Imbuing Force-Sensitivity

By Icosiel, in Star Wars: Edge of the Empire RPG

I'm sitting here drinking scotch and spitballing ideas for villains for my campaign. My mind drifted to the old Tales of the Jedi comics, specifically to Nomi Sunrider's bizarre ability to remove a sentient's connection to the Force. Now, obviously this particular ability is so non-canon that it is almost painful, but I thought it might be interesting to have a villain who can imbue individuals with Force-sensitivity, perhaps as a sort of demon-bargain gift, or in order to create disciples for himself. Is there any precedent for such an ability, in canon or Legends? Something I might be able to draw inspiration from?

Just inject them with some midichlorians. ;)

Bing, bang, done.

3 minutes ago, Spatula Of Doom said:

Just inject them with some midichlorians. ;)

Bing, bang, done.

Get out right now.

1 hour ago, Icosiel said:

I thought it might be interesting to have a villain who can imbue individuals with Force-sensitivity, perhaps as a sort of demon-bargain gift, or in order to create disciples for himself. Is there any precedent for such an ability, in canon or Legends? Something I might be able to draw inspiration from?

Yarp!

Desann, from Jurassic World Jedi Knight II, found a way to ... do something... with magic crystals and/or the Lost Valley of the Dinosaurs Jedi to make force weak/force latent individuals into force uses.

5 hours ago, Ghostofman said:

Yarp!

Desann, from Jurassic World Jedi Knight II, found a way to ... do something... with magic crystals and/or the Lost Valley of the Dinosaurs Jedi to make force weak/force latent individuals into force uses.

I liked that game, but yeah, I never quite understood what he was doing. It involved Adegan crystals and Carbonite, and the end result was a bunch of Dark Side schmucks.

20 minutes ago, The Grand Falloon said:

I liked that game, but yeah, I never quite understood what he was doing. It involved Adegan crystals and Carbonite, and the end result was a bunch of Dark Side schmucks.

Might I suggest brain surgery. It is, supposedly, quite fashionable with the evil genius circles. Something like inserting an attuned lightsabre crystal into the brain of an unwilling recipient, alchemically merging it with the hippocampus, or some such.

21 hours ago, Spatula Of Doom said:

Just inject them with some midichlorians. ;)

Bing, bang, done.

During my Clone Wars Padawan game, I did a story about a mad scientist who figured out the genetic marker of midichlorians and constructed a biological weapon designed to target and eliminate organizations with high midichlorian concentrations. Your average pleeb? Totally unaffected. Someone strong in the force? Kill them stone dead on the spot. It was actually a pretty solid Manchurian Candidate-ish war thriller, with three parties - the players, the Jedi and Palpatine all working against either other to control/destroy this formula.

On 4/12/2017 at 9:35 PM, LeighPouse said:

Get out right now.

Hey, that's what they did in Darth's and Droids to young Anakin.....granted, the end result was him being insane and all Dark Sidey....of course, since that's probably an end result for this NPC...yes, do that OP. Inject them with the blood bugs and have insane Force Users.

OT: No I don't think there is anything canon, but who cares? Use what you want and to heck with the rules. By "canon", sith ghosts aren't actually ghosts, because the Dark Side doesn't actually life after death, only going Good Side Ghost is that possible. The dark side ghosts are apparently just manifestations of your own inner demons....but screw that noise. I've got a campaign that totally hinges on an ACTUAL dark side spirit haunting an area. So poof, at my table, they can maintain a shadow existence.

Just make up whatever you want, that sounds cool and fits your campaign, and run with it.

Depending on how dark in tone your game is, a mad scientist Island of Doctor Moreau game, full of midichlorian infused force abominations, as the Doctor tampers in god's domain could be really effective. Play the monsters kind of Frankenstein like - hideous* and prone to lashing out, but sympathetic.

*And yes, I know the original monster in the book was actually a good looking fellow, but I'm going the more pop culture Karloff here.