Shadows in the Light (OOC)

By Ryoden, in Star Wars: Edge of the Empire RPG

Fixed. Sorry.

Since it feels like we've slowed down here, I'm going to ask everyone to post what they think the group should do. How it is you think the group should proceed from this point. I'm not asking what your character specifically is going to do I just want to get the discussion started so that we can pick a direction and go.

Sorry about that, these last few days and the next week or so are going to be really busy for me, so I might only be able to get one post in a day. I'll try to put up my IC post tonight.

i would vote we use S'zish's advantageous position, combined with Neelig's and Tox's skills in melee combat to quietly take out the guards if we can, limiting the chance that we might alert anyone to our presence.

It looks to me like everyone is ready to bust the door down and take the slavers head on. That's not my number one choice, but in the interest of simplifying things and moving things forward, I think we should in fact move forward like that.

Posting schedules can make deliberations tough so I guess decisions that rely on everybody's involvement should be streamlined sometimes.

in terms of what Brin is doing, I've been trying to keep things simple by just 'following closely behind Khaine', so that fewer people have to make meaningful decisions and keep things moving XD that way, I'm there and ready to chime in when things go down.

I personally loved the idea of jury rigging the walker to the bridge and taking off. Once we get airborne, we would have the upper hand.

My guess is the chances of us pulling that off are very slim.

Khaine definitely wants to kick the door down, kick butt, and chew bubble gum. And he's all out of bubble gum. But Brin calmed him down so he's open to other options.

Me, I think we need to get this ship ready to go first to be on the safe side. Once the fireworks start we may not have time to fix the ship. As far as that goes I see three options. Try to fix it which could be pretty hard since the panels are fried (gone?), hook the hunchback up and wire in those controls, or depending on its condition weld the TIE onto the frame and wire those controls into the ship. Regardless our base mechanics would be GYYB with the droids and I working together.

Regardless, Khaine isn't leaving until the slavers on this ship get to re-join the force.

Edited by Ahrimon
Darn mobile
8 hours ago, Ahrimon said:

Khaine definitely wants to kick the door down, kick butt, and chew bubble gum. And he's all out of bubble gum. But Be in calmed him down so he's open to other options.

Me, I think we need to get this ship ready to go first to be on the safe side. Once the fireworks start we may not have time to fix the ship. As far as that goes I see three options. Try to fix it which could be pretty hard since the panels are fried (gone?), hook the hunchback up and wire in those controlls, or depending on its condition weld the TIE onto the frame and wire those controls into the ship. Regardless our base mechanics would be GYYB with the droids and I working together.

Regardless, Khaine isn't leaving until the slavers on this ship get to re-join the force.

2

It's probably safe to assume that fixing anything will be very unlikely while the slaver presence is still aboard the ship. Also, it seems dangerous to set to work out here for other reasons (read, crazy worm things). Either way, whether we fix the ship out here or attempt to bring it back to Nar Shada, we should deal with the threat onboard first I think?

The purpose of Brin calming everyone is so that nobody runs off on their own and does anything reckless! We'll be much stronger as a unit that has decided to work together and watch each other's back, regardless of what the plan is.

To that effect, I move we start taking out as many guards as we can, as stealthfully as possible, taking advantage of S'zish's recon. We'll only have so long before they recognize our presence. Fzaexx might be able to warn us when guards are headed our way which could give us an advantage to vigilance/cool when starting fights. With enough of their security force removed, we might realistically start releasing captives.

I'm not difficult though. I'm just interested in the group agreeing on a direction that we can begin moving toward. XD

Perhaps I should lay out the situation in the hold a little more numerically for everyone.

There appear to be 5 guards on the floor who are armored in some variety of laminate and armed with whips of some sort.

There is a guard on the catwalks who has a blaster rifle, whip and some grenades. (S'zish would have been able to see this easily)

There are dozens of slaves, easily into the 30's (their numbers are not as easy to count because of the way they are being held in the cargo pods.)

There are around 15 other Zygerrians. They are either patrons or managers and do not seem to be obviously armed.

There are ladders that lead down from the catwalk to the levels below. There is at least one (maybe two, I am still drawing the deckplan) turbolifts in the forward section of the ship.

15 minutes ago, Ryoden said:

Perhaps I should lay out the situation in the hold a little more numerically for everyone.

There appear to be 5 guards on the floor who are armored in some variety of laminate and armed with whips of some sort.

There is a guard on the catwalks who has a blaster rifle, whip and some grenades. (S'zish would have been able to see this easily)

There are dozens of slaves, easily into the 30's (their numbers are not as easy to count because of the way they are being held in the cargo pods.)

There are around 15 other Zygerrians. They are either patrons or managers and do not seem to be obviously armed.

There are ladders that lead down from the catwalk to the levels below. There is at least one (maybe two, I am still drawing the deckplan) turbolifts in the forward section of the ship.

I really wanted to ask this, but wasn't sure if we would know this. This helps a lot!

Let's SWAT style take them out one by one.

I found this picture of what I hope to soon be our new ride.

latest?cb=20150113004412

From the X-Wing series
c-roc-600px.gif

Oh, and here's a thread where someone has made deckplans for it's predecessor, the Gozanti.

And another
75f9f1a82030678b7d224eee1590edd6.jpg

Edited by Ahrimon

Yeah I haven't been able to find any examples of deck plans for the C-ROC specifically. I also have a problem with the scale that is always used for most ships. Primarily I feel that the ships are far too small to be able to hold the things that they are supposed to be able to hold. The picture of the exterior is a good example. Those are suppose to be big walk in cargo containers on the "wings" but if you scale them to the supposed size of the ship they end up being like 2 feet wide. The C-ROC in my game will be around 300 feet long. Maybe less, I am still playing around with the scale.

This image from SW Rebels is supposed to be the bridge of a C-ROC

https://goo.gl/images/DHU9aj

It makes the bridge look a lot more spacious than what would be allowable if you stick to the size listed on wookipedia.

The mini's are never perfectly to scale, but I also don't think that those containers are meant to be cargo containers that are the size of modern cargo containers. To me they look about 10' to 12' long and 5' wide which is big enough to walk in and store stuff. Maybe closer even 15' to 20' long and 8' wide based on the picture you linked.

Just now, Ahrimon said:

The mini's are never perfectly to scale, but I also don't think that those containers are meant to be cargo containers that are the size of modern cargo containers. To me they look about 10' to 12' long and 5' wide which is big enough to walk in and store stuff. Maybe closer even 15' to 20' long and 8' wide based on the picture you linked.

Right! Even with those numbers the ship would be bigger than the 46 meters wookiepedia says it is supposed to be.

3 minutes ago, Ryoden said:

Right! Even with those numbers the ship would be bigger than the 46 meters wookiepedia says it is supposed to be.

The wookiepedia page lists it at 73.9m or 242' http://starwars.wikia.com/wiki/C-ROC_Gozanti-class_cruiser

Which is more in line with what you were planning.

2 minutes ago, Ahrimon said:

The wookiepedia page lists it at 73.9m or 242' http://starwars.wikia.com/wiki/C-ROC_Gozanti-class_cruiser

Which is more in line with what you were planning.

What? That's great. Wondering where this guy got his numbers then.

c_roc_gozanti_cruiser_commercial_model_o

Dunno, but I'd trust a canon entry on wookieepedia over that.

Edited by Ahrimon

Yeah, I thought that was from wp. Well don't I feel silly. All of the wikia pages have trouble loading on my work computer. Guess that's what I get for assuming.

This is a very rough idea of what I am working on.

Looking good. I wouldn't worry about being too detailed. As long as it's good enough for us to get an idea of what's where, we should be good.

I'm good with either Mattimeo84/Tox's swat plan or CC/Brin's suggestion of stealthly ganking as many as possible. Although I unfortunately lack a melee weapon so I'm not sure how far I'll get down the stealth road. :P But if we start with one and switch to the other when it's appropriate I think we'll be fine.

SWAT to me incorporated stealth. Sneak up carefully, surround and dispatch quietly, move on.

Perhaps SWAT wasn't the best word.

You can always cover mouth and break necks with out melee...

I'm thinking blaster pistol on stun point blank to the back should be quiet enough if I remember my Episode IV well enough.

If Tox wanted to sneak up and engage the guard, would the difficulty be similar to S'zish's sneak past the guard roll?

Edited by Mattimeo84
Clarity
Just now, Mattimeo84 said:

If Tox wanted to sneak up and engage the guard, would the difficulty be similar to sneak past the guard?

Probably similar yes, Though depending on how you describe doing it you would have different modifiers.