Shadows in the Light (OOC)

By Ryoden, in Star Wars: Edge of the Empire RPG

Just now, Ryoden said:

It did not strike me as excessive or unneeded when you were fighting the worms. I don't think that would affect this obligation.

I agree with you on the Betrayal obligation. That will go down by 1. Though being a cooperative teammate won't lower it any farther. For that I think you need to track down Duena.

I can live with all of those rulings. Are we at a point we can spend XP with justification?

Go for it

1 minute ago, Mattimeo84 said:

I can live with all of those rulings. Are we at a point we can spend XP with justification?

I was actually wondering if we should justify where we spend our XP. I'm not planning on doing anything crazy, but it's good to know in advance so we can make plans for our characters. I do intend to explore Gunslinger eventually.

I like it being justified in the story but I won't restrict it mechanically. So it's up to you to explain why you are better now than then.

I am thinking of picking up Assassin. She's already got the basic skills, this would allow her to focus her martial arts training on stealth and surprise more. Combined with where I want to guide her in supportive-combat roles, I think it makes sense.

Basically, I want to make her a full on Ninja.

Do TIE fighters keep comm logs? If so I would say that recovering one would reduce S'zish's betrayal obligation.

Betrayal. As far as I am aware there was nothing that happened to affect my obligation.

I'll get my IC post up ASAP starting with kicking over the body. Right now, I'm wrapping up dinner and then I have to get my kids ready for bed.

You could possibly say that Oath should be increased for Neelig, because though he didn't actually kill the worm his passionate assault did cause it emmense harm. He should have tried to disable it

Also, awesome xp boost, thanks :)

I'm thinking about slipping in a force related spec. It would provide a new aspect of his background, and initially I would want him to be completely unaware that he had it to begin with. He would be unknowingly tapping into the dark side from his passion for his friends and his own self hatred.

If we want to go a non-force route with this story though then are we aloud to start leaking into Age careers for secondary?

I'll try to get an IC post up today. I have to remove my furniture and deep clean my carpet.

Edited by Weedles and Fries
2 minutes ago, Weedles and Fries said:

I 'm thinking about slipping in a force related spec. It would provide a new aspect of his background, and initially I would want him to be completely unaware that he had it to begin with. He would be unknowingly tapping into the dark side from his passion for his friends and his own self hatred.

If we want to go a non-refundable route with this story though then are we aloud to start leaking into Age careers for secondary?

I debated going force, but I don't think that's where I want her headed.

What does non-refundable route mean?

Just now, Mattimeo84 said:

I debated going force, but I don't think that's where I want her headed.

What does non-refundable route mean?

It was the evils of autocorrect :)

I meant to say non-force route

I'm not sure what you mean by non-refundable.

There is no limitation on specializations from other books.

If you wants to buy into Exile or emergent right now then there are some other things we should talk about.

Okay. If you want to pick up force-sensitive Exile or force-sensitive emergent, I'm fine with that but we should go over the rules for Morality ahead of time.

I'm planning to grab outlaw tech as a secondary career and then once I'm done with Gadgeteer, a very long time from now, I'll look into gunner from AoR. I have a nebulously planned end state way down the road but we'll see what the journey brings.

No limitations? Does that include FaD books as well or given my character would you prefer I begin with a more generic force background ala Emergent?

Looking it over, I will pick up assassin (20 xp) as well as the specialization talent Stalker (5xp - Assassin)

Credits and XP burn holes in my character sheets...

I explored Brin's back story a little in my IC post, only cause I haven't really done so yet, and this lull in the action felt like a great place for it XD

17 minutes ago, Weedles and Fries said:

No limitations? Does that include FaD books as well or given my character would you prefer I begin with a more generic force background ala Emergent?

Yes you are allowed to buy into FaD specializations. But are aware of the rules for doing that? You need a Force Rating in order to buy Force Talents. You can only get a Force Rating by buying into the Force Sensitive trees.

Ah, your right. Sorry, every time I've done so before I had an initial FaD career.

I'm going to go ahead and buy into Exile for 20, along with buying Enhance for 10, The Enhance Resilience Upgrade for 5, and Uncanny Reactions for 5.

Is this alright? Is there any special concern for Morality we need to go over?

Edited by Weedles and Fries
20 minutes ago, Weedles and Fries said:

Ah, your right. Sorry, every time I've done so before I had an initial FaD career.

I'm going to go ahead and buy into Exile for 20, along with buying Enhance for 10, The Enhance Resilience Upgrade for 5, and Uncanny Reactions for 5.

Is this alright? Is there any special concern for Morality we need to go over?

Where are you getting all that xp from?

2 minutes ago, Ryoden said:

Where are you getting all that xp from?

I never spent the first 15 xp given during the first session.

Edited by Weedles and Fries

@Ryoden , I have a custom skills question. I am looking to eventually get a bow for my character. I have read the rules on the Corellian Compound Bow, specifically the change in skill required to utilize different arrows with the bow. I have read the developers reasonings behind having the skill change. I disagree with them based on the precedent set forth by the FS19 Compound Bow, where all arrows have the same skill. In that thread, a non developer suggested creating a custom skill called Ranged - Bow so that all arrows fire using same skills, regardless of developer intention or afterthought.

The Assassin specialization grants a career skill in Ranged - Heavy (not a free rank). For all intents and purposes, may I disregard the career skill in Ranged - Heavy and instead gain a career skill in Ranged - Bow. Would it be further possible, should I come across a bow, for me to treat all skill checks using that bow as Ranged - Bow, as well as any talents that normally apply to Ranged - Heavy but I exclusively use with the bow also count as Ranged - Bow.

Regardless of your answer, it does not change the fact that I am getting Assassin.

@Weedles and Fries

Then yes, you should know how I handle Morality.

To start, I tend to be very copious in dispensing conflict points. Using the force during conflict will almost always cause Conflict regardless of if you use dark side points or not. So will acting(or not) in a way that riles emotions, yours or otherwise. To balance this (and not penalize the party members who don’t use the force) you will not be required to flip a DP if you want to use dark side points.

In order to clear away Conflict Points you will need to use your Disicpline Skill. The difficulty of the skill check is based on the same table used to find objects with negotiation.

1 simple

2-3 easy

4-5 average

6-7 hard

8-9 daunting

10+ formidable

For each conflict point higher than 10 take a penalty to your Strain Threshold.

The discipline check to clear conflict can be affected by various things. While it can be performed as a single action (and therefore done on your turn in combat) doing so in distracting areas or while your thoughts are on other matters (or if you are injured or strained) will add setbacks and upgrades as well. Taking the time to clear your mind and remove distractions will add boosts accordingly.

Success on the check clears the accumulated conflict points and raises your morality by the number of success. Failure also clears the conflict but drops your morality by the number of failures. Advantage, Threat, Triumph and Despair should be used to affect future Discipline rolls.

Yes I understand that this makes it so you will probably want to Discipline. After all

Understand?

@Ryoden Did you see my post about S'zish's obligation?

2 hours ago, Imperial Stormtrooper said:

Do TIE fighters keep comm logs? If so I would say that recovering one would reduce S'zish's betrayal obligation.

10 minutes ago, Mattimeo84 said:

@Ryoden , I have a custom skills question. I am looking to eventually get a bow for my character. I have read the rules on the Corellian Compound Bow, specifically the change in skill required to utilize different arrows with the bow. I have read the developers reasonings behind having the skill change. I disagree with them based on the precedent set forth by the FS19 Compound Bow, where all arrows have the same skill. In that thread, a non developer suggested creating a custom skill called Ranged - Bow so that all arrows fire using same skills, regardless of developer intention or afterthought.

The Assassin specialization grants a career skill in Ranged - Heavy (not a free rank). For all intents and purposes, may I disregard the career skill in Ranged - Heavy and instead gain a career skill in Ranged - Bow. Would it be further possible, should I come across a bow, for me to treat all skill checks using that bow as Ranged - Bow, as well as any talents that normally apply to Ranged - Heavy but I exclusively use with the bow also count as Ranged - Bow.

Regardless of your answer, it does not change the fact that I am getting Assassin.

I would rather just disregard the variation in skill for the different arrows. If you are using a ranged weapon and holding it in both hands it is Ranged Heavy. But I'll read through it again before we have to decide.

Just now, Imperial Stormtrooper said:

@Ryoden Did you see my post about S'zish's obligation?

Missed it sorry. Why the comm log specifically? Isn't the TIE enough for you to feel better?