Shadows in the Light (OOC)

By Ryoden, in Star Wars: Edge of the Empire RPG

Adjusted, but a little choppier. Sorry, it's harder to wax philosophic while climbing up hill.

It is still a valley it just happens to have a bulge in the middle. The slope is very gentle. Maybe like 1-2 percent.

I drew this fast.

I'll defend my statement. Tox is still breathing hard from the scare of the body and isn't recalling correctly. But will base further descriptions on this image after she calms down.

Oh! What do we have here?! I'll absolutely try to use that to unlock the comms console!

(after the comms check i'll be posting IC)

Edited by Hinklemar
18 minutes ago, Hinklemar said:

Oh! What do we have here?! I'll absolutely try to use that to unlock the comms console!

(after the comms check i'll be posting IC)

Easy Computers check. Just to make sure your character knows what buttons to push. With the key you have the right tool for the job so you get a boost die.

That's what I get for going to work. I miss so much. :) It'll be nicer once I'm in the US and on the same schedule as most everyone.

3 hours ago, Ryoden said:

I'm not sure I understand this question. An emergency what?

I'm not sure what happened there. I went back and edited the post but I guess I was too late. I was taking a long shot and wondering if Khaine would know if this sort of ship would have an emergency shield generator or bulkhead that should have closed off that hole, but perhaps didn't because of the damaged consoles.

2 hours ago, Hinklemar said:

Considering our group consists of 4 beatsticks and 2 faces, I don't think there's any "tech heads" to ask anything to. Lol

I'm the best we've got with 3 intellect and 1 rank (for now) in mechanics.

1 hour ago, Ryoden said:

Well, you don’t find anything to indicate which hutt clan this ship was allied to.

But with those Advantage you do find an electronic device clutched in the corpses hand. It looks like some kind of data stick or encryption key or something like that.

I was going to bet money that it's the key to the encrypted systems, but it looks like @Ryoden just strongly hinted that it is. :) Maybe my knocking the body over was a good thing after all. But I'll warn Tox next time first. :lol:

Khaine will either assist with the comms or go help dig out the hatch. Whoever would like assistance.

2 minutes ago, Ahrimon said:

Khaine will either assist with the comms or go help dig out the hatch. Whoever would like assistance.

Aiding Fzaexx will add another boost. to the roll

+1eD+2eB

I say give Fzaexx a hand. If things get hairy here, or we find more of those creatures, you'll be sure to hear our cries of anguish over the comms XD

5 minutes ago, Ahrimon said:

But I'll warn Tox next time first. :lol:

You just don't like her...

2 minutes ago, Ahrimon said:

Khaine will either assist with the comms or go help dig out the hatch. Whoever would like assistance.

Brin is with Tox. S'zish is in the walker. It's Khaine, Fzaexx and Khaine in bridge.

1 minute ago, Ryoden said:

Aiding Fzaexx will add another boost. to the roll

+1eD+2eB

Based on this, I'd stay to help...

2 hours ago, Ryoden said:

@Imperial Stormtrooper , you never made that perception check to look for a TIE.

Sorry I didn't have a chance to check until now.

Perception : 2eA+1eP+1eD 2 successes, 1 advantage
a-s-s.png a-s.png p-s-a.png d-f-f.png

6 minutes ago, Mattimeo84 said:

Brin is with Tox. S'zish is in the walker. It's Khaine, Fzaexx and Khaine in bridge.

Does that mean that Fzaexx gets two boost dice from two Khaine's helping him out? LOL.

Edited by Ahrimon
Just now, Imperial Stormtrooper said:

Sorry I didn't have a chance to check until now.

Perception : 2eA+1eP+1eD 2 successes, 1 advantage
a-s-s.png a-s.png p-s-a.png d-f-f.png

Two success

1: You see one

2: Its actually kinda nearby

Advantage: Mostly intact.

If you want to you could go to it, grab it with the Tractor beam and return with it by the time the hatchway has been cleared.

Yes! Good job, S'zish!!!

8 minutes ago, Ahrimon said:

Does that mean that Fzaexx gets two boost dice from two Khaine's helping him out? LOL.

Plus low gravity, that's another 4 boosts. And it's Star Wars Day, that's an automatic 6 triumphs...

Sounds good, I'll stack the 3 DUM droids in the other seat, and go get it. Any check to use the tractor beam on it?

With the luck we've had on this bridge so far I'll be selfish and use another DP...

http://orokos.com/roll/513976

http://orokos.com/roll/513978

Aaaaand the extra boost i didn't know about didn't help. Final result: 1 success, 3 advantage

Fzaexx will do his best to assess the system status of the ship, with accessing what's on board being a secondary objective.

1 minute ago, Imperial Stormtrooper said:

Sounds good, I'll stack the 3 DUM droids in the other seat, and go get it. Any check to use the tractor beam on it?

No, no check. It is simple enough to do and you are not exactly stressed out right now. You will be able to haul it back to the YT to work on.

By the time you get back Tox Neelig and Brin will have finished clearing out the hatchway. And Fzaexx and Khaine will start getting some info from the sensor station.

Everyone please get IC posts in soon. I am hereby ending chapter two and starting chapter three.

1 minute ago, Ryoden said:

No, no check. It is simple enough to do and you are not exactly stressed out right now. You will be able to haul it back to the YT to work on.

By the time you get back Tox Neelig and Brin will have finished clearing out the hatchway. And Fzaexx and Khaine will start getting some info from the sensor station.

Everyone please get IC posts in soon. I am hereby ending chapter two and starting chapter three.

1

Whoo! Exciting! Congrats, everyone ^_~

Looking forward to what's next!

25 xp to everyone. (May the 4th be with you)

Who thinks their Obligation was affected?

Edited by Ryoden

I think keeper of the peace went up and betrayal went down...

1 minute ago, Mattimeo84 said:

I think keeper of the peace went up and betrayal went down...

Elaborate please?

DAYUM May 4th gifts ;____; !! @Ryoden you just gave me an excellent idea for my players (I'm seeing them tonight, hahaha)

As for obligation... was somebody's triggered...? I didn't notice XD

Nevermind, I get what you were asking, ahaha, whoops.

Edited by crookedcrown
misunderstood

Keeper of the peace - "refuses to use her abilities to beat an opponent any more than she needs". she put a hurting on the worm without thinking twice to get revenge for the possible death of Khaine. Although it could be argued that the worm would have killed her and there was no way to talk it down. I could see either staying the same or going up.

Betrayal - she didn't act as a lone wolf during worm fight, to the point where she attacked it to avenge a team mate. She easily could have stood back and caught her breath, but chose to take strain to help out. I could see this causing it to stay the same or go down.

Edited by Mattimeo84

It did not strike me as excessive or unneeded when you were fighting the worms. I don't think that would affect this obligation.

I agree with you on the Betrayal obligation. That will go down by 1. Though being a cooperative teammate won't lower it any farther. For that I think you need to track down Duena.