If you're into some rebel jank, this TIE is for you:
27: Sabine (TIE) w/ Lone Wolf, Sabine's TIE, Finn, Cloaking Device, Stygium Particle Accelerator
It's a baby whisper for rebels! Finn+Lone Wolf makes Sabine a weirdly good jouster. The idea is at range 3 you're cloaked and SPA'd. You've got essentially 7 green dice, 8 if you've got an intervening obstacle (which you should) and an evade. And yes, I took 1 damage off of 2 hits the first time I tried this out, but she lived and gave the Countess a what for! Then you've got a de-cloak, an evade, a boost or barrel roll, and then one more action--possibly a barrel roll if you didn't do that already, but hopefully a focus. If so, she's a 3 attack TIE with 4 agility against any attacks in arc. She can move 11 base lengths forward in a single turn, or 5 base lengths sideways followed by a 1 turn back in!
I've been itching to get this build on the tabletop but couldn't find a list I liked it in. To get Lone Wolf to trigger consistently, you can't have too many ships, but 73 points is a lot to work with. Perhaps that's a sign that this is a terrible start to a list, but I chose to continue.
I considered Miranda and a stress Braylen. That seems pretty good. Miranda obviously isn't toting bombs because the points don't allow it and Sabine, frankly, has better **** to do.
...then I considered a morbidly obese Han resplendent with even a homing missile and a 3 point initiative bid. Ugh, boring, I've never liked the falcon.
...but then it occurred to me I should go all Russian nesting doll with a hefty ghost/phantom! So here's what I came up with:
53: Hera w/ TLT, FCS, Navigator, Cassian And/or, Ghost
30: Zeb w/ Autoblaster turret, Chopper, Phantom
You guys and gals know the deal with Hera and Navigator, right? Since you can resolve them in either order, dial assignment is very easy. You choose either a 1 straight or 1 turn. 1 straight is green, so you can rotate to any other green, then any speed. This means a 1 straight can turn into any straight or bank. A 1 turn can rotate to any red maneuver and then any speed. So a red turn (either direction) covers all of your turns (either direction) or a 5K. So never choose anything but a green or red maneuver basically, unless BoShek is afoot!
Cassian has the potential to make either ship extra silly. Can't decide if you want to dial in the banks and straights maneuver with Hera, or the turns and K-turns maneuver? Assign the safest one, and guess the counter move. Guess right and rotate from green to red, or red to green. Sabine has potentially 3 reposition moves in a turn, so peeking at a dial is helpful for mind-melting possibilities.
And then there's Zeb. He mostly just sits there and makes the Ghost good. If things get dicey he might bail to finish off an ace I couldn't hit with the TLT.
So what would to put in with this Crazy Sabine? Do you think you have something crazier?!