https://drive.google.com/open?id=0B3aI6GFFkY45dlQ4aGZucGwtSkU
There is your group info for this chapter. I did not include it, but the walker has the zero g modification on it.
Rules for the Salvage:
This is the list of ships that you provided me.
C-ROC Gozanti @Ahrimon
C-ROC Gozanti @Mattimeo84
C-ROC Gozanti @crookedcrown
Wayfarer Class Medium Transport @Weedles and Fries
Minstrel Class Space Yacht @Hinklemar
Imperial Customs Frigate @Imperial Stormtrooper
Each ship will have damage represented by a percentage of it's total worth. For instance: If the ship were valued at 100k and I roll a %60 for a ship, it will be damaged such that it will cost your group 40k to repair it back to full normal working order. This number does not include whatever your characters can do to reduce that cost such as negotiating with repair facilities, taking on obligation or working on it yourselves.
I've already explained that the standard cost to repair a Critical Hit is 2% of the ships base cost per die of difficulty for the check. That cost increases to 5% if the die has been upgraded. So a crit that is PPR on a 100k ship would cost 9k credits (2%+2%+5%=9%) to repair.
The CRB says Hull Trauma can be repaired for 500 credits a point. I am adjusting that to a percentage of the cost of the ship. The starting ships from Edge are around 100k credits so 500 credits is about half a percentage. Each point of hull trauma costs 0.5% to repair.
The surface of the moon is such that you will only be able to look for each ship, one at a time. Three of you wanted a C-ROC. I will roll three times and we will use the best roll for to represent the ship you find.
The first ship you find will be one of the ones from the list, at random.
Does this all make sense? Do you want to make a last minute change to the list?
Edited by Ryoden