Dual Turbolasers vs Veteran Gunners (or other rerolls)

By xanderf, in Star Wars: Armada Rules Questions

For purpose of this thread - cards in question (but other interactions also apply):

swm17-veteran-gunners.pngswm22-dual-turbolaser-turrets.png

Question on sequence...

Say I'm in a VSD-I.

I roll 3 red dice, 3 black dice (base battery armament forward). ALL BLANKS! Gah, so annoying. Use the DTT to add a red dice...ALSO BLANK! So I've got 4 blank reds and 3 blank blacks sitting on the table.

Question is - do I have to spend one dice to satisfy the DTT requirement right now...or can I, say...

Exhaust the veteran gunners to reroll all 7 dice? OMG, 4 double-hit reds and 2 hit+crit blacks, and a blank black dice! Well, since I've got that blank black dice and need to spend a die to satisfy the DTT...

You resolve the entire effect of DTT before moving into another effect.

There is a debate but I think almost all agree about that.

There is no rule, I think, to support it but how the game works definitely does.

There is no official answer to this from FFG, to the best of my knowledge.

But the near-universal consensus is that you must resolve DTT fully before moving on.

EDIT: Gah, ninja sheep!

Edited by DiabloAzul

I will add that, in my opinion, the assertion that "you must always resolve one card fully before moving on to the next" is not quite right. It's all about the timing as written.

Where a multi-effect card contains a trigger for some other effect, then that may interrupt the action.

Suppose you had an upgrade card that said "after you add a die to your attack pool, you may change that die to a face with an accuracy icon". This would interrupt DTT: Add a die, immediately change it to accuracy, then discard a die.

But in your original question, both the "DTT effect sequence" and the "Veteran Gunners effect sequence" have the same trigger, so all the rules let you do is choose which sequence ro resolve first.

Edited by DiabloAzul
28 minutes ago, DiabloAzul said:

I will add that, in my opinion, the assertion that "you must always resolve one card fully before moving on to the next" is not quite right. It's all about the timing as written.

Where a multi-effect card contains a trigger for some other effect, then that may interrupt the action.

Suppose you had an upgrade card that said "after you add a die to your attack pool, you may change that die to a face with an accuracy icon". This would interrupt DTT: Add a die, immediately change it to accuracy, then discard a die.

But in your original question, both the "DTT effect sequence" and the "Veteran Gunners effect sequence" have the same trigger, so all the rules let you do is choose which sequence ro resolve first.

latest?cb=20150117182001

While resolving a Navigate Command you may trigger this. STOP. Execute a Maneuver. STOP. Do ET.

On 13/04/2017 at 10:41 AM, ovinomanc3r said:

latest?cb=20150117182001

While resolving a Navigate Command you may trigger this. STOP. Execute a Maneuver. STOP. Do ET.

Following on from this, if you have flight commander (during your activation, you can reslove a squadron command after you excute a maneuver), could you: move - squad - extra move?

Does "after" mean directly after, or can you do other things in between?

Neither. :D

After means after.

However, if you have two afters that are the same time, you choose their Order.

In taht case, if you have a Navigate Token and a Squadron Dial, and you have used both, then you can trigger both.


Both Trigger after a maneuver....

So you maneuver, and then you choose the order that they resolve in. They're both iafter... Some times that will mean Engine Teching, and then Squadron Commanding, sometimes that will mean Squadron Commanding, then Engine Teching.

As they are both of the same timing, and they are both your effect, you choose their order of resolution.

So in that instance, you'r enot "Doing Something, then stopping to do something else, then doing the thing that was triggered"...

You're triggering two things at the same time - there is no simultanious in Armada - so you choose their order of resolution. And it does not have to be the same each time.

Edited by Drasnighta
On ‎4‎/‎20‎/‎2017 at 6:12 AM, Drasnighta said:

Neither. :D

After means after.

However, if you have two afters that are the same time, you choose their Order.

In taht case, if you have a Navigate Token and a Squadron Dial, and you have used both, then you can trigger both.


Both Trigger after a maneuver....

So you maneuver, and then you choose the order that they resolve in. They're both iafter... Some times that will mean Engine Teching, and then Squadron Commanding, sometimes that will mean Squadron Commanding, then Engine Teching.

As they are both of the same timing, and they are both your effect, you choose their order of resolution.

So in that instance, you'r enot "Doing Something, then stopping to do something else, then doing the thing that was triggered"...

You're triggering two things at the same time - there is no simultanious in Armada - so you choose their order of resolution. And it does not have to be the same each time.

By this logic, does it mean that Vet gunners can trigger after you add a die from DTT but before you remove a die? Since both are "while attacking"? Or is it not?

It is not the same thing.

"Veteran Gunners"
and
"DTT"

share the same timing.

As a whole. The two upgrades share that timing.

So you can trigger EITHER DTT, or Veteran Gunners, in Order.

When you Trigger Veteran Gunners, you Reroll everything

When you trigger DTT, you Add a Die, then remove a die.

You don't Half-Trigger One, and then go do the other, because they "Share the timing" - sharing the timing means you choose the order in which they Resolve... And "half-trigger one" isn't a choice.

On 24/04/2017 at 11:23 AM, Drasnighta said:

It is not the same thing.

"Veteran Gunners"
and
"DTT"

share the same timing.

As a whole. The two upgrades share that timing.

So you can trigger EITHER DTT, or Veteran Gunners, in Order.

When you Trigger Veteran Gunners, you Reroll everything

When you trigger DTT, you Add a Die, then remove a die.

You don't Half-Trigger One, and then go do the other, because they "Share the timing" - sharing the timing means you choose the order in which they Resolve... And "half-trigger one" isn't a choice.

Ok thanks for the clarification. :)

On 4/13/2017 at 2:41 AM, xanderf said:

Question is - do I have to spend one dice to satisfy the DTT requirement right now...or can I, say...

It is my opinion that you can interrupt one effect with another, as you have described. However, I am in a very sharp minority. Almost everyone agrees that each card should be completed before moving on to another card.

11 minutes ago, JgzMan said:

It is my opinion that you can interrupt one effect with another, as you have described. However, I am in a very sharp minority. Almost everyone agrees that each card should be completed before moving on to another card.

Just to clarify - every "effect sequence" with a given timing should be completed before moving on to another "effect sequence" with that same timing.

If effects have different timing, then they can interrupt each other. You don't have to finish resolving DTT before resolving another effect that triggers "after you add a die to your attack pool".

Edited by DiabloAzul

The correction is noted.

On some notes, DiabloAzul is much more eloquent than I :)

We aim to please. I'll never attain your #teamcolours brilliance, however.