5 Activations Screed List. Help wanted

By FrozenFlesh, in Star Wars: Armada Fleet Builds

Hi guys!

I want to try out Admiral Screed, so I tried to build a list that uses his effect as best as possible.

I would love to get some feedback and help to improve this first version of the list.


Screed
Author: Frozen

Faction: Galactic Empire
Points: 398/400

Commander: Admiral Screed

Assault Objective: Advanced Gunnery
Defense Objective: Fire Lanes
Navigation Objective: Solar Corona

Victory I-Class Star Destroyer (73 points)
- Minister Tua ( 2 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- Assault Concussion Missiles ( 7 points)
= 102 total ship cost

Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Assault Concussion Missiles ( 7 points)
= 85 total ship cost

Arquitens-class Command Cruiser (59 points)
- Engine Techs ( 8 points)
- XX-9 Turbolasers ( 5 points)
= 72 total ship cost

Raider-I Class Corvette (44 points)
- Assault Proton Torpedoes ( 5 points)
= 49 total ship cost

[ flagship ] Gozanti-class Cruisers (23 points)
- Admiral Screed ( 26 points)
- Comms Net ( 2 points)
= 51 total ship cost

1 Firespray-31 ( 18 points)
1 Maarek Steele ( 21 points)

I think it's more worth it to have APT on the Vic and the Glad as well, it becomes a GUARANTEED faceup damage.

Yea you generally want your whole fleet rocking either ACM (no xi7) OR APT (xi7). Also, unless your arquitens is hitting only after all shields are gone you will most likely never get xx9 off, doesn't push enough damage

I would also suggest cienna and Valen as a better squadron screen, a single firespray and Mareek will be tied up and never bomb a ship

1 hour ago, MandalorianMoose said:

I would also suggest cienna and Valen as a better squadron screen, a single firespray and Mareek will be tied up and never bomb a ship

This all the way

Thank you all for your help!

I worked your suggestions into the list. I also dropped the Kitten entirely, because as much as I love them, I think other ships work better with screed. So I replaced him with a second Gladiator.

Would you switch out other ships, to make it work better? (I've got at least 2 of everything)

Here is an updated version I may try tomorrow.

Screed 2
Author: Frozen

Faction: Galactic Empire
Points: 400/400

Commander: Admiral Screed

Assault Objective: Advanced Gunnery
Defense Objective: Fire Lanes
Navigation Objective: Solar Corona

Victory I-Class Star Destroyer (73 points)
- Minister Tua ( 2 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- Assault Proton Torpedoes ( 5 points)
= 100 total ship cost

Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Assault Proton Torpedoes ( 5 points)
= 83 total ship cost

Gladiator I-Class Star Destroyer (56 points)
- Insidious ( 3 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Assault Proton Torpedoes ( 5 points)
= 76 total ship cost

Raider-I Class Corvette (44 points)
- Assault Proton Torpedoes ( 5 points)
= 49 total ship cost

[ flagship ] Gozanti-class Cruisers (23 points)
- Admiral Screed ( 26 points)
- Comms Net ( 2 points)
= 51 total ship cost

1 Valen Rudor ( 13 points)
1 Ciena Ree ( 17 points)
1 TIE Interceptor Squadron ( 11 points)

My thoughts. The victory is a very slow hard to manouver ball and chain to a fleet that wants to use pace, speed and manouver to dictate battle. I would loss it.

with that 100 points I would.

1) upgrade demo to a glad 2 and give it blast doors, 13 points. ( Main threat)

2) upgrade Insidious to a glad 2, 6 points ( secondary back up attack)

3) buy a basic glad 2, APT, sensor team 73 points ( main hunter of flotillas or third level threat, motto ISDs may need this level of focus)

4) upgrade raider to instigator, include callus and change apt to flèchett torps 4 points ( main anti fighter, fourth level threat

5) commas net off gozanti -2 points ( needed the points for fighters, I would have liked to keep comes net if pos

fighters 44 points

capo Jonus ( supports attacks from demo and insid, giving all attacks an accuracy or allowing them to kill flotillas)

2 interceptors and 2 tie fighters ( work as support for instigator to lock down and kill bomber ball).

This list has three primary threats against ships, with a back up. Against fighters it's murder incarnate with demo pumping out 4 dice a round, the other Glads another 4, instigator locking in place and hitting with 2-3 more blacks and a guarantee of activating at least one fighter, you also have 14 blues dice from fighters. You can and will kill a whole 134 bomber ball in one round if they come at you stupidly or aggressively.

Did you try this?

Crimson Dagger Command (384/400)
===============================
Gladiator I-class Star Destroyer (56 + 25)
+ Engine Techs (8)
+ Assault Concussion Missiles (7)
+ Demolisher (10)
Gladiator I-class Star Destroyer (56 + 18)
+ Engine Techs (8)
+ Assault Concussion Missiles (7)
+ Insidious (3)
Raider I-class Corvette (44 + 14)
+ Agent Kallus (3)
+ Ordnance Experts (4)
+ Flechette Torpedoes (3)
+ Instigator (4)
Gozanti-class Cruisers (23 + 28)
+ Admiral Screed (26)
+ Comms Net (2)
Gozanti-class Cruisers (23 + 2)
+ Comms Net (2)
5 x TIE Defender Squadron (16)
Lambda-class Shuttle (15)
Most Wanted
Solar Corona
Capture the VIP

Drop Comms Net and Insidious for OE or APT. I don't have them so I can't.

12 hours ago, ovinomanc3r said:

Did you try this?

Crimson Dagger Command (384/400)
===============================
Gladiator I-class Star Destroyer (56 + 25)
+ Engine Techs (8)
+ Assault Concussion Missiles (7)
+ Demolisher (10)
Gladiator I-class Star Destroyer (56 + 18)
+ Engine Techs (8)
+ Assault Concussion Missiles (7)
+ Insidious (3)
Raider I-class Corvette (44 + 14)
+ Agent Kallus (3)
+ Ordnance Experts (4)
+ Flechette Torpedoes (3)
+ Instigator (4)
Gozanti-class Cruisers (23 + 28)
+ Admiral Screed (26)
+ Comms Net (2)
Gozanti-class Cruisers (23 + 2)
+ Comms Net (2)
5 x TIE Defender Squadron (16)
Lambda-class Shuttle (15)
Most Wanted
Solar Corona
Capture the VIP

Drop Comms Net and Insidious for OE or APT. I don't have them so I can't.

The list looks great, and better overall balanced for different missions. I will definitely try it soon!

My first Version with two Glads, one VSD got crushed by a Rieekan fleet with one big ass MC80 2 TRC90a and a maxed out fighter blob.

1 hour ago, FrozenFlesh said:

The list looks great, and better overall balanced for different missions. I will definitely try it soon!

My first Version with two Glads, one VSD got crushed by a Rieekan fleet with one big ass MC80 2 TRC90a and a maxed out fighter blob.

5 matches. 1 defeat by ~10 MOV 4 wins (6/5;9/2;10/1;9/2). It took some practice fling several ships but when I got it... I think I never took a lethal shot from anything and I only lost the rider cause I throw it to do what it is supposed to do.

Riekan is always hard to beat and he requires a lot of practice and good play. Put your threats one by one. Shoot before Riekan and escape and let him enter before you activated. This way his benefit is gone. Basically you should do it against everything but with Riekan it is a must.