Shadows in the Light (OOC)

By Ryoden, in Star Wars: Edge of the Empire RPG

4 minutes ago, crookedcrown said:

Oh lordy, what is that!? (Cool) : 2eA+1eP+3eD 1 failure, 1 advantage
a-a.png a-s-a.png p-s-a.png d-th.png d-f-th.png d-f-f.png

well poo DX

You also suffer a setback to every roll you make this encounter but the spike of adrenaline will give you a boost on your next action..

I'll throw something up IC in a little while, probably within the hour

The first worm, that Tox attacked, returns the favor:

Dimlurker1 Attacking Tox : 3eP+1eA+1eB+2eD 1 success, 2 advantage, 1 Triumph
p-tr.png p-a.png p--.png a-a.png b-s.png d--.png d-f.png

Damage is 5 before soak, I'll cause a Critical Injury with the Triumph, and activate Ensnare 2 with the advantage.

That means you are Immobilized for 2 rounds. Immobilized means you can't perform Maneuvers.

The tentacle wraps around you and squeezes tight. Its tentacles have a special quality of Constrictor: Opponents affected by the Ensnare weapon quality immediately begin suffering from suffocation. That means you take 3 strain at the beginning of each turn you take while suffocating.

It will perform the Guarded stance after it attacks. it seems to want to let its constricting tentacles to the work before eating its catch.

The Critical roll is:

Critical roll on Tox : 1d100 31

31–35 Easy (+1eD) Stunned: The target is staggered until the end of his next turn.

Staggered means no Actions.

(Forget all this we re-rolled.)

Neelig is the last to act this round. Then you have two PC slots at the top of next round. You should decide who acts in those first two slots.

Edited by Ryoden
41 minutes ago, Ryoden said:

The first worm, that Tox attacked, returns the favor:

Dimlurker1 Attacking Tox : 3eP+1eA+1eB+2eD 1 success, 2 advantage, 1 Triumph
p-tr.png p-a.png p--.png a-a.png b-s.png d--.png d-f.png

Damage is 5 before soak, I'll cause a Critical Injury with the Triumph, and activate Ensnare 2 with the advantage.

That means you are Immobilized for 2 rounds. Immobilized means you can't perform Maneuvers.

The tentacle wraps around you and squeezes tight. Its tentacles have a special quality of Constrictor: Opponents affected by the Ensnare weapon quality immediately begin suffering from suffocation. That means you take 3 strain at the beginning of each turn you take while suffocating.

It will perform the Guarded stance after it attacks. it seems to want to let its constricting tentacles to the work before eating its catch.

The Critical roll is:

Critical roll on Tox : 1d100 31

31–35 Easy (+1eD) Stunned: The target is staggered until the end of his next turn.

Staggered means no Actions.

Neelig is the last to act this round. Then you have two PC slots at the top of next round. You should decide who acts in those first two slots.

No damage taken.

Next turn has no action or maneuvers...I opt to go last.

Help.

1 minute ago, Weedles and Fries said:

Add a setback to all checks and take two strain. What are you doing this round?

I'll figure it out when I get home, been at work and away from my books. I'm off though and about to head out, then I'll have an answer.

How far am I from the beast ensnaring Tox?

And for a note, would Ithorian Bellow work out in the vacuum of space or is that too far-fetched?

7 minutes ago, Weedles and Fries said:

I'll figure it out when I get home, been at work and away from my books. I'm off though and about to head out, then I'll have an answer.

How far am I from the beast ensnaring Tox?

And for a note, would Ithorian Bellow work out in the vacuum of space or is that too far-fetched?

You are at short range to that pair.

It would not work in vacuum. There is thin atmosphere on this part of the moon. You could remove your helmet as a Maneuver. Your bellow would then be capable of working but the this atmosphere would limit the sound and you would act as though it were Moderately Damaged: increased difficulty and an additional setback.

37 minutes ago, Mattimeo84 said:

No damage taken.

Next turn has no action or maneuvers...I opt to go last.

Help.

What are you wearing for armor?

Brawn +4 Soak

Nomad Greatcoat +1 soak

My sheet was wrong, when I added soak value, I didn't have coat equipped in Ogg's. That's been fixed

My vamblades also give be a melee defense boost

1 minute ago, Mattimeo84 said:

Brawn +4 Soak

Nomad Greatcoat +1 soak

Right, makes sense

My apologies for the confusion.

1 minute ago, Mattimeo84 said:

My sheet was wrong, when I added soak value, I didn't have coat equipped in Ogg's. That's been fixed

My vamblades also give be a melee defense boost

Despite my saying I was going to keep track of your characters myself please everyone, try to make sure that your sheet is correct and up to date on SWsheets I often post from my phone and cant access Oggdudes.

Would you like me to re-roll the attack on Tox @Mattimeo84 ?

I'll double check my sheet compared to the website shortly. I can also email you my off dude PDF to your email if you'd like as well. My apologies again.

I'm torn. On one hand, your reroll could benefit me greatly. On the other hand, it could destroy me.

Would the dice change? Or just the possible results?

1 minute ago, Mattimeo84 said:

I'll double check my sheet compared to the website shortly. I can also email you my off dude PDF to your email if you'd like as well. My apologies again.

I'm torn. On one hand, your reroll could benefit me greatly. On the other hand, it could destroy me.

Would the dice change? Or just the possible results?

Same dice plus another setback.

Is that due to melee defense boost?

In theory, that should benefit me more. I'm willing to 'roll the dice'. Let's see how they fall and do it before anybody else responds as that could affect their action.

(I will except the new outcome even if it hurts me more)

Edited by Mattimeo84
1 hour ago, Mattimeo84 said:

No damage taken.

Next turn has no action or maneuvers...I opt to go last.

Help.

I'll probably use the same slot I used this time unless anyone has a reason for me to go first (I intend to help Khaine out with his strain if nothing urgent or terrible happens)

5 minutes ago, Mattimeo84 said:

Is that due to melee defense boost?

In theory, that should benefit me more. I'm willing to 'roll the dice'. Let's see how they fall and do it before anybody else responds as that could affect their action.

(I will except the new outcome even if it hurts me more)

Ok.

Reroll attack on Tox : 3eP+1eA+1eB+2eD+1eS 0 successes, 3 advantage
p-s.png p-a.png p-a-a.png a-a.png b-a.png d-f-th.png d-th.png s--.png

It misses you and retreats into the darkness.

I can go in order whenever now.

Yeah yeah, no more take backs :angry:

@Ryoden Can S'zish see anything beyond some of the blaster fire? If not would a perception check to figure out what's going on be considered a maneuver or an action?

2 minutes ago, Ryoden said:

Yeah yeah, no more take backs :angry:

Sorry to have ruined your plans with my inept gameplay.