I had planned to try reattaching the existing console first. Spicing in the datapad was the backup option.
Mechanics roll to splice the wires back?
I had planned to try reattaching the existing console first. Spicing in the datapad was the backup option.
Mechanics roll to splice the wires back?
Just now, Ahrimon said:I had planned to try reattaching the existing console first. Spicing in the datapad was the backup option.
Mechanics roll to splice the wires back?
Looks Easy, add in a Setback cause you're unfamiliar with the system.
+1eD+1eS
Mechanic to fix the terminal
:
1eA+2eP+1eD+1eS
2 successes, 1 threat
Queue ominous music...
9 minutes ago, Ahrimon said:Mechanic to fix the terminal : 1eA+2eP+1eD+1eS 2 successes, 1 threat
Queue ominous music...
You give yourself a surprising shock (point of strain from the threat) . The voltage this thing is working with is more than you expected. But you get the console up and running again.
Success one - Looking over the readout you discover that the primary function of the console is actually monitoring a ray shield. It looks like power from this ship's reactor is being used to power up, or possibly just reinforce a ray shield, or at least a portion of one. The numbers are a bit confusing. Knowledge Education roll to sort out the numbers being displayed.
Success two - A secondary function that the console has been programmed with is control over the Turbolift and a pair of holovids associated with it. One shows the interior of the lift, it is empty right now. The other shows what is presumably the entrance to the other end of the lift. It shows a small area that could be a section of city. As though you were looking out from an alley onto a city street. There looks to be a road or walkway between buildings and a elevated planter with overgrown foliage. The area is lit from above and the fixed view doesn't show any ceiling. Built into the building opposite from the camera is a massive support beam. It appears garish compared to the smooth curves of the original building.
Fzaexx looks down at the group getting the situation under control and takes in the situation. Feeling a bit more comfortable now that his muscle is in sight and revived, he turns to the woman. "Sure, it looks like we have a minute... I don't think I caught your name." Seeing her interest in the medkit he'll step forward, closer, to make sure his lure is well targeted. "I do have a medkit here but it seems we are at a loss for what we'd gotten ourselves into." The surge of chemicals grows stronger as he speaks, hopefully triggering a surge of goodwill in the woman. "Please, explain everything you know about this place and what our part in the plan is. We need your help to understand...."
Obviously I intend for this check to be Charm and will be taking the strain to use my pheremones.
7 minutes ago, Hinklemar said:Fzaexx looks down at the group getting the situation under control and takes in the situation. Feeling a bit more comfortable now that his muscle is in sight and revived, he turns to the woman. "Sure, it looks like we have a minute... I don't think I caught your name." Seeing her interest in the medkit he'll step forward, closer, to make sure his lure is well targeted. "I do have a medkit here but it seems we are at a loss for what we'd gotten ourselves into." The surge of chemicals grows stronger as he speaks, hopefully triggering a surge of goodwill in the woman. "Please, explain everything you know about this place and what our part in the plan is. We need your help to understand...."
Obviously I intend for this check to be Charm and will be taking the strain to use my pheremones.
She has no ranks in Cool and a 2 Presence so the basic Charm check would be 2 difficulty. Unfortunately what she is expecting is a group who she has been making plans with for months so that will add a setback. She is also now suspicious of exactly who your group is given your entrance in from outside. However she is suffering from the Maimed critical and that adds a setback to every roll so inverse, you get a boost die.
+1eB+2eD+2eS
The list of gear that can be recovered is as follows:
Neuronic Whip: (6) Rarity 6 - 750 cr (LoNH 104)
Padded Armor: (6) R1 - 500 cr (CRB)
SWE/2 Sonic Rifle: (1) R6 - 1,200 cr (FH 40)
Holdout Blaster: (1) R4 - 200cr (CRB)
Military Holdout Blaster Pistol (1) R5 - 500cr (DA 44)
Stun Grenade: (4) R4 - 75cr (CRB)
There is also 2500 credit chips collected from the patrons and about 2000 in pieces of jewelry.
The desk has a lock-box as well. It jingles with credits but as the name implies it is locked.
Edited by RyodenMay I assume the (X) implies how many of the item? And by recovered, this doesn't include the armor with a hole clear through the center?
Looks like some good stuff, I think we can either use or resell all of it.
Skulduggery to open the locked box?
1 minute ago, Mattimeo84 said:May I assume the (X) implies how many of the item? And by recovered, this doesn't include the armor with a hole clear through the center?
Looks like some good stuff, I think we can either use or resell all of it.
Skulduggery to open the locked box?
Yes there are six sets of armor and six whips, and (oops need to edit) 4 stun grenades.
They are a bit beat up. But that's why selling them starts off at 1/2 price.
Anything we decide to keep, you will let us know what state of repair it is in? I don't think we need to know just yet.
Is there any check needed to have Tox go get the droids and have them help carry all this stuff back to the ship? She would grab the dolly skid as well (hand one, not Put-Put).
Oh and yes it will be a Hard Skulduggery check to bypass the combination lock.
I'll flip a DP, and will of course reroll difficulty if you flip in return.
Wow, just wow, no results on the negative dice. 5 success, 1 advantage, 1 triumph. If you're ok with my Cool advantages from earlier I'd have an extra boost also:
for another 2 advantage. If it's ok, i'd prefer to hear the successes before narrowing focus with the triumph/advantage.
(Sidebar: AFB, but IIRC selling starts at 1/4 per RAW (obv your call in the end))
I will let someone more nefarious open the lock then, but I will take it back with us if it is not bolted down.
Edited by Mattimeo846 minutes ago, Hinklemar said:(Sidebar: AFB, but IIRC selling starts at 1/4 per RAW (obv your call in the end))
Correct
3 minutes ago, Mattimeo84 said:Anything we decide to keep, you will let us know what state of repair it is in? I don't think we need to know just yet.
Is there any check needed to have Tox go get the droids and have them help carry all this stuff back to the ship? She would grab the dolly skid as well (hand one, not Put-Put).
No check needed to head back out there. Just the time it takes. One step at a time though. I'll check back in with you after a few more in game minutes with your progress.
3 minutes ago, Hinklemar said:I'll flip a DP, and will of course reroll difficulty if you flip in return.
Wow, just wow, no results on the negative dice. 5 success, 1 advantage, 1 triumph. If you're ok with my Cool advantages from earlier I'd have an extra boost also:
for another 2 advantage. If it's ok, i'd prefer to hear the successes before narrowing focus with the triumph/advantage.
(Sidebar: AFB, but IIRC selling starts at 1/4 per RAW (obv your call in the end))
"Oh kark thats right, Brin said you all were sadly disorganized. Frankly I'm surprised you have as good of a supply of resources as you've shown so far. Casea, Casea Pasar Third Company Medic Corps Aristine Planetary Defense Army or I was until those dirty imps consigned the force and I defected. But anyway the plan was that once you all found which tower this ship was on you would figure out a way to get me out of here. I need a med kit to attach my new leg and your group needs a combat medic. I don't have much control over the ship systems but I could have shut down the lighting or distracted the Zyggies or something. That's why you were supposed to send me a message first so I could have actually helped."
For 5 successes You can ask whatever questions you like. She is relaxed and happily chatting with you.
3 hours ago, Ryoden said:You give yourself a surprising shock (point of strain from the threat) . The voltage this thing is working with is more than you expected. But you get the console up and running again.
Success one - Looking over the readout you discover that the primary function of the console is actually monitoring a ray shield. It looks like power from this ship's reactor is being used to power up, or possibly just reinforce a ray shield, or at least a portion of one. The numbers are a bit confusing. Knowledge Education roll to sort out the numbers being displayed.
Difficulty?
3 hours ago, Ryoden said:Success two - A secondary function that the console has been programmed with is control over the Turbolift and a pair of holovids associated with it. One shows the interior of the lift, it is empty right now. The other shows what is presumably the entrance to the other end of the lift. It shows a small area that could be a section of city. As though you were looking out from an alley onto a city street. There looks to be a road or walkway between buildings and a elevated planter with overgrown foliage. The area is lit from above and the fixed view doesn't show any ceiling. Built into the building opposite from the camera is a massive support beam. It appears garish compared to the smooth curves of the original building.
Oh wow. The plot thickens...into a thick viscous eyebrow raising, rabbit hole of a plot.
Its some pretty eclectic numbers to make sense of without reference. Hard with a setback.
S'zish would like 1-2 of the Stun Grenades. So how are we going divide up the credits? Group fund, or about 416-417 each?
@Ryoden Is S'zish still rounding up the patrons, or is that done by now?
Knowledge ed for the computer
:
3eA+3eD+1eS
1 failure, 1 advantage
Well, I have no idea what the power is being used for, but (with my advantage) I can lock in those power levels allowing us to mess with the ship and not cause any power fluctuations that would alert anyone below (if that's ok).
Well, let's start with the obvious.... is this ship flyable? Where does that turbolift you were waiting by go? Heard talk which implied this was only part of a whole, how big is this place? Do you think more security is on the way? Where is this leg you need attached?
8 minutes ago, Imperial Stormtrooper said:S'zish would like 1-2 of the Stun Grenades. So how are we going divide up the credits? Group fund, or about 416-417 each?
@Ryoden Is S'zish still rounding up the patrons, or is that done by now?
Rounding up the patrons fixing the console organizing and looting the bodies calming the slaves and talking to Casea all take place during about the same time.
7 minutes ago, Ahrimon said:Knowledge ed for the computer : 3eA+3eD+1eS 1 failure, 1 advantage
Well, I have no idea what the power is being used for, but (with my advantage) I can lock in those power levels allowing us to mess with the ship and not cause any power fluctuations that would alert anyone below (if that's ok).
Like I said before, you identify that it's powering some kind of force field, but exactly how big or complicated the force-field is, is beyond you.
That's a bit much for one advantage. I'll say that you identify what the green zone for the numbers are.
15 hours ago, Hinklemar said:Well, let's start with the obvious.... is this ship flyable? Where does that turbolift you were waiting by go? Heard talk which implied this was only part of a whole, how big is this place? Do you think more security is on the way? Where is this leg you need attached?
Near as she can tell the ship is in pretty good condition. She only ever had access to the interior so she can't answer with confidence. She has also been locked out of the ship's computer system the entire time she's been working here.
That is one of the interior turbo lifts, it goes to the middle and lower decks. It's how she would need to get to the cargo bay floor in lieu of the ladder.
She's not quite sure exactly how elaborate the operation below is. She was purchased by Alsen after the Empire enslaved her and kept her at an auction house. She was brought here originally to serve as entertainment. She only ever saw the inside of a transport ship and what looked like a city street. She was trying to dance for a patron when she sprained her ankle. The patron wanted to give her a reason she couldn't dance and Alsen agreed. After that she was kept as the mechanic because she is smart enough to figure out how to fix the reactor when it malfunctions. At one point she was able to interface with the ship's sensors enough to establish a radio link to the group of insurgents working below. According to what she learned from them there is some kind of mining operation that is using slave labor. It's mostly Ithorian from what she's heard, but the Imperials have been bringing in all kinds of other slaves as well. She's not clear if it's some kind of Mine, Ship or City that this C-ROC is attached to. But apparently someone decided to use its reactor to power the force field surrounding the operation.
From what she gathered by listening to Alsen and the other patrons, this establishment is not condoned by the Imperials controlling the operation below, so it is hidden. It's unlikely that any additional guards will automatically arrive but the patrons may be viewed as missing at any time.
Over the last year she built the leg from some spare parts she was able to scavenge together. It is hidden and waiting for her in the reactor room.
Edited by Ryoden2 hours ago, Imperial Stormtrooper said:S'zish would like 1-2 of the Stun Grenades. So how are we going divide up the credits? Group fund, or about 416-417 each?
I think replenish what we used from this excursion, then group fund?
While Tox is outside collecting the Droids she should make a Perception check.
+2eD
It's a little quiet...
:
2eA+2eD
0 successes, 1 advantage