I've been trying to make some combo that hurts Mindlink lists. I've come up with a twist on the ARC stresshog that has some potentially interesting powers.
ARC-170 Shara Bey (28): Snap Shot (2), Flechette Torpedoes (2), Gunner (5), R3-A2 (2), Alliance Overhaul (0), Munitions Failsafe (1) Total: 40
This craft can stress one enemy with Snap Shot +R3-A2, then deal 2 stress to another with Flechette Torpedoes + R3-A2, then if that torpedo misses, Shara can follow up with another primary shot +R3-A2 for another stress on the same or different target.
In a Goldilocks scenario, Shara could, for example, Snap Shot Asajj for 1 stress (putting one stress on each ship in Parattanni), miss a Torpedo at Fenn Rau (putting him at 3 stress), then use Gunner to fire at Manaroo (putting her at 2 stress). Now Asajj is the only one who could take a focus action next turn, but only if she does a green maneuver - which might maker her easier to predict.
Obviously, this perfect storm is not likely to occur - but the Parattanni player will have to make absolutely sure that nothing like this could happen, and that's a form of control as well.
What would you put with this Super ARC Hog? Something with Ion Missiles/Bombs/Torpedoes/Cannons/Turret to double down on the control? Some heavy hitter(s)? How could you use the remaining 60 points to either take advantage of this stress machine or help make the stress machine do its thing?