So for clarity, in case they didn't notice,
@Imperial Stormtrooper recovers 2 strain from inspired rhetoric, @Mattimeo84 recovers 1, @Ahrimon recovers 1
So for clarity, in case they didn't notice,
@Imperial Stormtrooper recovers 2 strain from inspired rhetoric, @Mattimeo84 recovers 1, @Ahrimon recovers 1
30 minutes ago, Weedles and Fries said:Perfect timing, just got off.
How far is Neelig from the last worm?
Also, great job on taking that first sucker out everyone!
I can start rolling once I get home and shower off.
He is at short range to the worm. It is a few meters away engaging S'zish.
So 3eA+1eP+2eD+2eS?
Edited by Weedles and FriesYes, the two setback are from his guarded stance and from the threat earlier.
Melee Roll: Whack a Worm...Again
:
3eA+1eP+2eD+2eS
0 successes, 2 advantage
Well, shoot. I'm going to go ahead and say that though he didn't hit, he was able to at least throw some gravel/debris into it's eyes, using those 2 advantages to give it a setback on it's next check. That alright?
Edited by Weedles and FriesThats fine. Top of the next round we have two PC slots first.
I vote that we wait for crookedcrown's, Ryoden's, and my IC posts (in that order) before we start the next round.
Edited by Weedles and Fries1 hour ago, Weedles and Fries said:I vote that we wait for crookedcrown's, Ryoden's, and my IC posts (in that order) before we start the next round.
Thanks, @Weedles and Fries , sorry my post took so long XD.
Do we want to determine who's going first now (but not start the round yet), or wait for @Weedles and Fries ?
I think we can start figuring out the order.
@Ahrimon And your self both have ranged weapons, either of you want to try to get in firing position before it fills up with melee?
Edited by Mattimeo84Sounds good to me. I should be able to finally hit now that I'm out of engaged range. I'll go if that's ok.
Short range is one difficulty upgraded with Neelig and S'zish engaged to a challenge (1eC) plus three setback for the heavy dust (3eS) plus a setback for the fear (1eS) for a total difficulty of +1eC+4eS
Edited by AhrimonMaybe flip a destiny?
Looks good, roll for it.
Ok. Khaine will steady himself and aim and then take 2 strain for a 2nd maneuver and use the brace maneuver removing 1 setback, and then shoot.
This time for sure
:
3eA+1eP+1eB+1eC+3eS
2 successes, 3 advantage
That's a solid hit for 12 points of damage (pierce 2) and I'll go ahead and throw a crit on there with my 3 advantage.
Crit : 1d100 10
Meh... Slowed Down: The target can only act during the last allied Initiative slot on his next turn.
Nice shooting Khaine, that crit won't be needed, you can use the advantage elsewhere.
The worm dies, and no more come out of the gloom.
Combat is over, Khaine can do a closing IC post and you can all roll a simple Discipline or Cool check to recover Strain.
I haven't heard from @Hinklemar still. I suppose we should move on without him for now.
After the combat Fzaexx will come out of the Minstrel, apologize for not helping he'll say the docking bay inside the Minstrel was empty and that there is no more reason to stay here. He'll then close himself off in the only room in the YT that has a door (the head) and politely ask everyone to leave him alone.
Edited by Ryoden
Inner Peace
:
3eA
2 successes, 1 advantage
What does the advantage do? I'm not by my books.
I think I'll go ahead and use my 3 advantage to recover strain.
Discipline
:
1eA+1eP
0 successes, 2 advantage
And these two advantage for a boost to someone else's discipline. Who needs it?
Edited by AhrimonJust now, Ahrimon said:I think I'll go ahead and use my 3 advantage to recover strain. =P
Discipline : 1eA+1eP 0 successes, 2 advantage
And these two advantage for a boost to someone else's discipline. Who needs it?
I was too quick, crap
Post Battle recovery
:
1eP+2eA
2 successes
Just now, Mattimeo84 said:What does the advantage do? I'm not by my books.
I don't think it does anything unless the GM says otherwise.
Advantage can only be used to recover Strain during combat. Otherwise, like Ahrimon just did they can be used to boost other rolls or other effects.
Can I just hold on to a boost for next combat/roll if no one needs it now?
Cooling off
:
2eA+1eP
2 successes, 3 advantage
same as others, someone else can use this boost if they need it.. Unless we're allowed to hold onto it for a next check like Mattimeo asked ;D
Actually I've changed my mind. You can use advantage on this check to recover strain. You're not obligated to so if there was something else you wanted to use it for you could but I think it's fine if that's what you use it for.
Other checks outside of combat still have the restriction though.
I'm gonna save mine as a future boost. Will note accordingly on my SWSheets.