Shadows in the Light (OOC)

By Ryoden, in Star Wars: Edge of the Empire RPG

Just now, Ryoden said:

The group purchased 2 different Medpacks but they are currently in the hold of the YT-1000

Good to know for my turn, thanks!

9 minutes ago, Ryoden said:

She has been behaving and saying things as though she was expecting your attack on this slave brothel. You did not miss anything. She thinks you all are someone you are not.

Ohhhh .. gotcha

29 minutes ago, Ryoden said:

Worded like that it is clearly a Coercion.

She has no ranks in Discipline but has a Willpower of 3.

The difficulty is reduced because of her injury. And you do get a Boost dice because you pointed out the one's you already killed. Also recall that you get a boost from Brin's advantage.

+2eD+2eB

Could S'zish provide skilled assistance for Khaine's check, or would that take up a PC slot?

1 minute ago, crookedcrown said:

Ohhhh .. gotcha

I thought I was being pretty obvious about it.

9 minutes ago, Imperial Stormtrooper said:

Could S'zish provide skilled assistance for Khaine's check, or would that take up a PC slot?

Correct, it would require you performing the Assist maneuver on your turn. So he would not benefit from it if he wants to subdue her before she has a chance to act.

I thought it was pretty obvious too. I was planning on adding some IC stuff about "we're here to help" or something. :)

Well, I planned to flip a destiny to make sure this went through, but sometimes the dice just want to point the story in another direction.
Give it up : 1eA+1eP+2eD+2eB 0 successes
a--.png p-s-a.png d-th.png d-f-f.png b-s.png b--.png

I'm assuming this counts as my action and am prepared for the pain that is to come. Hopefully she's not the suicidal type and realizes that although she's not intimidated, it's in her best interest to surrender.

Well how about that?

She was planning to surrender but your words only succeeded in infuriating her. She lashes out the holdout blaster she was cradling faster than you can react to.

She'll flip a point for the attack too!

Alsen Shooting Khaine rnd 5 : 3eP+1eD 3 successes, 1 Triumph
p-s-s.png p-a.png p-tr.png d-th.png

She does 9 damage before soak and inflicts a critical

Alsen Shooting Khaine rnd 5 : 1d100 48

And when you go over your WT you suffer another critical

Alsen Shooting Khaine rnd 5 : 1d100+10 57

You now are incapacitated and suffering from the crits:

Average (π π) Head Ringer: The target increases the difficulty of all Intellect and Cunning checks by one
until the end of the encounter.
Average (π π) Agonizing Wound: The target increases the difficulty of all Brawn and Agility checks by one
until the end of the encounter.

We both flipped a point so:

:D :D :D :D :D :D :ph34r: :ph34r: :ph34r:

Who's next? :P

Edited by Ryoden

Do we still want to try and get her to surrender? If not then S'zish can take the shot.

After she shoots she crawls under the desk for better cover.

Not that I'm complaining because I can use this, but if she was going to surrender anyways why did I even have to roll?

I still say we capture her but she's apparently decided to go out in a blaze of glory so it might be difficult.

Edit. I really am ok with this, I'm just trying to figure out how we got here. I guess knowing that se wad going to surrender is what is throwing me off. No worries though. Sometimes the story takes a left turn at that place I can't spell

Lol.

Edited by Ahrimon
4 minutes ago, Ahrimon said:

Not that I'm complaining because I can use this, but if she was going to surrender anyways why did I even have to roll?

I still say we capture her but she's apparently decided to go out in a blaze of glory so it might be difficult.

That was just some flavor text, I was still waiting for the results of your roll to make a decision.

Am I correct that you are over your wound threshold and thus incapacitated?

You could call it some unintentional reverse psychology.

Lol. I did throw in an edit. I am definitely down at two over threshold.

( I really need some armor...)

How many manuevers would it take for Tox to get to Khaine and Stimpak him? More specifically, could I do that in my turn?

48 minutes ago, Imperial Stormtrooper said:

Do we still want to try and get her to surrender? If not then S'zish can take the shot.

Yeah I say take the shot -- it looks like she won't go down without a fight now.

So that's 1 for and 1 against, what does everyone else think? I personally don't mind either way.

Do it

1 hour ago, Mattimeo84 said:

How many manuevers would it take for Tox to get to Khaine and Stimpak him? More specifically, could I do that in my turn?

Two to get to him, that's how many he used to get to where he is. Unless you wanted to jump down and suffer the consequences.

Perhaps someone could point me to it. I mentioned earlier that drawing out an item could be done during a move maneuver but now that I am looking for that rule I cant find it.

Point being you will only just be able to make it to where he is. You wont be able to also inject him with the stimpak.

What's the base difficulty on jumping again? I'm debating between like 4 separate ideas

Average Athletics or Coordination. But you suffer damage the following way at short range, more damage for a longer range bracket if the case should arise.

So in this case it would be:

Damage: 10 - (Soak + Net Success )

Strain: 10 - Net Advantage

Edited by Imperial Stormtrooper
39 minutes ago, Ryoden said:

Two to get to him, that's how many he used to get to where he is. Unless you wanted to jump down and suffer the consequences.

Perhaps someone could point me to it. I mentioned earlier that drawing out an item could be done during a move maneuver but now that I am looking for that rule I cant find it.

Point being you will only just be able to make it to where he is. You wont be able to also inject him with the stimpak.

I've always been under the impression that drawing a weapon or item is a maneuver all its own. I'd be really curious to see if there is such a rule!! It kind of undermines abilities like Quick Draw though otherwise...

1 minute ago, crookedcrown said:

I've always been under the impression that drawing a weapon or item is a maneuver all its own. I'd be really curious to see if there is such a rule!! It kind of undermines abilities like Quick Draw though otherwise...

This is true.

Ok, so S'zish is going to Aim twice at Alsen then shoot. Same range still I assume, how many setbacks?

4 minutes ago, Imperial Stormtrooper said:

Ok, so S'zish is going to Aim twice at Alsen then shoot. Same range still I assume, how many setbacks?

She is literally under the desk so it's entire surface is in the way, that's three setback just from cover. Medium range.

2eD+3eS

That didn't work out...

Attacking Alsen and the Desk : 1eP+3eA+2eB+2eD+3eS 1 failure, 2 advantage
p--.png a-a-a.png a-s-s.png a-a.png b--.png b-s-a.png d-th.png d-f-f.png s-f.png s-f.png s-th.png

I'll recover strain with one advantage, and add a boost to the next allied check with the other.

We could shoot her then stim pack her. I know a lot of games assume that NPCs simply die, but some allow the player to decide on the final blow.

I don't recall EotE saying either way. How about it @Ryoden can we risk then dying via crit and such and stun pack non minions to keep them alive?