Im nervous at how freely you are offering boosts...
Now, I ain't sayin' she a gold digger
:
3eA+1eP+2eD+2eB
3 successes, 4 advantage
Im nervous at how freely you are offering boosts...
Now, I ain't sayin' she a gold digger
:
3eA+1eP+2eD+2eB
3 successes, 4 advantage
During this event, Brin is openly communicating with the team via coms our location, what we're seeing and what we're doing, keeping an eye on the horizon for any returning ships. He was gonna help Tox dig, but she looks so in her element, toiling away like that XD
8 hours ago, Ahrimon said:I did have an idea. Since the hunchback is a 0G model with mag-clamps in the feet, it may be possible to wire it into the controls and park it right over the cockpit. Then we can use the controls in the hunchback to pilot the ship. This doesn't solve the mystery inside, but would let us move the mystery to Nar Shada. We'd still have to slice the ship since it's locked down though. And I've seen enough horror movies to be cautious about bringing the contents to a habitable moon.
Now that is a very interesting idea. Good job. The occasional sparks of brilliance from you players like this may incite me to add a DP to the pool.
Should I be required to make a check to find the hatch, I'll be looking with streetwise again. Brin is familiar enough with this type of ship given his occupation and experience as a smuggler, that he has a good idea of where he thinks the hatch should be. @Mattimeo84 's roll was quite successful, but let me know if I should be rolling too.
Again, being a little to willing to help is out. Do I hear ominous music starting in the background?
1 minute ago, crookedcrown said:Should I be required to make a check to find the hatch, I'll be looking with streetwise again. Brin is familiar enough with this type of ship given his occupation and experience as a smuggler, that he has a good idea of where he thinks the hatch should be. @Mattimeo84 's roll was quite successful, but let me know if I should be rolling too.
Whoever opens door, the other stands ready to attack, just in case
9 minutes ago, Mattimeo84 said:Im nervous at how freely you are offering boosts...
Now, I ain't sayin' she a gold digger : 3eA+1eP+2eD+2eB 3 successes, 4 advantage
Eh , it's still early and my coffee hasn't worn off yet. Don't expect it to last.
You make your way outside of the damaged bridge and look around. The flat top transitions to a sloped side rather sharply but it looks easy enough to manage. About half way between where the loading ramp to the YT is and where the hull breach starts a seam in the C-Roc hull runs along the edge. Jumping carefully down into the dust you are pleased to find that it is not as deep as it might have been. It also appears that without the added gasses to exacerbate the effect the dust you stir up does not clog the area in clouds again.
Easily digging away at the loose gravel piled up against the hull you start to expose an access hatch. It is the sort that allows for coupling to other ships while in space, but is covered by a section of moveable armor panel. Consulting with the others you realize that if you clear enough of the gravel away you should be able to make the panel lift away and gain access to the hatchway.
@Imperial Stormtrooper , you never made that perception check to look for a TIE.
May I assume I moved enough gravel? Are there still blue specs throughout? In roughly the same proportions?
I would like to move the gravel and lift the panel, allowing access to the patch.
We'll keep up the steady pace of our work then. How long until the gravel is completely cleared away?
1 minute ago, Mattimeo84 said:May I assume I moved enough gravel? Are there still blue specs throughout? In roughly the same proportions?
I would like to move the gravel and lift the panel, allowing access to the patch.
You may, it was a successful roll to get to the hatch. It will just take some time.
Just now, crookedcrown said:We'll keep up the steady pace of our work then. How long until the gravel is completely cleared away?
Long enough for some of the others to do things (maybe 20 minutes doing it by hand). Depending on what those things are.
I'll answer that question about the blue specs after the hatch is cleared.
Awesome ^^ When we're ready to move forward, I'll opt to move in with Tox and explore this entrance into the ship, weapon drawn.
1 minute ago, Ryoden said:I'll answer that question about the blue specs after the hatch is cleared.
I can live with that.
Considering our group consists of 4 beatsticks and 2 faces, I don't think there's any "tech heads" to ask anything to. Lol
I assume I don't spot a manifest (or anything else useful) with my 3 advantage from looking around in the cockpit. Fzaexx suggests simply opening the emergency hatch, even if it means venting part of the ship. Since it has power an emergency hatch further in might shut to prevent total depressurization. Once we're through the cockpit one we can close it and work on getting it repressurized from inside the ship.
3 minutes ago, Hinklemar said:Considering our group consists of 4 beatsticks and 2 faces, I don't think there's any "tech heads" to ask anything to. Lol
I assume I don't spot a manifest (or anything else useful) with my 3 advantage from looking around in the cockpit. Fzaexx suggests simply opening the emergency hatch, even if it means venting part of the ship. Since it has power an emergency hatch further in might shut to prevent total depressurization. Once we're through the cockpit one we can close it and work on getting it repressurized from inside the ship.
lol, well ... Khaine is mechanically inclined. I didn't want to look through everyone's stats at that moment to see who else might be, so I kept it broad XD
4 minutes ago, crookedcrown said:lol, well ... Khaine is mechanically inclined. I didn't want to look through everyone's stats at that moment to see who else might be, so I kept it broad XD
Khaine is best at mechanics
2 minutes ago, Hinklemar said:Considering our group consists of 4 beatsticks and 2 faces, I don't think there's any "tech heads" to ask anything to. Lol
I assume I don't spot a manifest (or anything else useful) with my 3 advantage from looking around in the cockpit. Fzaexx suggests simply opening the emergency hatch, even if it means venting part of the ship. Since it has power an emergency hatch further in might shut to prevent total depressurization. Once we're through the cockpit one we can close it and work on getting it repressurized from inside the ship.
There are no manifests or the like. For three advantage I'll give you the following. The cockpit has things in it that seem to indicate that this was a very new ship. Partially because it has so little in it. Also lots of little things, like those protective films on electronic devices or pieces of packaging material or the like. Fzaexx thinks this ship was fresh off the lot when it entered the battle 4 years ago.
Forcing this door could save some time at this point but with the access hatch being found you ought to be able to get in without doing so.
Fzaexx will investigate the cockpit, and particularly the corpse's uniform/pockets to try to find out what hutt clan this ship belonged to.
Ok, give me an average perception check.
Feeling the need to have things go a little more right, Fzaexx leans a bit on his innate feel of things. (Flip a DP)
0 success, 2 advantage
and i still come up short.... maybe I still learn something?
9 minutes ago, Hinklemar said:Feeling the need to have things go a little more right, Fzaexx leans a bit on his innate feel of things. (Flip a DP)
0 success, 2 advantage
and i still come up short.... maybe I still learn something?
Well, you don’t find anything to indicate which hutt clan this ship was allied to.
But with those Advantage you do find an electronic device clutched in the corpses hand. It looks like some kind of data stick or encryption key or something like that.
Updated IC with all my rolls, made a few storytelling allowances. Let me know if anything needs changed.
6 minutes ago, Mattimeo84 said:Updated IC with all my rolls, made a few storytelling allowances. Let me know if anything needs changed.
You've got it backwards. it is an upside down bowl ringed by jagged rock formations. The pile of wreckage is deepest in the center/top of the bowl. The C-Roc is near the rim looking slightly upwards towards the center.
Crap, that makes more sense. Ill adjust.