Looking at the squad stands I think there is avenue for a long range guided missile component for this game!
Missile salvo:
Missile mini models on squad stands, representing a bunch of guided missiles being released. When deployed, place a lock-on marker on the defending ship and corresponding marker in the missile stand(redundant number tokens are very useful here), and each health on the stand represents the damage it can do to the enemy ship. It can move ? distance during the squadron phase. It can only damage the ship it is targeting, and must touch any hull zone to do damage equal to its remaining health to that hull zone, then removed from play. Squads and ships can shoot up these missiles using their as fire. It cannot be engaged by squads. It has one brace token. Everything else it behaves like a squad.
Guided missile system:
(Wep teams and ordnance slot dual card)
While attacking a ship at any range, you cannot have any black dice in your attack pool, and you may exhaust this card to deploy a missile salvo targeting the defender, with health equal to the number of black dice in your attacking hull zone, next to and within your attacking hull arc.
Points 7
Possibility for the broadside cruiser too?
Might try this in a casual game. What do you think? What are good tweaks? ![]()
Edited by Muelmuel