Clarification of removing wounded.

By itmeKCG, in Runewars Miniatures Game

When I read the rulebook, all it says is that you take the wounded out of the back rank. I can't seem to find exact wording that they have to be from the same tray. It makes 100% sense to me for it always have to be the same tray, but I can't seem to find the exact wording.

Can someone confirm what you do when you remove wounded?

Unless I'm mistaken and someone comes clearing this up...

But the attacker (or opponent if damage is caused by other means) chooses how damage/wounds is allocated and may choose ANY model in the back rank.

So yes, you can spread the wounds out over all trays in the back rank if you choose to do so, but there is only disadvantages to doing so. Remember that a tray still fighting at full capacity and effect as long as a single model is present on it. You should always seek to remove trays when possible since it reduces the efficiency of that unit.

To add a few notes on this.

Damage is always allocated to a units back rank, no matter from which direction the damage was inflicted.

When only a single rank remains, damage can only be applied to trays at either end of the rank (if only two trays remain, both are susceptible to damage).

Figure upgrades can ONLY be positioned in the front rank.

The only way, so far, to allocate damage to a figure upgrade is by spending accuracy icons present on white and blue dice.

Hope this helps!

Edited by Soulless

Blue dice also have accuracies.

16 minutes ago, Tvayumat said:

Blue dice also have accuracies.

Corrected, tnx!

While on this subject, I gotta say that the fact that the attacker allocated damage makes regeneration kind of useless. Most of the time, entire trays are removed. If defenders allocated damage, spreading it out across the back rank and regenerating troops it would be useful. The required runes doesn't come often enough anyways...

Sad but true... for now.

Regenerate would be rather insane if it wasnt heavily restricted. If you had to take out the entire back row in order to remove a tray (row as in line of dudes) Regenerate would be as stupidly overpowered as Reanimate for Necrons in 40k - you practically have to 1shot the unit to stop it from coming back. As it is, its powerful but has thresholds to keep it from regenerating half the damage you just did EVERY round. Theres only a ~4pt difference between them and Spearmen, and all spearmen get is a blue die swapped in and potential free inspiration tokens... oooooo!

22 minutes ago, Vineheart01 said:

Regenerate would be rather insane if it wasnt heavily restricted. If you had to take out the entire back row in order to remove a tray (row as in line of dudes) Regenerate would be as stupidly overpowered as Reanimate for Necrons in 40k - you practically have to 1shot the unit to stop it from coming back. As it is, its powerful but has thresholds to keep it from regenerating half the damage you just did EVERY round. Theres only a ~4pt difference between them and Spearmen, and all spearmen get is a blue die swapped in and potential free inspiration tokens... oooooo!

Thats pretty much how I imagined fighting an undead army would be; Hacking away at skeletons that keep standing back up while they slowly poke and claw you down!

I guess I was hoping for a better representation of an undead army then "regeneration" and "steadfast" actually contribute to. Then again, were only playing around with the core sets, a few expansions in and things might start looking better!

Oh and btw don't underestimate inspiration! Right now they might not be all to useful but I think inspiration and rally will become extremely important in a few waves.

7 hours ago, Soulless said:

To add a few notes on this.

Damage is always allocated to a units back rank, no matter from which direction the damage was inflicted.

When only a single rank remains, damage can only be applied to trays at either end of the rank (if only two trays remain, both are susceptible to damage).

Figure upgrades can ONLY be positioned in the front rank.

The only way, so far, to allocate damage to a figure upgrade is by spending accuracy icons present on white and blue dice.

Hope this helps!

I don't think that's quite right. When a unit has a single rank remaining you can allocate damage to any of the trays. You just can't allocate enough damage to remove the last model from the the center tray.

1 minute ago, WWHSD said:

I don't think that's quite right. When a unit has a single rank remaining you can allocate damage to any of the trays. You just can't allocate enough damage to remove the last model from the the center tray.

pg9 22.4 under Damage "Damage cannot be assigned to any figures in a tray that, if removed from the unit, would cause that unit to be split into two separate groups of trays"

Unless you accuracy kill 4 dudes you will never cause the unit to split. I imagine you'd kill a side tray before you got that many accuracies.

8 hours ago, Soulless said:

So yes, you can spread the wounds out over all trays in the back rank if you choose to do so, but there is only disadvantages to doing so. Remember that a tray still fighting at full capacity and effect as long as a single model is present on it. You should always seek to remove trays when possible since it reduces the efficiency of that unit.

I can see some situations where it might make sense to spread the damage among trays but generally speaking you're right.

If you've got another unit that is charging you may want to make sure the tray that they would hit stays in play until they charge.

The trays may be blocking LoS from ranged units that you'd prefer not to take fire from.

With the undead's ability to regenerate and them being the only faction with much in the way of ranged attacks keeping a tray alive to act as a screen isn't a great option but I expect that it would make more sense when a faction with out regeneration gets ranged attacks.

8 minutes ago, Vineheart01 said:

pg9 22.4 under Damage "Damage cannot be assigned to any figures in a tray that, if removed from the unit, would cause that unit to be split into two separate groups of trays"

Unless you accuracy kill 4 dudes you will never cause the unit to split. I imagine you'd kill a side tray before you got that many accuracies.

I misread that as not being able to take out the last unit from the center tray but it looks like it keeps you from doing any damage to the center tray.

Would this also prevent accuracies from being used to apply damage to models in the center tray of a single rank unit? If it doesn't you have the potential to split the unit when attacking a unit with a figure upgrade in the front center tray.

Accuracies straight up allow you to ignore any "Cant hit this model" rule, thats what they do. Figure upgrades are replaced when they die with normal models from the back (for some reason thats in the back of the Learning book, not the actual rule book, for siege guys while the Heroes is in the regular book)

Issue with Accuracies though is you need 1 per model. Its difficult to remove the Golem since it has 4(5) armor, so you need a strong attack AND an accuracy to even hit the guy, but the random schmucks with 1 armor you need more accuracies AND damage. Also, once the golem takes a wound the accuracy goes away so now you need another one.

For ref: Figure Upgrades (specifically 38.7) in the main book or the Siege entry in the back of Learning Book (its so annoying how split up the rules are...)

Edited by Vineheart01
3 hours ago, Vineheart01 said:

Accuracies straight up allow you to ignore any "Cant hit this model" rule, thats what they do. Figure upgrades are replaced when they die with normal models from the back (for some reason thats in the back of the Learning book, not the actual rule book, for siege guys while the Heroes is in the regular book)

Issue with Accuracies though is you need 1 per model. Its difficult to remove the Golem since it has 4(5) armor, so you need a strong attack AND an accuracy to even hit the guy, but the random schmucks with 1 armor you need more accuracies AND damage. Also, once the golem takes a wound the accuracy goes away so now you need another one.

For ref: Figure Upgrades (specifically 38.7) in the main book or the Siege entry in the back of Learning Book (its so annoying how split up the rules are...)

So that would allow accuracies would cause a single rank unit that is three wide to split. Does it become 2 single tray units or do the trays reconnect somehow?

13 minutes ago, WWHSD said:

So that would allow accuracies would cause a single rank unit that is three wide to split. Does it become 2 single tray units or do the trays reconnect somehow?

If the accuracy was used to kill a heavy that tray would be replaced by one of the two remaining trays. If it was used to kill a single model that model would simply be replaced by a model from a different tray therefore that tray would not be removed.

Forget where i saw it but you lose the other tray if they do become split.

This wouldnt be possible unless they have no ranks or you somehow managed to accuracy kill 4 guys per rank without taking out one of the side trays too though.

I guess its a way of rewarding such an unusually difficult task, even if it doesnt make any sense that one of the 2 trays simply vanishes. Im not even going to attempt this

edit: ^^ thats for siege and figure upgrades. I see no mention of doing that for regular shmucks.

Edited by Vineheart01
4 minutes ago, Orcdruid said:

If the accuracy was used to kill a heavy that tray would be replaced by one of the two remaining trays. If it was used to kill a single model that model would simply be replaced by a model from a different tray therefore that tray would not be removed.

Would the attacker or defender get to decide which of the two remaining trays slides over?

6 minutes ago, WWHSD said:

Would the attacker or defender get to decide which of the two remaining trays slides over?

The rules don't specify. This needs a FAQ because it doesn't say if you can use this trick to disengage or not either.

6 minutes ago, Vineheart01 said:

Forget where i saw it but you lose the other tray if they do become split.

This wouldnt be possible unless they have no ranks or you somehow managed to accuracy kill 4 guys per rank without taking out one of the side trays too though.

I guess its a way of rewarding such an unusually difficult task, even if it doesnt make any sense that one of the 2 trays simply vanishes. Im not even going to attempt this

edit: ^^ thats for siege and figure upgrades. I see no mention of doing that for regular shmucks.

2 Accuracies and 2 Mortal Strikes remove a Golem. A flanking Worm should have a reasonable chance to do that. Also, with the Executioner coming out, any figure that takes a single wound can be removed with a special action.

if you use accuracy to remove figures from the middle of a unit, they get replaced by figures that would be legal targets. so if you had the final rank of 3 trays and started using accuracy to remove models from the middle, they would be removed and then replaced by models from the outside trays (because they are the legal targets) so the effect would be null unless you are removing figure upgrades.

I think at one point, they had the defender allocating damage, because some of the rules in the Learn to Play book say "During an attack, an attacker can spend an accuracy icon to force the defender to assign the first wound to a figure upgrade of the attacker's choice." (p.18) All other references are to the attacker assigning damage, which is why I believe that initially in development, the defender was assigning the damage, which made regeneration much more useful. It is entirely possible that they changed it to the attacker assigning damage instead of getting rid of regeneration because the ability was a little too useful, but still desirable to have.