Shadows in the Light (OOC)

By Ryoden, in Star Wars: Edge of the Empire RPG

Does S'zish have a comlink? I didn't see one on his gear list.

double post, sorry

Edited by crookedcrown
double post

The suits have one if he keeps it on.

20 hours ago, Mattimeo84 said:

Chapter 3 : 1eF 2 Light Side
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20 hours ago, crookedcrown said:

Chapter 3 Destiny Roll : 1eF 1 Dark Side
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20 hours ago, Ahrimon said:

Destiny : 1eF 2 Dark Side

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20 hours ago, Weedles and Fries said:

Third Destiny Roll : 1eF 1 Dark Side

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19 hours ago, Imperial Stormtrooper said:

22 minutes ago, Hinklemar said:

Chapter 3 destiny : 1eF 2 Light Side
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:D :D :D :D :ph34r: :ph34r: :ph34r: :ph34r: :ph34r:

Edited by Ryoden
7 minutes ago, Ahrimon said:

The suits have one if he keeps it on.

You've said that before but I don't see it.

Spacesuit
Spacesuits are sealed, sometimes lightly armored, fullbody
suits worn to protect individuals from the temperatures,
extreme radiation, and vacuum of deep space.
Spacesuits have limited consumables, as they are typically
designed for short operations; they generally have
enough water and atmospheric gas on board for two or
three hours of constant operation. Many variants also
include a number of small, multidirectional maneuvering
thrusters, built-in spotlights, comlinks, magboots, power
couplings for hand tools, and any number of other convenient
accessories. Spacesuits come with an emergency
repair kit that allows for quick fixes of leaks.

We wont go back and change things but remember that the suits are encumbrance 4. That is not reduced by being worn. (they are not armor)

Wow nevermind... Just re read it and there it is

"Many variants also include a number of small, multidirectional maneuvering thrusters, built-in spotlights, comlinks , magboots, power couplings for hand tools, and any number of other convenient accessories."

I guess it does also say "many variants also include". Sorry for the assumption.

So, did any obligation trigger or did I miss it?

Leadership Roll: Calming a Hammerhead : 1eA+1eP+3eD+1eC 0 successes, 3 threat
a-a-a.png p-s.png d-th.png d-th-th.png d-f-th.png c-th.png

More than likely this will just make him a bit more upset at the slavers. They are risking everyone's lives NOW, being calm would only prolong the suffering.

@Ryoden Could I flip a DP to say that the comm-links are detachable from the suits?

4 minutes ago, Weedles and Fries said:

Leadership Roll: Calming a Hammerhead : 1eA+1eP+3eD+1eC 0 successes, 3 threat
a-a-a.png p-s.png d-th.png d-th-th.png d-f-th.png c-th.png

More than likely this will just make him a bit more upset at the slavers. They are risking everyone's lives NOW, being calm would only prolong the suffering.

I think you're supposed to use my leadership stat to assist your discipline?? Since they're the same (GGY), I think that gives you a boost to your GGY roll for discipline. I'm sure somebody will correct me if I'm mistaken.

6 minutes ago, Imperial Stormtrooper said:

@Ryoden Could I flip a DP to say that the comm-links are detachable from the suits?

Sure that seems fine.

1 hour ago, Ryoden said:

:D :D :D :ph34r: :ph34r: :ph34r: :ph34r: :ph34r: :ph34r:

Ok, so what S'zish plans to do is go to the airlock enter the apparently empty hallway, take off the space suit and detach the comm-link. Then sneak into the cargo bay to see what is going on.

Should the rest of us also enter the airlock and wait to hear what you report? That way, as soon as you clear a room, we can slowly creep forwards to assist.

3 minutes ago, Imperial Stormtrooper said:

Ok, so what S'zish plans to do is go to the airlock enter the apparently empty hallway, take off the space suit and detach the comm-link. Then sneak into the cargo bay to see what is going on.

Okay everyone, I'll advance the plot from this point and explain to you all what S'zish sees and overhears. But I'm going to be very busy tonight so it may not be until very late or early tomorrow morning.

I'll post IC, going to the hallway, soon.

Everyone should post where they are while S'zish is sneaking in.

I just dropped my IC. I suggest we all enter and secure the corridor to hold the escape route while S'zish does his scouting.

I'll follow closely behind Khaine, weapon drawn and ready. Primarily, I'm looking for any security features that might work against us if things turn south. Maybe Brin can disable something before the enemy has a chance to use it.

Fzaexx mans the security console on the bridge and keeps in comm contact with the group/s'zish while keeping s'zish in view on the cameras. The exception is when looking in the rooms ahead to tell s'zish what to expect next.

Edited by Hinklemar

Khaine is kneeling in the hallway, rifle aimed down where S'zish went in order to provide cover fire if anyone that way. Can I assume that the door to the bridge is somewhere close behind us?

Since Tox has no ranged weapons, she will bring up the rear, near the hatch, preventing an unknowing ambush. Kneeling in the shadows, hatch side wall.

Neelig is with Brin, just in case they come under attack up close and personal (and also he wants to be right there when they free the slaves and his herd).

Edited by Weedles and Fries

Oh....... Rogue One... they went to Scarif...

I get it now XD

#latetotheparty

Looks like we can all move forward a bit. S'zish is the stealthiest to try and take that guy out, but Tox has the better melee skills with decent stealth. Should we let one of them try and take out the guard? Or do would it be easier to just shoot the guy? Also, could we slip past him to the main area? I'm trying to visualize the layout so we can make the best assault possible.