Shadows in the Light (OOC)

By Ryoden, in Star Wars: Edge of the Empire RPG

Just now, crookedcrown said:

oh man ^_^;;;; it could just be his preference XD especially if he comes from a D&D background

The more I play here and read parts of the rule book and play around in Ogg's character generator, the more I realize my RL GM has been making up house rule after house rule...

The area is still choked with dust limiting your vision to only a couple meters. Before you landed the area was a flat shelf next to one of the holes in the minstrel. There are maybe a dozen meters between where the loading doors of the YT are and where the minstrel wreck is. Beyond that it was a mixture of twisted metal and rock outcroppings

Within the Minstrel visibility was much farther. The dust cloud did not enter the hull very far. The YT has a airlock that can allow 2-3 of you to pass at a time. Or one with a pallet.

Can whoever go first make a perception check to try and spot something?

If that is true, I nominate S'zish to go first (self-centered I know :P ) since he has a rank in perception and 3 cunning.

Just now, Imperial Stormtrooper said:

Can whoever go first make a perception check to try and spot something?

If that is true, I nominate S'zish to go first (self-centered I know :P ) since he has a rank in perception and 3 cunning.

Seems like a fine plan.

Go for it S'zish! Make us proud!

2 minutes ago, Imperial Stormtrooper said:

Can whoever go first make a perception check to try and spot something?

If that is true, I nominate S'zish to go first (self-centered I know :P ) since he has a rank in perception and 3 cunning.

1

I'm down with that, it's a very good idea.

We can suggest that S'zish made his way to the cockpit. He is looking out into the gloom at the sphere of light made by the group talking outside. Make an average check. I am flipping a point so upgrade it once. Add a setback for the distance for the darkness for the dust and for the intervening spaceship. So +1eD+1eC+4eS

Something's Wrong... : 2eA+1eP+1eC+1eD+4eS 0 successes, 3 threat
a-s.png a--.png p-s.png c-th-th.png d-f-th.png s--.png s--.png s-f.png s--.png

Close... so close... yet so far...

Edited by Imperial Stormtrooper

Aw dang so close! DX do you guys want Brin to go next so the combat-oriented PCs don't waste their chance to fight?

You see something... naw maybe it's just... but what was that?... Must be nothing... you hope. Take Two strain and I'll add a boost to my next npc roll. What do you do with the rest of your turn? And feel free to post it IC.

1 minute ago, crookedcrown said:

Aw dang so close! DX do you guys want Brin to go next so the combat-oriented PCs don't waste their chance to fight?

Maybe try and load the cart of loot?

How many maneuvers would it take to reach the airlock?

EDIT: Once I know then I'll post IC.

Edited by Imperial Stormtrooper
Just now, Imperial Stormtrooper said:

How many maneuvers would it take to reach the airlock?

One, it's a small ship. Another to go through it. Then another to get to the party.

So I'll be up front and honest that I don't like rolling initiative when there's no obvious threat. I can do it, but I'm not a fan. My reasoning is that say I go first, what do I do? Spend my turn trying to spot something, wait for something to happen, or continue on as if nothing is wrong other than a sense of unease? I prefer initiative to be rolled once there is an actual threat. And I freely admit that I view initiative as the beginning of combat and not everyone looks at it that way. The player knows there is a threat or otherwise initiative wouldn't have been rolled, so acting on it in character would be metegaming more than I like.

That said, I will wait until a later initiative slot and let others to go first.

Edited by Ahrimon
2 minutes ago, Ahrimon said:

So I'll be up front and honest that I don't like rolling initiative when there's other obvious threat. I can do it, but I'm not a fan. My reasoning is that say I go first, what do I do? Spend my turn trying to spot something, wait for something to happen, or continue on as if nothing is wrong other than a sense of unease? I prefer initiative to be rolled once there is an actual threat. And I freely admit that I view initiative as the beginning of combat and not everyone looks at it that way. The player knows there is a threat or otherwise initiative wouldn't have been rolled, so acting on it in character would be metegaming more than I like.

That said, I will wait until a later initiative slot and let others to go first.

I can appreciate that perspective. The trouble is that in this system there is no rules for running an ambush other than specifying the use of Vigilance.

I suppose I could have simply opened with an attack but that is contrary to the elements of this specific encounter. And it is against RAW. I won't do this frequently or perhaps ever again, so can I ask for a pass this time?

So S'zish will end up at the airlock, it seems more realistic that way. Since, and correct me if I'm wrong, that second maneuver would cost two strain, and there doesn't seem to be any reason to rush, IC anyway.

10 minutes ago, Ryoden said:

I can appreciate that perspective. The trouble is that in this system there is no rules for running an ambush other than specifying the use of Vigilance.

I suppose I could have simply opened with an attack but that is contrary to the elements of this specific encounter. And it is against RAW. I won't do this frequently or perhaps ever again, so can I ask for a pass this time?

1

I would suggest that the successful vigilance roll would mean that the ambush failed and the PCs did, in fact, notice the adversaries before the ambush could take place. Just my take. But yes, we give you a pass ;) I really like your GM style anyway, hahaha, so it'd feel weird to pick on you for this.

EDIT: Vigilance could be played exactly how we did it just now too, short of starting an encounter. That was an opportunity for us to notice something was up, and some characters did.

Edited by crookedcrown
1 minute ago, crookedcrown said:

I would suggest that the successful vigilance roll would mean that the ambush failed and the PCs did, in fact, notice the adversaries before the ambush could take place. Just my take. But yes, we give you a pass ;) I really like your GM style anyway, hahaha, so it'd feel weird to pick on you for this.

Aww shucks

I can understand that. But I think the narrative does allow for it. For example, with a sniper situation, you could tell the players that they suddenly have an uneasy feeling and ask for initiative. Then, and this is a grey area to me that could go either way, you ask who goes first or describe the kick off. So for example Bob elects to go first and you describe how he catches the glint of a sniper scope on the third floor and has just enough time to act. The Bob describes what his character does. If the entire group had won initiative, maybe the sniper isn't finished setting up and bobs warning shout allowed everyone to run for cover first.

But I don't want to derail our first combat. Just personal views, that aren't show stoppers and by no means should stop the action.

Edited by Ahrimon
Typing on a moving bus is hard.

Oh yes, I'm definitely having fun. So much so that I paid $50 to have internet on my business trip so that I could keep keep up with the story and contribute. :)

8 minutes ago, crookedcrown said:

I would suggest that the successful vigilance roll would mean that the ambush failed and the PCs did, in fact, notice the adversaries before the ambush could take place. Just my take. But yes, we give you a pass ;) I really like your GM style anyway, hahaha, so it'd feel weird to pick on you for this.

4 minutes ago, Ahrimon said:

I can understand that. But I think the narrative does allow for it. For example, with a sniper situation, you could tell the players that they suddenly have an uneasy feeling and ask for initiative. Then, and this is a grey area to me that could go either way, you ask who goes first or describe the kick off. So for example Bob elects to go first and you describe how he catches the glint of a sniper scope on the third floor and has just enough time to act. The Bob describes what his character does. If the entire group had won initiative, maybe the sniper ain't finished setting up and bobs warning shout allowed everyone to run for cover first.

But I don't want to derail our first combat. Just personal views, that aren't show stoppers and by no means should stop the action.

Those are good suggestions. Tox, your vigilance check was the highest. That thing off to your left. It is definitely a thing. Barely visible as the dust swirls.

Edited by Ryoden
2 minutes ago, Ahrimon said:

Oh yes, I'm definitely having fun. So much so that I paid $50 to have internet on my business trip so that I could keep keep up with the story and contribute. :)

Commit! Hell yes! XD

So between myself, @Mattimeo84 , and @Weedles and Fries , who would like to go next? We know @Ahrimon wants to wait for a later initiative slot.

I just thought of another way of handling the initiative. Because the slot can go to whoever uses it I'll describe something to the character that is acting.

So in that case, S'zish saw that something was moving in the darkness towards his companions but still failed to make out what it was. @Imperial Stormtrooper if you want to adjust your post or actions you can do that.