Shadows in the Light (OOC)

By Ryoden, in Star Wars: Edge of the Empire RPG

3 minutes ago, Mattimeo84 said:

Visual Autopsy : 2eA+1eB+2eD 1 failure, 2 advantage
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It is a gruesome sight the desiccated body curled into a fetal position on the seat. A rictus howl coming from its mouth. You look away without examining it too closely.

As Tox investigates the corpse, I want to scan around for any signs of a security system, traps, etc. that might still be in place.

I'm going to investigate what is left of the instrument panels and stations. Perhaps there is a comma station we can plug into or a security or engineering station we can use to get an idea on the condition and/or internals of the ship.

Also, how big is the hole? 3-4 feet?

4 minutes ago, crookedcrown said:

As Tox investigates the corpse, I want to scan around for any signs of a security system, traps, etc. that might still be in place.

ok, how about an average check. +2eD

1 minute ago, Ahrimon said:

I'm going to investigate what is left of the instrument panels and stations. Perhaps there is a comma station we can plug into or a security or engineering station we can use to get an idea on the condition and/or internals of the ship.

Also, how big is the hole? 3-4 feet?

Of the three crew stations on the bridge of a C-ROC (Pilot, Copilot and Comms/Sensor) it seems that only the Comms/Sensor station is intact. That is where the chair with the body is sitting. The Pilot and Copilot stations seem to have been destroyed by whatever attack breached the hull.

The hole is irregularly shaped but averages 2-3 meters (6-9 feet) wide. The hull at the bridge is sloped forward. Let me draw a quick picture.

Am I doing this with perception or can I use skulduggery?

Edited by crookedcrown

You can use the latter

Just now, crookedcrown said:

You look around and check for traps and the like. You're confident that there is nothing here.

12 minutes ago, Ryoden said:

Of the three crew stations on the bridge of a C-ROC (Pilot, Copilot and Comms/Sensor) it seems that only the Comms/Sensor station is intact. That is where the chair with the body is sitting. The Pilot and Copilot stations seem to have been destroyed by whatever attack breached the hull.

The hole is irregularly shaped but averages 2-3 meters (6-9 feet) wide. The hull at the bridge is sloped forward. Let me draw a quick picture.

Khaine will walk over to the body and push it out of the way. Sitting down he is going plug his suits external comms jack into the station. He'll start by looking through the logs to see what audio records there are working from most recent back. Then he'll see if he can access the ships internal comms and switch from area to area while listening for anything out of the ordinary.

Holy crikey's that's a big hole. I'm not sure how we are going to patch that. But on the plus side, if the ship was disabled because of the bridge hit, the rest may be in very good condition. The hard part is going to be flying it out of here though.

21 minutes ago, Ahrimon said:

Khaine will walk over to the body and push it out of the way. Sitting down he is going plug his suits external comms jack into the station. He'll start by looking through the logs to see what audio records there are working from most recent back. Then he'll see if he can access the ships internal comms and switch from area to area while listening for anything out of the ordinary.

Holy crikey's that's a big hole. I'm not sure how we are going to patch that. But on the plus side, if the ship was disabled because of the bridge hit, the rest may be in very good condition. The hard part is going to be flying it out of here though.

The body was strapped to the seat, you shove it aside and it falls to pieces as the straps tear the flesh from the bones and they clatter to the ground. Any hope is investigating them for clues will be upgraded by Khaine's Brawn score now.

Khaine then fiddles with the incredibly basic data interface the the aged suit has, and eventually he shoves it into a port on the instrument panel that may be the right size. The only noise coming out of the speakers next to your ears is static.

Did you forget that the group bought slicing tools?

Edited by Ryoden
1 minute ago, Ryoden said:

The body was strapped to the seat, you shove it aside and it falls to pieces as the straps tear the flesh from the bones and they clatter to the ground. Any hope is investigating them for clues will be upgraded by Khaine's Brawn score now.

Khaine then fiddles with the incredibly basic data interface on the the aged suit has, and eventually shove it into a port on the instrument panel that may be the right size. The only noise coming out of the speakers next to your ears is static. Did you forget that the group bought slicing tools?

Nope, I just started with the basics. Next is the slicing attempt to access the system.

Hopefully I didn't I didn't mess up any clues. I just assumed that it was a freeze dried corpse from the vacuum exposure when the ship was hit.

IC posted, the poetry of the scene was so perfect, I could not improve on the original.

1 minute ago, Ahrimon said:

Nope, I just started with the basics. Next is the slicing attempt to access the system.

Hopefully I didn't I didn't mess up any clues. I just assumed that it was a freeze dried corpse from the vacuum exposure when the ship was hit.

You know what happens when you assume?

Slicing into the ships system will be a hard check with two upgrades. There is also a Setback for the time the console has been exposed out here.

1 minute ago, Mattimeo84 said:

IC posted, the poetry of the scene was so perfect, I could not improve on the original.

Thank you :)

No surprise here. :P
What the hell (Slicing) : 3eA+1eD+2eC+1eS 3 failures, 1 advantage
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Well, since me and computers don't mix, can I try a mechanics check to examine the hole? Was it a blast that came from outside, like from a laser or missile in combat or was it an explosion from the inside like sabotage?

Edited by Ahrimon
1 minute ago, Ahrimon said:

No surprise here.
What the hell (Slicing) : 3eA+1eD+2eC+1eS 3 failures, 1 advantage
a-a-a.png a-a.png a-s.png d-f-th.png c-f.png c-f-f.png s-th.png

Well, since me and computers don't mix, can I try a mechanics check to examine the hole? Was it a blast that came from outside, like from a laser or missile in combat or was it an explosion from the inside like sabotage?

So you fail to make heads or tails of the data this console is giving you. But you don't try anything too complicated so no apparent fail safes are triggered. The slicing gear should have given you a boost die. I take it you did not use them?

Easy Mechanics check to diagnose the damage.

5 minutes ago, Ryoden said:

So you fail to make heads or tails of the data this console is giving you. But you don't try anything too complicated so no apparent fail safes are triggered. The slicing gear should have given you a boost die. I take it you did not use them?

Easy Mechanics check to diagnose the damage.

I looked at the slicing gear and it didn't say anything about a boost die, so I thought it was just the necessary tool for the job which allowed me to make the check without penalty.

Oh come on...
Now that's a big hole : 2eA+1eP+1eD 0 successes, 2 advantage
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Edited by Ahrimon
2 minutes ago, Ahrimon said:

I looked at the slicing gear and it didn't say anything about a boost die, so I thought it was just the necessary tool for the job which allowed me to make the check without penalty.

In this case they would be the "right tools for the job" Though I guess that needs to be declared ahead of time. Either way a boost die would not be able to change your results

Le Sigh...
Slicing Addendum : 1eB 0 successes
b--.png

2 minutes ago, Ahrimon said:

Le Sigh...
Slicing Addendum : 1eB 0 successes
b--.png

And the Mechanics Check to diagnose the damage? +1eD

Just now, Ryoden said:

And the Mechanics Check to diagnose the damage? +1eD

That's a couple of posts up. 0 success, 2 Adv.

The dice bot hates me tonight...

25 minutes ago, Ahrimon said:

Oh come on...
Now that's a big hole : 2eA+1eP+1eD 0 successes, 2 advantage
a-a-a.png a--.png p-s-s.png d-f-f.png

The damage is clearly from the outside in but what caused it is too hard to tell.

Rules wise the ship is suffering from:

Hard (+3eD) Major System Failure: One component of the attacker’s choice is heavily damaged and is inoperable until the Critical Hit is repaired. The bridge is damaged. No starship maneuvers or starship actions may be executed aboard the ship until the damage is repaired. In addition, the ship continues on its course at its current speed, and cannot be stopped or its course changed until the damage is fixed.

Daunting (+4eD) Major Hull Breach: A huge, gaping tear is torn in the ship’s hull, and the ship depressurizes.
Ships and vehicles of silhouette 5 and larger tend to be highly compartmentalized and have many safeguards against depressurization. These ships don’t completely depressurize, but parts do (the specifics regarding which parts depressurize is up to the GM; however, each section of the ship or vehicle that does lose air does so in a number of rounds equal to the vehicle’s silhouette).

Edited by Ryoden

Already answered

Edited by Mattimeo84

Anyone else have any ideas?

Well, my first idea is that whoever tries their hand at slicing should definitely use some destiny XD I won't volunteer unless it's one of those situations where skulduggery may be an appropriate skill to use cause my computers ... Not so hot.

Im actually thinking of talking to the tech heads and asking them straight what there plan is to move this beast. If things look like they'll take a while to get moving, I'll probably explore deeper into the ship to look for clues or loot ;)

that's what's going on in my head right now, haha. I just want to make sure that we give everyone a chance to make decisions cause I know some of us post more frequently than everyone else can XD