Kavil and his abilty

By teeg123456, in X-Wing

So scum y wing pilot kavil say he rolls an additional die when attacking outside arc. So if you shot your TLT you wold throw 4 dice.

This is where I get hung up on squad building. That seems like a solid ability but you rarely see him in high end competitive list.

Anyone got some insight.

1 minute ago, teeg123456 said:

So scum y wing pilot kavil say he rolls an additional die when attacking outside arc. So if you shot your TLT you wold throw 4 dice.

This is where I get hung up on squad building. That seems like a solid ability but you rarely see him in high end competitive list.

Anyone got some insight.

I've definitely seen him around at Regional events, usually equipped with Predator, Unhinged and TLT. Makes him a real ace-hunter.

I think he hasn't been seen in top tier scum lists lately because of the dominance of Paratanni and other mindlink dependent lists. His limited Y-wing dial and high cost (when equipped with a TLT) makes him hard to fit into those list types.

Maybe with the Manaroo nerf we'll see more of him since Paratanni has become much harder to fly.

The increased cost for his pilot ability and higher PS (6 points compared to a Syndicate Thug) is too much for the value you get out of the extra die. With TLT in particular, his maximum damage per round is not any higher than a generic Y-Wing. So, Kavil will be stronger against ships with lots of green dice, but against low agility foes, he's no better than a generic and those 6 points were wasted.

Y-Wings are also not very mobile and relatively easy to kill, so investing extra points in Kavil is risky. He can get focused down quickly by a smart opponent. Spending even more (VI + Vectored Thrusters, for example) to keep him alive may be a losing battle.

That said, he's still a ton of fun in casual games. Rather than going with TLT, I like giving him a Dorsal or Autoblaster turret + VI + Vectored Thrusters.

he's rather expensive. Also, Scum has this issue right now where everything is total trash (kfighter), obscenely broken (jm5k), or overshadowed by the obscenely broken (mostly specific pilots like kavil or palob or 4lom).

i see him a fair bit, and he usually does less work than a generic protectorate. And i dont see that as a problem on the protectorate being op, the ywing is just too expensive outside its cheapest generic to do anything for either faction

5 minutes ago, KommanderKeldoth said:

I've definitely seen him around at Regional events, usually equipped with Predator, Unhinged and TLT. Makes him a real ace-hunter.

I think he hasn't been seen in top tier scum lists lately because of the dominance of Paratanni and other mindlink dependent lists. His limited Y-wing dial and high cost (when equipped with a TLT) makes him hard to fit into those list types.

Maybe with the Manaroo nerf we'll see more of him since Paratanni has become much harder to fly.

I actually like using Kavil in my Attani Lists (I'm not saying Paratanni).

Using Unhinged and he can move pretty fast when need be, and I usually put Vector thrusters on him to keep ships out of range 1. If people go for him, he dies first and allows my other ships to murder them in the meantime, and if they ignore him he absolutely eats through anything slowly but surely.

16 minutes ago, teeg123456 said:

So scum y wing pilot kavil say he rolls an additional die when attacking outside arc. So if you shot your TLT you wold throw 4 dice.

This is where I get hung up on squad building. That seems like a solid ability but you rarely see him in high end competitive list.

Anyone got some insight.

That is because despite all the whining, TLT isn't that good. The best he can do, the very best, is two normal hits. No burst damage, no crits, just two normal hits at his very best. This is including throwing two extra dice per turn and reroll with predator. Fen Rau eats this guy right from the doughnut hole. He is the best pure TLTer, due to that extra die. Miranda is going to beat him though with the regen, the slams, the bombs and her own gun filling the doughnut hole. The TLT is a nice add on to her, not the whole point of her.

I've had a lot of fun with Kavil, PTL, EU, Unhinged, and Autoblaster... I recently tried him with Vectored Thrusters, but found it a little more difficult to line up shots.

9 minutes ago, Mep said:

That is because despite all the whining, TLT isn't that good. The best he can do, the very best, is two normal hits. No burst damage, no crits, just two normal hits at his very best. This is including throwing two extra dice per turn and reroll with predator. Fen Rau eats this guy right from the doughnut hole. He is the best pure TLTer, due to that extra die. Miranda is going to beat him though with the regen, the slams, the bombs and her own gun filling the doughnut hole. The TLT is a nice add on to her, not the whole point of her.

TLT isn't good on Kavil because the damage is capped. It's the same issue for Ion Cannon Turret. As for the full damage turrets, Blaster Turret is hampered by stress/Teroch/Jax, and Dorsal Turret is decent but will have problems with Autothrusters. AB Turret isn't bad on him, but he's going to have a big bullseye on him from all arc-dodging aces and burns down easily. Synced Turret also has some potential, but is limited by the need for a TL. If you're willing to load him up, there might be potential in a 31-point Kavil with Deadeye, Synced Turret and an R4 Agromech.

Ultimately, it just comes down to "What is this guy giving me for 30+ points that I can't get from somewhere else?"

Nice thanks very much, afew different views to think about

Kavil Fenn and a Torp Scout all mindlinked is a solid list.

I have been running him with trick shot, unhinged, vectored thrusters and TLT. 5 dice TLT if it's through a rock is pretty nice.

The new Turret in the aggressor box will be great on him with mindlink, 3 die with 2 reroll and focus or 4 die with TL/focus.

Kavul with VI, VE and ABT is a lot of fun.

If you want to go really wild, throw BL, PB, EM and Genius on there as well.

TLDR, Kavil would be better with better turret options. Synced Turret might be just the thing. He's also overshadowed a bit by some of the other pilots available to Scum, but with a good turret option he'll be more than fine for casual play.

Even more of a reason I regret not finding out about the Kavil, Blaster Turret, agromech combo until after the timing change.

4 hours ago, Nyxen said:

The new Turret in the aggressor box will be great on him with mindlink, 3 die with 2 reroll and focus or 4 die with TL/focus.

Kit him out with deadeye, R4 Agro, Synched Turret, and rest to flavor. Was suggested on another thread i saw and loved the idea

I run this Kavil build with 3 different squads:

Kavil, VI, Unhinged Astromech, Dorsel Turret, bomb load out, Proton Bombs, extra munitions, Vector or EU.

I've paired him with 2 torp scouts, or 3 naked Kihraxz, or 5 Z-95's. Or my favorite, N'Dru and Palob.

I don't think Synched Turret will be all that good on Kavil. It gives you re-rolls when your target is in your firing arc and Kavil is all about keeping people OUT of his firing arc so he's missing out on some of its value.

Edge of Dreams Nailed it, the point cost.

Kavil shares a lot in common with his Rebel Counterpart. Horton Salm's ability is amazing with TLT but is at a cost that is too much than what is worth. Taking either of those will drop your list a whole Y-wing, and the Y-wings while tough they are more of a Yellow tank. high hit points but not invincible. They are going to be taking out before the game is half finished, and not even KAvil's EPT slot can save him.

Edited by Marinealver

I've got a Scum list using Kavil alongside Palob & Mux that has done well. I win roughly 90% of games with it, and have more than once killed Triple-Defenders (Pre-nerf) in 3 rounds of fire.

Synch Turret may be a good pick on Kavil. Throws three dice with re-rolls if he has them in arc and then rolls four dice if not. Range 1 to 2 but only 4 points so keeps the cost down. R4 aggro brings him up to 30 points, throw on Vi for a solid PS9 or even Trick Shot just to throw even more dice.

Still, he is in a faction mainly dominated by Protectorates and large base ships. Now if he was a Rebel Pilot. . . maybe.

Because people are always optimistic when building squads. The don't think you could possibly miss with 3 dice TLTs ;)

14 hours ago, teeg123456 said:

So scum y wing pilot kavil say he rolls an additional die when attacking outside arc. So if you shot your TLT you wold throw 4 dice.

This is where I get hung up on squad building. That seems like a solid ability but you rarely see him in high end competitive list.

Anyone got some insight.

Kavil's ability works once per opportunity and adds ONE die. As with all attack-twice weapons, it will only add ONE die to ONE attack. So, 4 dice then 3 or 3 then 4.

8 hours ago, Marinealver said:

Edge of Dreams Nailed it, the point cost.

Kavil shares a lot in common with his Rebel Counterpart. Horton Salm's ability is amazing with TLT but is at a cost that is too much than what is worth. Taking either of those will drop your list a whole Y-wing, and the Y-wings while tough they are more of a Yellow tank. high hit points but not invincible. They are going to be taking out before the game is half finished, and not even KAvil's EPT slot can save him.

Horton with Plasmas, EM and Chimps is cheaper than TLT and is one hell of an alpha strike, he's high enough in PS that TLs shouldn't be a problem, and even then 2 more points gets you EPT bot and VI or deadeye. After that you got an accurate 2 die attacker that wants to be at range 2-3, something that Y-wings aren't too bad at, and after shooting two super accurate torps he's probably done his share of work anyway so any extra you get out of him is total icing on the cake.

8 hours ago, Gouf said:

I run this Kavil build with 3 different squads:

Kavil, VI, Unhinged Astromech, Dorsel Turret, bomb load out, Proton Bombs, extra munitions, Vector or EU.

I would think if you want to put Bombs on Kavil, you would rather take Ion Cannon Turret. Bombs work much better when you know where they will be. Also, 4 dice for the ICT has a greater chance of hitting people.