Feel free to play it out in the IC thread. If you do something that I think needs a roll I'll let you know.
Shadows in the Light (OOC)
45 minutes ago, Ryoden said:Feel free to play it out in the IC thread. If you do something that I think needs a roll I'll let you know.
Please, more ic!
I swear the dice at Orokos hate me.
Speeder Jacking
:
3eP+3eD+1eS
1 failure, 1 threat
Edit: I forgot to say that I flipped a destiny point...
Edited by AhrimonOn 7/18/2017 at 6:05 PM, Ahrimon said:I swear the dice at Orokos hate me.
Speeder Jacking : 3eP+3eD+1eS 1 failure, 1 threat
Edit: I forgot to say that I flipped a destiny point...
Well obviously that fails. The threat... You can't try again. Not without replacing a part you literally cut out thinking it would bypass the security system.
Alright folks once you post some more IC interactions of meeting each other we will have a chapter break and I'll give out XP. Up to you to earn a bonus for good role playing.
So (whoever wants to answer) do any of the three of us see Mrash or Black Worm yet, or are we waiting for them to make the first move?
I was hoping mrash would respond then I'll go up to you guys.
If he doesn't I'll just ic me introducing ourselves do we can move on.
Tox's Response to Mrash
1-25 - Fight
26-50 - Flight
51-75 - Leary Trust
76-100 - Implicit Trust
Fight, Trust, Flight : 1d100 55
Leary Trust it is.
Ok if that's where you all want to leave it off then I'll wrap it up in another post here soon.
I also feel I should apologize, life has been a bit distracting here lately and I haven't been posting much.
Everyone gets 25 xp. For everything that the original players have gone through since the last break and for the new players to keep up and account for their back story.
When you get a chance roll for the destiny pool for the next chapter.
Your good, sometimes the absence of a gm paces emphasis on pc having to rp to move things forward.
It's been hectic here as well, so no worries!!
The force is with me
:
1eF
1 Light Side
I'll figure out what makes sense XP wise and update as well.
Ok, here is how Tox is spending her XP:
Based on her taking out the droid before it had a chance to do anything, she learned the value of having a Quick Strike (Assassin, 10xp).
She also realizes what an asset the Vampblades are with the ability to draw them so quickly, so she is working on making all of her tools Quick Draw (Assassin, 10xp).
Lastly, she really learned a lot from her team about Stealth (Rank 1, 5xp). She can put that knowledge to good use.
Destiny
:
1eF
1 Dark Side
I will spend 15xp to pay for the
sixth sense
talent gained from Khaine's head trauma.
Due to all of the shooting, Khaine has gotten better with his rifle (10xp for
Ranked Heavy
rank 2)
After dealing with the Zygerians he has gotten better at coercing opponents (5 XP for
Coercion
rank 1)
Ok so I think I know what I want.
I'll take grit 5xp, figure whether from bein on the run.or from long days laboring in the mine, he'd have gotten used to the strain.
Precision strike 10xp, The first moment he fought back, was his opening to freedo m. He was tortured with a few others over low quotas. A late guard change left two guards tired and lax, vulnerable to a precise strike with a sharpened piece of durasteel scrap to the jugular.
I'm hung up on the last 10xp
I'm vascillating between force powers, influence would be obvious, as would enhance... But seek, sense and forsight also would add a lot of flavor.
Destiny Roll
:
1eF
2 Light Side
Destiny pool looks interesting so far.
I'll look at what to spend the XP on later this week.
How big are the mines, could we fit all the slaves in the tunnels?
29 minutes ago, TheShard said:How big are the mines, could we fit all the slaves in the tunnels?
Well, they are pretty big, And they are getting bigger all the time. You could fit all the thousands of slaves into them. Trouble being that there is no reliable atmosphere in the mines. All the work down there is done in specialized walkers. The ore is brought back to the herdship where it is pulverized. At that time it is sorted by the slaves by hand.
So the mines are elsewhere?
They are under the Herdship
No atmosphere?
Correct. Or very little depending on the time of day.
General knowledge that Mrash and Worm know.
There are several thousand Ithorian slaves and a few hundred of other species. They are worked in shifts of several hundred at a time. when not being worked they are housed in large dorm areas in what was once the storage areas of the herd ship.
There are a few hundred Zygerrians always present and dozens working as guards at any time.
Occasionally there are Imperial forces such as storm troopers and officers that do inspections.
Te blue stone that is being mined is processed and refined inside the central hub of the herd ship where a laboratory is dedicated to experimenting with it and developing it's use. This area is where the command center for the ship and the mining is found.
There are maybe 50 to 100 escaped slaves. They are disorganized and separate with no clear leadership.
Edited by RyodenOk so my initial idea was to get everyone into the mines and bring the dome crashing down killing the slaves, but that seems a bad pan in light of the new details...
So any chance of the herdship becoming space born again?
I guess I'll spend xp on stuff that makes sense when hiding out and trying to survive:
Survival - 1st rank (10xp)
Stealth - 1st rank (10xp)
Destiny Roll
:
1eF
2 Light Side