Shadows in the Light (OOC)

By Ryoden, in Star Wars: Edge of the Empire RPG

NPC - Casea Aims twice then shoots.

PC - Khaine Holsters Draws Shoots and kills Cyberguy

NPC - Minion group of Guards Move and Attack

PC - Tox Grabs a Grenade, Moves and Tosses it

PC - ? Who's up?

NPC -

PC -

PC -

NPC -

PC -

NPC - Dead

Edited by Ryoden

On his turn, Fzaexx will try to lock down the turbolifts. If that's not possible, he'll try to turn off any lights by the party (hopefully making them harder to see/hit), and if that's not possible he'll warn the group to ignore his message then open shipwide communications and declare a depressurization alarm (trying to stir up confusion/put fear in the enemy).

I would like to go next, how close are the guards to their positions listed on the last map you posted @Ryoden ?

Here is a current view

zbhrIHD.png

1 hour ago, Ryoden said:

@Ahrimon still owes one first anyway and then I need to get one in for the guards.

Anyway your grenade drops but a quickly called " Grenade " precedes the detonation. When you look down you see that most of the guards are behind cover. One seems to have taken a greater hit but is still standing.

I had a success with no disadvantages, do I really have to yell grenade? If I don't, who does? They can't move as it's not their turn...

Edited by Mattimeo84
Just now, Mattimeo84 said:

I had a success with no disadvantages, do I really have to yell grenade? If I don't, who does?

Oh, no not what I meant. One of the guards said it, to warn the other guards. It's how I explained the fact that you were not able to activate the blast quality.

Ohhhhh, ok. So they didn't move, so much as I threw it to the side of them and one guy took the brunt of the stun?

Something like that. Mechanically you did only a small amount of damage to the minion group. They are burly and are wearing the same armor as the guard you already fought. The grenade only did 9 damage after the single success. Effectively they took some damage but their numbers were not reduced.

open-uri20150608-27674-zxqt77_6d6a3dbb.j

This is the armor BTW

So unless anyone objects S'zish is going to make one to two maneuvers to get into range then aim if it only takes one maneuver to get into range. My plan is for S'zish to finish his turn on the opposite side from the rest of the group.

1 minute ago, Imperial Stormtrooper said:

So unless anyone objects S'zish is going to make one to two maneuvers to get into range then aim if it only takes one maneuver to get into range. My plan is for S'zish to finish his turn on the opposite side from the rest of the group.

Casea would have left the doors open behind her, and it only took her a single maneuver to move halfway across from where she got off the aft turbolift. You could get to where you are going in a single maneuver. Do you use your action as a maneuver and Aim or do you take strain to aim and then shoot?

Suffer two strain then shoot.

Ok you're at medium range to any of your targets. None of them have any added defenses. Who do you shoot at?

The guards, since their at engaged range of each other.

So:

+1eB+2eD

Hell, I'll flip a DP too.

:D :D :D :D :D :D :ph34r: :ph34r: :ph34r:

Edited by Ryoden

Oh do I also get the boost for high ground? It's not below but I can roll it.

Attacking the Guards : 1eP+3eA+1eB+2eD 1 success, 1 advantage
p-a.png a-a.png a-s.png a-s.png b-s.png d-f-f.png d-th.png

That's 9 damage.

EDIT: Oops, do you want me to re-roll?

Edited by Imperial Stormtrooper

Lol sure add the upgrade and the boost for high ground

Attacking the Guards-Correct : 1eP+3eA+2eB+1eC+1eD 2 successes, 2 advantage, 1 Triumph
p-tr.png a--.png a-s.png a--.png b-s-a.png b-a.png c-f.png d--.png

The force must be with S'zish. :)

I'll spend the 2 advantage to activate blast 6, so that's 10 damage plus blast 6.

Can I have the Triumph damage the electrical systems slowing down/stopping the turbolift in the container, or is that too much?

Edited by Imperial Stormtrooper

Crikey, what sort of gun are you using? LoL.

Is that blast rating 6 or rating 4 +2 successes? You add the successes to the blast damage.

Using the triumph like that seems really unrelated to the attack. I don't think it would work.

VES-700 Pulse Rifle :) .

I must have misread the blast rules, so it's 8+2 damage and blast 6+2.

Since that won't work for the triumph, I'll upgrade the next allied character's check. I'll, Inflict a critical.

Edited by Imperial Stormtrooper

Doesn't a triumph mean a crit for the minion group, which means an instant kill of a minion in minion rules?

IC post up.

@Mattimeo84 Good point, That's what I'll use the triumph for, I'll edit my above post.

I'm at a rehearsal dinner, I'll post mine when I get back to my computer. Sorry I'm holding everyone up!