Shadows in the Light (OOC)

By Ryoden, in Star Wars: Edge of the Empire RPG

4 hours ago, Hinklemar said:

Just a couple quick questions. How will things which reset once per encounter/session be handled? (Some talents, destiny pool, etc) Also, do we get the NPC helpers along with the junkyard? If so, will you be fleshing them out?

Finally, I've got Fzaexx's character sheet worked out and available here: http://swsheets.com/c/cc7gpjtbh-fzaexx

There will be chapters that turn over when it feels right to do so. Each new chapter will be considered a new session.

Yes the junkyard will have its beginning allotment of NPC employees. To start, I will be responsible for statting them out. If you invest in the business and add to the workforce you will be able to dictate the new npcs.

Edited by Ryoden

Cool. I guess the next question will be how we all came together.

LI'm a runaway slave, originally I had been sold to the Hutt by imperial officers who sold "drop outs" (failures), from Tarkin's omwati engineering development program.

I've Benn hiding out for years in the lower levels of Nar Shadda

On 4/13/2017 at 10:20 PM, Ryoden said:

There are some others who you've talked to, brainstormed with them on how to access the wrecks. Seems they had the same idea, cause you're now meeting with them to figure out the details and go out there and get what you want.

I forgot the question had already been answered.

So, since we don't have a ship of our own our first problem is going to be getting up there. We can 1. Steal a ship 2. Hire a ship 3. Ride some sort of pod up and fix a ship to bring back. 4. ??

Are we going to be trying to bring an intact ship back to be fixed up? Are we just after whatever sweet loot we can stuff into a cargo hold? If we're after a ship we're going to need something with a tractor beam to bring it back to the yard. Alternatively we could put together some repulsor chutes or separate lift device to lower the hull to the ground. Are we after more than one? Are we going to try and grab fighters or a bigger ship? How much ship could we park into our junkyard. How much is it going to cost us to have the air traffic control look the other way and not report a big ship we lower down. The Hutts will want a cut unless we want to try and keep it really quiet. We may need to hire or otherwise "aquire" some maintenance droids to help us work quickly if we're going to be stripping ships down. We'll also want to be on the lookout for any ships we know of that may be a good source for a score (Lore, outer rim, streetwise, computers [google] check?). We'll probably need to acquire some EVA suits or other vacuum suits.

Anything I may have missed?

Added XP and Credits expenditures. Fleshed out a bit more of background and story. Nothing but cosmetic changes.

Well, I think we all started talking about the wreckage via our connection to the junkyard. Thats our interpersonal connection. Not a ton of trust, more of an offhand, working trust. We know each other wont stab us in our sleep, but not seeming to take a blaster for each other either.

I think you (@Ahrimon) did a pretty good starting summary. Tox would like her own ship, but has acquiesced that the group will divide everything relatively equally after we pay off whomever needs a cut.

If we 'own' a junkyard, we likely have some sort of tow pod or lift generators to assist the day to day. We could use those to get up there. If we can find a bigger ship thats viable, we can always stuff it to the seams with smaller fighters, spice, valuable parts or intel, wampa rugs, etc.

We would need to know if life support or anti-grav is working on the sips we are looking into, as well as radiation levels (both structural and stellar). Perhaps this is a multi trip job (increases costs and suspicions/increases pay off and rewards) to allow us to see the best course of action. Or would we rather jump in head first and make this a one and done deal?

Are there other parties that we might run into, hostile or benign? We can't be the only ones thinking of an easy pay day.

Part of why I try to stay away from ships because I find myself getting a little possessive. lol. I could probably drop 3-400k customizing a ship so sharing can be hard if I think of the ship as belonging to my character. If I'm a passenger on someone else's it's no big deal. It may be worth trying to get a silhouette 5 ship with a docking bay and then those that want them can have their own silhouette 3 docked or 4 on a docking clamp like the phantom and ghost. We could also do a sil 4 with some docking clamps for sil 3 ships.

I would like to suggest that whatever brought us together, we're at least close enough that we can trust each other in combat. That's seems to be the elephant in the room when I'm in games where the characters are just acquaintances. The players play it up and eventually things start to suffer when everyone want's do their own thing.

Absolutely agree on all points. I meant that our characters aren't "besties", but have a professional respect, like you said with combat. We trust each other, but not enough to jump on a grenade.

I never meant to imply that we would backstab or take reckless shots.

We have been in a two plus year working relationship. There is an inherent amount of trust and faith implied.

Ship wise, Tox wants something that is capable of light speed travel, nothing expressly combat oriented. She wants answers and doesn't want to pay taxi services for her missions.

Or the Deathstar, cause who doesn't secretly want to own the Deathstar...

How you guys access the debris field is something you will need to work out together "in character". Float ideas ooc here, but you will be making rolls in character to determine their viability.

Once you've reached the debris field I would like to run the encounter as follows. I want each of you to have a specific ship that you hope you will find. You either know that someone was flying that specific make and model during the battle and the ship was a casualty or you heard that one was lost. It can even be completely meta game desire for that class of ship. When you are up there we will be making rolls for each ship on the list to determine if you find it and what condition it is in.

Does that make sense?

If two of you agree on a ship type you can have multiple ships of the same make and model on the list.

If you exhaust the list without satisfaction I will begin going down a random list of ships.

Edited by Ryoden

Would I still be able to look for the herdship, even given that it's not statted out?

There aren't stats for Herd Ships per se, but I suspect there are stats for large ships that can hold a good number of people and stay on the move for a while. Let's just go with that idea. Ithorians use a variety if ships but refer to them as Herd Ships if that's what they are serving as.

But consider that the list is also going to be the prospective ship that the party will be using. If that doesn't jive with your concept for the herd ship we can always do that story as an aside and the ship you put on the list can simply be one you think will be good for the party.

Do we each have multiple ships, or just one each?

Also, I assume that these are the ships that we are going to 'salvage' so could it be a larger ship? Because my character would probably be looking for an Imperial ship.

Yeah, the herdship (though he will still be looking for it) would not be a good choice for our personal vessel (considering it takes about 3000 crew to operate it) and the fact it would probably be infested with the hardiest specimens, both Flora and fauna, that survived the crash.

Besides, how will someone fly a ship that contains an entire city along with artificial jungles by themselves?

latest?cb=20081030150630

Im going to suggest the Wayfarer-Class Medium Freighter as our base ship, maybe with a retrofitted hanger to keep a smaller ship on board. The Wayfarer is on page 263 of the EotE Core Rulebook if anyone wants to look at it.

Here's an outside and interior view:

wayfarer-deckplan.jpg

Edited by Weedles and Fries
12 minutes ago, Imperial Stormtrooper said:

Do we each have multiple ships, or just one each?

Also, I assume that these are the ships that we are going to 'salvage' so could it be a larger ship? Because my character would probably be looking for an Imperial ship.

Just one each for the list. If you guys strike out on that initial list then you could keep looking. What you find at that point could be random or specific but will have added repercussions.

Any ship, regardless of rarity or restriction could be found in the debris field. Yes that includes imperial ships. Recall however that the debris field has been under the thumb of the imperial task force and they have already scoured it. Imperial ships will likely be less viable than others.

Edited by Ryoden

Are we using this thread for IC conversations as well? I haven't done PbP before so I'm learning as I go.

Khaine would like to hit up a data terminal and see if he can do some quick research on the battle, who may have been involved in the defense of Nar-Shadda and what ships they may have operated.

I had been building a list of ships in between dinner and putting my kids to bet that I thought would be neat and then I saw @Ryoden mention 1 ship each as I was finishing up. Lol. I'll provide the "alternates" just in case my first doesn't come up or maybe to give some others an idea.

I'm not sure if I'm following 100%. Is it we each submit one idea and then as a group we have a chance to find one of them. Or is it we each submit one idea and then we have a chance to come up with a ship each?

If it's a group ship, my vote, and thematically appropriate ship, is the C-Roc.
C-Roc Cruiser Sil 5 cruiser similar to the Gozanti cruiser but it looks like it is better armored, faster, more modifiable and holds more cargo. I don't know if there are official FFG stats for it yet but it has been created for X-Wing which is where I first saw the image of it.

If it's we each have a chance to find a ship, then I would like to look for the Loronar E-9.
Loronar E-9 Explorer-Class Scout Vessel If Khaine had a Sil 4 ship to call his own it would be this one. It's in Enter the Unknown.

Alternates ships that I would still keep an eye out for while we are flying through and looking as well as to provide ideas to the rest of the group.
Baudo-class Star Yacht Sil 4 ship from Fly Casual and Desperate Allies . Fast and customize-able but not very well armored
ETA-2 Actis Interceptor Sil 3 (2?) Fighter that isn't stat-ed out yet. The Delta-12 Skysprite 's stats from the FaD core book could work. Who knows, maybe there was a collector of Republic stuff in the folks defending Nar-Shada
Consular class light cruiser Sil 5 cruiser from AoR core rulebook.
HT-2200 Medium Freighter Sil 5 from Far Horizons.
Gozanti Class Cruiser Sil 5 cruiser from the Edge core rulebook.
YV-560 Sil 4 Freighter from Enter the Unknown.
YG-4210 Sil 4 Freighter from Enter the Unknown.

Edited by Ahrimon

Then, my ship for the list will be a Victory-class star destroyer, since the Empire often doesn't consider them as important, but it's still a sizable Imperial ship.

The list is going to be six ships that you as players know are somewhere in the debris field. Your characters may not know what's what but the ships chassis will be out there in some state of disrepair.

Please make sure that it is a ship that has been detailed by FFG. And nothing more than a silhouette 5.

I'm not near my books. The victory may not qualify

Ok. Then my addition to the list will be the Gozanti cruiser.

I'm going with the C-Roc. It's in No Disintegrations.

Edited by Ahrimon

There will be an in character discussion thread starting tomorrow. Though obviously feel free to have a discussion with the other players now.

If it's something that should be in character and needs a roll made I'll let you know.

46 minutes ago, Ryoden said:

The list is going to be six ships that you as players know are somewhere in the debris field. Your characters may not know what's what but the ships chassis will be out there in some state of disrepair.

Please make sure that it is a ship that has been detailed by FFG. And nothing more than a silhouette 5.

I'm not near my books. The victory may not qualify

The Victory is in the Age of Rebellion core book , but it's silhouette 8.

If sil. 5 is the max then I'll say the Raider II-class corvette, which is in Friends Like These . It still Imperial, but it has smaller crew requirements than most other Imperial ships. If that's still too big then an Imperial Customs Frigate ( Fly Casual ) will be my choice.

9 minutes ago, Imperial Stormtrooper said:

The Victory is in the Age of Rebellion core book , but it's silhouette 8.

If sil. 5 is the max then I'll say the Raider II-class corvette, which is in Friends Like These . It still Imperial, but it has smaller crew requirements than most other Imperial ships. If that's still too big then an Imperial Customs Frigate ( Fly Casual ) will be my choice.

Is this the customs frigate ? If so, I've always liked the way it looks.

I think there's at least two variants, I think this is the other one .

I saw that one when I did the search, but when I saw the image of it with that turtle looking silhouette 4 ship in between the pilons I figured that it was the silhouette 5, frigate version.

A lost shipment of spice is one thing, but when that shipment is on your hutt lord's personal Minstrel-class space yacht (LoNH p. 116) it's something very different (hence the extra obligation).

If this ship suggestion is "too much" (though it does meet the current criteria). Then I've always had a soft spot for the Mobquet Medium Transport (FC p. 57).

Worse case @Hinklemar , even if the ship isn't salvageable, we could do a quick cargo run to try and recover the spice. That could at least help clear some of your debt to your former lord.

I'm not sure we'd want to keep the ship even if we could salvage it. Of course bringing it back along with another ship would and returning it to your old lord would really clear you an get us into some good graces with the hutts.