An updated positions map would be helpful in deciding what to next, to see what options there are. Since it sounds like it would take quite some time to get an angle on my first target.
Shadows in the Light (OOC)
Unfortunately I won't be able to do that until much later today.
The patron who is trying to leave (the one that was identified as royal cast) is inside the container. The containers are not drawn on the map only the entrance to them.
For S'zish to get a shot on him he'll have to get to the cargo hold floor. That is a "short" distance down. There are several options regarding getting down to that level. Turbolifts and ladders being the most immediate.
Hop the ledge, commando roll, pew pew.
I kid, go for the ladder, probably the quickest way down.
LoL, jumping down could work but you would need to roll an athletics or coordination to reduce the standard 10/10 damage as detailed in the Falling rules.
You are standing next to a ladder.
It has a grate covering it. You could do as Neelig did and get to the floor with two maneuvers. If you suffered 2 strain you could still have an action and would have a bad angle on the guy. You could take the shot but it would be under heavy cover (3 setback dice)
So would jumping count as a maneuver or an action? Rationally I don't think it's the best idea, but it sounds cool in my head...
What's the range difference if I use the ladder verses jumping down?
Edited by Imperial Stormtrooper17 minutes ago, Imperial Stormtrooper said:So would jumping count as a maneuver or an action? Rationally I don't think it's the best idea, but it sounds cool in my head...
What's the range difference if I use the ladder verses jumping down?
If you just launch yourself off it would be a Maneuver. You would be dropping from about 10 meters up (think off the roof of a 2 story building). The gravity plating is active in the ship so it would then be one of those rare times where I ask for a skill check that isn't an action. I'm away from my book right now but if I remember correctly it is a simple Athletics or Coordination check. Success reduces the wounds you take and advantage reduces the strain. It is 10 10 otherwise.
Throwing open the grate and sliding down the ladder would use two Maneuvers but not require a roll
You would end in basically the same location.
If you jump (and are still conscious) you would be able to use a second maneuver to move into a better firing position and there would be no cover.
Either way it is short range to the target.
Edited by RyodenIf I were to climb down the ladder that Neelig opened would I have a shot at him and would it be heavy cover as well? I won't steal S'zish's revenge without his blessing but I want to make sure this dude doesn't get away.
Alternatively how hard would it be to lob a grenade into that container from where we are?
If I understand correctly, Neelig, Tox, Brin, and myself are at one end with Stumpy and S'zish is at the other end. Down below there's a few guards left that are directly below us, the dude escaping around the middle of the hold, and I'm not sure how many more or where the rest are.
Edit: What about maneuvering opposite that cargo container on the catwalk? Would there be a shot then?
Edited by AhrimonI checked the rules for falling and it's an average coordination/athletics but soak is applied to the wounds, so I on the off chance of a really bad roll I might not get a second maneuver, which is the problem. With the three setback S'zish might not hit, and even if he does it will probably be around 9-10 damage, so probably not enough to take down a rival, but with the cover it could be 11-13 damage, which might be enough. A bit tricky to make up my mind in this case...
24 minutes ago, Ahrimon said:If I were to climb down the ladder that Neelig opened would I have a shot at him and would it be heavy cover as well? I won't steal S'zish's revenge without his blessing but I want to make sure this dude doesn't get away.
Alternatively how hard would it be to lob a grenade into that container from where we are?
If I understand correctly, Neelig, Tox, Brin, and myself are at one end with Stumpy and S'zish is at the other end. Down below there's a few guards left that are directly below us, the dude escaping around the middle of the hold, and I'm not sure how many more or where the rest are.
Edit: What about maneuvering opposite that cargo container on the catwalk? Would there be a shot then?
You could use two Maneuvers to move and would have a clear shot at him.
It would be an easy lob but you would only be able to hit him with the blast damage.
Khaine Tox Brin and Casea are at the forward end of the catwalks. S'zish is at the aft end. Neelig is on the cargo floor at the forward end.
Two surviving guards are on the floor where Neelig is now. There is the receptionist and about 12 patrons huddled in the center of the hold and the royal guy in the aft starboard cargo container the which is about in the center of the hold.
The top of the hold is narrower than the bottom. You can not get an angle from anywhere on the catwalks.
Then I say go ahead @Ahrimon , from an IC perspective it would make sense that S'zish was slowed down by the shot.
i have a bola, what if tox moved first, stim'd S'zish and passed off the bola to Khaine? take two strain and call it a turn? Or am i looking at too much happening for that to work?
Edited by Mattimeo8412 minutes ago, Mattimeo84 said:i have a bola, what if tox moved first, stim'd S'zish and passed off the bola to Khaine? take two strain and call it a turn? Or am i looking at too much happening for that to work?
You would need to use a maneuver to take out a stimpak a maneuver to get over to S'zish a maneuver to use it a maneuver to get out your bola and a maneuver to hand it off to Khaine though I suppose you could drop it at his feet instead and save that one.
On a basic level interacting with your equipment requires a maneuver. I realize sometimes it doesn't quite make sense but it does make the game run evenly.
1 minute ago, Ryoden said:You would need to use a maneuver to take out a stimpak a maneuver to get over to S'zish a maneuver to use it a maneuver to get out your bola and a maneuver to hand it off to Khaine though I suppose you could drop it at his feet instead and save that one.
On a basic level interacting with your equipment requires a maneuver. I realize sometimes it doesn't quite make sense but it does make the game run evenly.
That's kinda what I thought you were gonna say, I had it narrowed down by one or two. But yeah, once i planned it out, it wasn't gonna work.
I forgot that you are allowed to combine a maneuver that you use to move with one used to take out an item. So you could use a maneuver to cross the catwalks to where S'zish is and take a stimpak out while you're moving as a single maneuver, then apply it to him as a single maneuver.
Adding in all that stuff with your Bola would be too much however.
I take it I can't throw my bola at Khaine for my action as it is not out?
Unless you're an epic tear Explorer you only ever get to Maneuvers per turn.
You can sacrifice your action to gain a second maneuver or you can suffer to strain to gain a second maneuver or you can use to Advantage to gain a second maneuver.
You do not have your bola out and ready to use right now so you would not be able to simply drop it as an incidental.
I agree with all of that. And I know the answer is no, because I know the rules. But I had meant: grab stimpack and bola as i jog to S'zish. (Maneuver) Stim him (Maneuver +2 strain). "Attack" Khaine with my bola so he catches it.
So is Khaine going to attack the royal patron by the turbolift?
If you spend two maneuver to get into position it will be an easy shot at short range.
Edited by RyodenS'zish is ok with it. Inspired by Brins words and angered at seein S'zish get winged, Khaine will fireman slide down the ladder, combat roll towards the container, come up to a kneel and fire at the guy. (Mechanicaly two moves, but I wanted a little flair.
Wow...
Blast the noble
:
3eA+1eP+1eB+1eD
2 successes
12 damage (2 pierce) and I take 2 strain for the 2nd maneuver.
1 hour ago, Ahrimon said:S'zish is ok with it. Inspired by Brins words and angered at seein S'zish get winged, Khaine will fireman slide down the ladder, combat roll towards the container, come up to a kneel and fire at the guy. (Mechanicaly two moves, but I wanted a little flair.
Wow...
Blast the noble : 3eA+1eP+1eB+1eD 2 successes
12 damage (2 pierce) and I take 2 strain for the 2nd maneuver.
Wow that 12 damage 2 pierce really gets the job done. You lay out the patron with your attack and he crumples to the floor.
This is the current positioning.
NPC - Casea shoots at Alsen and Moves back to where she has cover
PC - Khaine
NPC - Alsen screams out in some combination of fear and anger while she shoots at Khaine before she ducks behind the desk and takes cover.
Alsen shooting Khaine
:
2eP+1eA+1eD
3 successes, 1 advantage
The small blaster puts some shots into Khaine and inflicts 9 damage.
She uses her advantage to give a boost to the guards.
PC -
PC -
NPC -
PC -
PC -
NPC - Dead
PC
So with the guy going for the turbolift down, Fzaexx will try to turn off the lights on the upper level to give his allies some concealment.
4 success, 1 advantage
Fzaexx calls out over the comm, "You've got some cover, take 'em down!" and inspire the next PC to act with a boost die.
Oof. I knew going down there was going to be a risk. As soon as we have some downtime I'm going to have to look into some better armor. Khaine takes 6 and yells back that she just shot his favorite jacket.
Edited by Ahrimon
FYI
I think I can go next, frag grenade, with a boost from Fzaexx and a boost from aiming. Going for those two guards like right under me.