Defence Token Mitigation

By Ginkapo, in Star Wars: Armada

Defence token mitigation is a concept that has been around since at least wave 2, however, it has become apparent recently that many are not considering this in their fleet builds.

At its basic level it is very simple. 5 damage unbraced is better than 6 damage braced.

Ignoring all the circumstances of this, the game is fundamentally about pushing damage on to ships, higher the damage the better.

Now of course the game isnt that simple and you cannot just ignore the defence tokens. However, you can apply fleet wide methodologies.

Intel Officer and/or X17s.

Intel officers are often used on single high output ships. This is somewhat counterproductive as the salvo that they want to brace is the one delivered by this ship. You want the tokens to have already been put under pressure. The best way to do this is with intel officers across the fleet.

Works well with TRC corvettes, Ackbar assault frigates and DTT Arqs, all at long range. It also works with Mc30s, Raiders and Glads at short range.

Instead of your opponent using their brace/evade once per turn, they can use it only once per game!

This combines nicely with x17s. Just to strain their choices further.

Careful with x17s though. If combined with TRCs you may find your opponent redirects the trc shot and is unaffected by not redirecting the x17 shots.

Accuracies

The next method is accuracies. Simply keep placing an accuracy on their brace. Even with ECMs they will only be able to brace once, and afterwards the accs can hit the redirect instead.

If you can reliably bring accuracies to bear on everyshot, your opponent is going to have a tough ride.

Again, best to do this fleet wide.

Jonus, home one, h9s and sensor teams.

Overload Pulse

Niche option. It works, puts token under pressure and forces early discards.

Very simple, deliver a blue crit with Overload Pulse early in a turn. Follow up with damage from a lot of sources afterwards.

Not seen very often because it is tricky to coordinate. It is however, arguably the cheapest option.

Death by a 1000 cuts

Ye olde favourite of many.

Very simple. Instead of hitting hard, just hit the same target with many attacks. Defence tokens have finite uses, so make your number of attacks tend towards infinity.

Works well with TRCs and other small ship tricks as well as bombers.

Ignorance

This is the newish version. Ramming, APTs, ACMs, Dodonnas Pride and Luke are all very good ways of simply bypassing some or all defence tokens.

Sloane

Incoming wave 6, Sloane and boarding parties. I suspect this may become a subset of overload pulse.

Now, you may notice that I discussed how to mitigate braces mainly in this article. As it seems prudent to mention, these methods tend to work on scatter as well. Primarily their reason for inclusion in your fleet building methodology is to take out combat ships quickly and effectively. Their use on flotillas is a happy coincidence.

Do you think Home One has a place in the current meta though? I know a lot of people are like "just use Home One noobs" but I have yet to see anyone try it competitively. I assume itd be a Command Cruiser version with several other ships, and potentially with squadrons as well. Or would you Defiance style with a new title on it?

Good stuff.

Maybe elaborate more about how to use synergies, like XI7 + ACM or APT?

Mon Karren. Possible uses for HTT. Etc.

2 minutes ago, Green Knight said:

Maybe elaborate more about how to use synergies, like XI7 + ACM or APT?

Thats utter B#ll. They dont synergise. By definition an APT ship cant take X17. So the fleet doesnt prevent redirects fleet wide.

I am sure someone will disagree.

Mon Karren fits nicely into intel officer builds naturally. Mon Karren actively objects to being in an accuracy build as the enemy will use the brace here.

8 minutes ago, geek19 said:

Do you think Home One has a place in the current meta though?

To me it is a fat MC30. So I cant really comment. ;)

14 minutes ago, Ginkapo said:

Thats utter B#ll. They dont synergise. By definition an APT ship cant take X17. So the fleet doesnt prevent redirects fleet wide.

I am sure someone will disagree.

Mon Karren fits nicely into intel officer builds naturally. Mon Karren actively objects to being in an accuracy build as the enemy will use the brace here.

ACM instead of XI7 perhaps, on ships that can't take XI7? Intel build.

5 minutes ago, Green Knight said:

ACM instead of XI7 perhaps, on ships that can't take XI7? Intel build.

Intel and ACM combines nicely.

My point is to consider at concept stage.

24 minutes ago, Ginkapo said:

. By definition an APT ship cant take X17....

(Snip)

24 minutes ago, Ginkapo said:

I am sure someone will disagree.

MC30 disagrees.

Yeah, I'll disagree on XI7 and APT not synergizing. APT mitigates brace some by being +1 damage, and XI7 mitigates redirects. Often I've found XI7 + APT to be the difference between an MC30 one-shotting something and having to use the second arc to finish a ship off.

XI7 and ACM, I agree. Those are at odds with each other.

Edited by Caldias
25 minutes ago, Ginkapo said:

Thats utter B#ll. They dont synergise. By definition an APT ship cant take X17. So the fleet doesnt prevent redirects fleet wide.

I am sure someone will disagree.

You rang?

APT + XI7 isn't bad on the MC30 or VSD. In both cases, other things are generally better right now, but careful making absolute generalizations that are founded on meta, because they could change.

Lets talk fleet wide rather than individual ships.

APTs can fit into a fleetwide x17 build IF you use the mc30 with both.

Most people tend to think of this as APTs on a Glad and X17 on an ISD which dont synergise strongly.

Just now, Ginkapo said:

Lets talk fleet wide rather than individual ships.

APTs can fit into a fleetwide x17 build IF you use the mc30 with both.

Most people tend to think of this as APTs on a Glad and X17 on an ISD which dont synergise strongly.

I'll agree there, but then I think it's simpler and more accurate to just say, if you're going for an XI7 fleet, put them on everything.

Definitely agree on the ACM front though. I die a little inside any time I see XI7/ACM VSDs...

I'm personally fond of H9+XI7 on Libs. Or QTC+SA+Raymus+GT to hit a big target and pop a flotilla at long.

41 minutes ago, Ginkapo said:

Thats utter B#ll. They dont synergise. By definition an APT ship cant take X17. So the fleet doesnt prevent redirects fleet wide.

I've re-read this several times and I still have no idea what you are saying. What about an APT ship means it can't take XI7s?

Edited by WuFame
Just now, Undeadguy said:

I'm personally fond of H9+XI7 on Libs. Or QTC+SA+Raymus+GT to hit a big target and pop a flotilla at long.

You are missing the point. How do these fit onto a fleet concept? What do you use on the rest of the ships/squads to synergise?

I still say even fleet wide they do synergize. Usually the APT ship will be activating first, so having a card on something for the XI7 followup is never a bad thing. In addition, some of the face-up effects absolutely synergize with XI7s specifically, such as projector misaligned, which is just icing on the cake.

Here is an example to go with gink's cleverness...

---

This fleet grew from the following idea:

Can I get Ackbar to work for me again? But not by maxing out on MC30, but rather trying to see if I can breath life into the AF as a gunship.

From there I worked to maximize Ackbar's benefits, which included a scheme for defense token mitigation. That being IO + XI7, with APT added for seasoning. OE and Comms net tokens to keep damage output consistent. 5 activations help immensely in terms of positioning for cumbersome GT AFs and keeps Admo an agile threat. Squad screen...well, you just can't have everything.

New Ackbar v6.2
Author: Green Knight

Faction: Rebel Alliance
Points: 391/400

Commander: Admiral Ackbar

Assault Objective: Most Wanted
Defense Objective: Fire Lanes
Navigation Objective: Solar Corona

Assault Frigate Mark II B (72 points)
- Intel Officer ( 7 points)
- Gunnery Team ( 7 points)
- X17 Turbolasers ( 6 points)
= 92 total ship cost

Assault Frigate Mark II B (72 points)
- Intel Officer ( 7 points)
- Gunnery Team ( 7 points)
- X17 Turbolasers ( 6 points)
= 92 total ship cost

MC30c Torpedo Frigate (63 points)
- Admonition ( 8 points)
- Intel Officer ( 7 points)
- Ordnance Experts ( 4 points)
- X17 Turbolasers ( 6 points)
- Assault Proton Torpedoes ( 5 points)
= 93 total ship cost

[ flagship ] GR-75 Medium Transports (18 points)
- Admiral Ackbar ( 38 points)
- Quantum Storm ( 1 points)
- Comms Net ( 2 points)
= 59 total ship cost

GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
- Comms Net ( 2 points)
= 22 total ship cost

1 Shara Bey ( 17 points)
1 Tycho Celchu ( 16 points)

Card view link

Fleet created with Armada Warlords

(and as usual you can marvel at my extremely innovative feet builds)

7 minutes ago, Caldias said:

I still say even fleet wide they do synergize. Usually the APT ship will be activating first, so having a card on something for the XI7 followup is never a bad thing. In addition, some of the face-up effects absolutely synergize with XI7s specifically, such as projector misaligned, which is just icing on the cake.

If you are building a fleet based upon X17s and APT synergy fleetwide then I am happy. :)

Whatever my personal views I am happy if a fleetwide approach is used.

Maybe it's just me, but I prefer H9 on MC30 rather than XI7. Locking down brace is usually far more important than preventing redirects. XI7 also doesn't do anything vs flotillas whereas H9 is death incarnate to them.

I do agree that XI7 has very limited value unless you put it on pretty much every single ship in your fleet. Otherwise the opponent will simply redirect the one attack where he can use the token for it's full value. There are additional caveats to making XI7 fully worth it as well. All your ships need to target the same hull zone. If the enemy doesn't die in one turn, you need to make sure he doesn't turn away to protect that hull zone. The enemy needs to die before he can use engineering - otherwise he will get crazy value out of it and you'll end up having to chew through pretty much all of his shields anyway. I've found that while XI7 is deadly to smaller ships , against ISDs and the like by the time they go down they have no (or few) shields anyway. Since realising that, I decided to drop XI7 and adopt a brute force approach. I just throw as many dice as I can at him and make sure he can't use brace. He will run out of shields sooner rather than later if he can't reduce the damage.

35 minutes ago, Green Knight said:

Here is an example to go with gink's cleverness...

---

This fleet grew from the following idea:

Can I get Ackbar to work for me again? But not by maxing out on MC30, but rather trying to see if I can breath life into the AF as a gunship.

From there I worked to maximize Ackbar's benefits, which included a scheme for defense token mitigation. That being IO + XI7, with APT added for seasoning. OE and Comms net tokens to keep damage output consistent. 5 activations help immensely in terms of positioning for cumbersome GT AFs and keeps Admo an agile threat. Squad screen...well, you just can't have everything.

New Ackbar v6.2
Author: Green Knight

Faction: Rebel Alliance
Points: 391/400

Commander: Admiral Ackbar

Assault Objective: Most Wanted
Defense Objective: Fire Lanes
Navigation Objective: Solar Corona

Assault Frigate Mark II B (72 points)
- Intel Officer ( 7 points)
- Gunnery Team ( 7 points)
- X17 Turbolasers ( 6 points)
= 92 total ship cost

Assault Frigate Mark II B (72 points)
- Intel Officer ( 7 points)
- Gunnery Team ( 7 points)
- X17 Turbolasers ( 6 points)
= 92 total ship cost

MC30c Torpedo Frigate (63 points)
- Admonition ( 8 points)
- Intel Officer ( 7 points)
- Ordnance Experts ( 4 points)
- X17 Turbolasers ( 6 points)
- Assault Proton Torpedoes ( 5 points)
= 93 total ship cost

[ flagship ] GR-75 Medium Transports (18 points)
- Admiral Ackbar ( 38 points)
- Quantum Storm ( 1 points)
- Comms Net ( 2 points)
= 59 total ship cost

GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
- Comms Net ( 2 points)
= 22 total ship cost

1 Shara Bey ( 17 points)
1 Tycho Celchu ( 16 points)

Card view link

Fleet created with Armada Warlords

I'm running almost exactly the same list!

The difference is that I use ECMs rather XI7s (you really want to be able to keep em space potatoes alive when it's time to activate MC30 first), with H9 on MC30. I also can't afford to be that skimpy on fighters because too many people in my local meta go all out on bombers, so I have one less flotilla and 2 more A-wings. I consider just taking 8 regular Z-95s instead. A-wing aces are awesome and all but all I really need is a lot of fighter hulls to clog the area and just physically deny access to my ships until he can chew through them. Also gives you a lot of extra deployments and potentially a lot of dice against his fighters and ships if he goes light on fighters himself (not quality dice perhaps but you know what they say about quantity being a quality of it's own).

Edited by Lightrock

**** it @Ginkapothe Pre-Worlds moratorium on helpful articles has begun.

No more tips. :)

2 minutes ago, CaribbeanNinja said:

**** it @Ginkapothe Pre-Worlds moratorium on helpful articles has begun.

No more tips. :)

What if I'm not going to Worlds? Can I still get helpful articles?

1 hour ago, Ginkapo said:

You are missing the point. How do these fit onto a fleet concept? What do you use on the rest of the ships/squads to synergise?

My approach to building fleets is modular. I have a certain ship build and add it to a fleet.

I typically don't need everything to 100% synergise because I have multiple threats, like Yavaris+FC+FCT+B-Wings and the Lib. It then comes down to commander, which is typically Dodonna. Then my objectives synergise with my fleet based on what it can do.

For example, I recently played an X-Wing/E-Wing build. It has Norra, 2 X-Wing, 2 E-Wing, Jan, Wedge, and Gold. Push with an AF with Flight Controllers and Gallent Haven, BH+BCC+Toryn, and another BCC+BC. All of that synergises well together. I can kill squads with Xs and Es boosted via FC, and they can attack ships with double BCC and Norra. Add in 2 TRC90s with Dodonna, since TRCs are reliable damage and can throw crits to trigger Dodonna. Objectives are PS, CO, and SC.

Only a part of the fleet synergises with itself, and the other portion, TRC90s, synergises with the commander.

Norra reduces a shield facing.

This synergises with x17s.

This does not synergise with TRCs.

As you are alluding to. You could be more efficient. So why not!