Go for it. Short range so +1eC
Edited by RyodenDecided to upgrade
Go for it. Short range so +1eC
Edited by RyodenAnd I will upgrade it with a DP
Edited by Ryoden
25 minutes ago, Ryoden said:And I will upgrade it with a DP
Of course you will. I spit on your destiny point. (Not being malicious, just having fun)
Plinko
:
3eA+2eB+1eC
1 success, 3 advantage
Activate Blast 6, and give a boost to next PC.
9 Damage (8+1) and Blast 6.
Edited by Mattimeo84On 6/1/2017 at 0:00 PM, Mattimeo84 said:Of course you will. I spit on your destiny point.
Plinko : 3eA+2eB+1eC 1 success, 3 advantage
Activate Blast 6, and give a boost to next PC.
9 Damage (8+1) and Blast 6.
So that success adds to the damage of the blast quality. Unlike the stun grenade from earlier the detonation from this frag grenade is deafeningly loud and violent. Everyone's ears are left ringing and you look down to see that only one guard stands, though he is bloody and bruised. The partitions have been destroyed but fortunately they seem to have taken the brunt of the blast so no one else was injured.
The guard stumbles to his feet, shakes his head, and whips up at you taking a moment to line up the shot.
Last Guard attacking Tox w/Aim
:
4eA+2eB+2eD+1eS
3 successes, 1 advantage
setback from lights out
:
2eS
1 failure, 1 threat
He hits and does 7 points of Strain you seem to have a soak of 5 so only 2 go through.
His advantage will pass a boost to the next allied character.
Edited by Ryoden
I want this armor!
Just now, Mattimeo84 said:I want this armor!
Its just soak 2 armor and they have brawn 4. You could certainly look into putting on some of it once you are done with this combat.
The problem is finding some that isn't blasted to shreds...
And that's only a single soak more than I have now, so unless it has some awesome attributes, its low on my list.
I was thinking about taking some of the blasted stuff to use as templates and supplies to make armor for all of us.
So is it just Alsen, one guard and the patrons left?
Edited by Imperial StormtrooperFYSA, I'll try to get an IC post as soon as possible. I'm in the middle of moving, so everything is pretty chaotic right now. Next week should be a little better once the house is cleared and handed back over.
We are at the bottom of the round. There are two PC slots. @crookedcrown and @Weedles and Fries are the ones who need to go now.
2 hours ago, Ryoden said:We are at the bottom of the round. There are two PC slots. @crookedcrown and @Weedles and Fries are the ones who need to go now.
Sorry guys, yesterday was a busy day for me! I'll be sure to post as soon as I get caught up on what's happened so far! I figured it was a safe bet that the combat types would want to go first anyway XD
6 hours ago, Ryoden said:We are at the bottom of the round. There are two PC slots. @crookedcrown and @Weedles and Fries are the ones who need to go now.
I don't think that I've done anything yet this round either...
47 minutes ago, Imperial Stormtrooper said:I don't think that I've done anything yet this round either...
Yes that is right. My bad. What do you want to do?
NPC - Casea shoots at Alsen and Moves back to where she has cover
PC - Khaine slides down the ladder, parkour's into range to take a shot at the fleeing Royal.
NPC - Alsen shoots at Khaine and ducks behind cover.
PC - Fzaexx gives the catwalk level concealment
PC - Tox Grenades the last two guards
NPC - Last guard whips Tox
PC - ?
PC - ?
NPC - Dead
PC - ?
Tox took one less point of stun damage from the whip. I forgot to apply the concealment.
setback from lights out
:
2eS
1 failure, 1 threat
What's the difficulty to shoot at Alsen from S'zish's current position?
Just now, Imperial Stormtrooper said:What's the difficulty to shoot at Alsen from S'zish's current position?
Medium range (2eD) and she has a small amount of cover (1eB)
She is engaged with the group of patrons too BTW
Are you taking the shot?
Ok, going with that, dice roll coming up (just going to edit this post).
6 minutes ago, Ryoden said:She is engaged with the group of patrons too BTW
Are you taking the shot?
Yes.
Oh, and S'zish is going to aim as a maneuver.
Attacking Alsen
:
1eP+3eA+1eB+2eD+1eS
4 successes, 2 advantage
2 advantage to activate blast.
So damage 8+4 and blast 6+4.
Edited by Imperial StormtrooperI'm flipping a DP so the total is
1eC+1eD+1eS
Remember you have a setback from the attack earlier too
1eC+1eD+2eS
Again
Just roll the challenge dice separately and replace one of the others randomly determined by you?
and add in the setback too...
Edited by Imperial StormtrooperNah just re roll the whole pool.
And for future reference:
Please everyone declare if you are doing something when you ask me what the difficulty is. Otherwise I default to simply giving you the expected difficulty rather than whatever it is, specifically for your character. This has happened more than once. And it certainly has happened on occasions where I was gonna upgrade the difficulty (Cough Hinklemar Cough Cough)
Attacking Alsen Correct... Again
:
1eP+3eA+1eB+1eC+1eD+2eS
3 successes
so 11 (8+3) damage.