA 2 successes, 1 threat
I guess that worked ;D I'll let Neelig take the floor now. What effect should the threat have?
Great! You succeed at charming him and his stance will be softened during negotiations. However you do tip him off that that is why you are here. Future Negotiations rolls will be boosted with him. But he knows your here because you want something and he will respond accordingly.
Please post IC for this interaction. Feel free to add some dialogue from Aramhi.