Lone Wolf Sabine (TIE) and....?

By Sekac, in X-Wing Squad Lists

If you're into some rebel jank, this TIE is for you:

27: Sabine (TIE) w/ Lone Wolf, Sabine's TIE, Finn, Cloaking Device, Stygium Particle Accelerator

It's a baby whisper for rebels! Finn+Lone Wolf makes Sabine a weirdly good jouster. The idea is at range 3 you're cloaked and SPA'd. You've got essentially 7 green dice, 8 if you've got an intervening obstacle (which you should) and an evade. And yes, I took 1 damage off of 2 hits the first time I tried this out, but she lived and gave the Countess a what for! Then you've got a de-cloak, an evade, a boost or barrel roll, and then one more action--possibly a barrel roll if you didn't do that already, but hopefully a focus. If so, she's a 3 attack TIE with 4 agility against any attacks in arc. She can move 11 base lengths forward in a single turn, or 5 base lengths sideways followed by a 1 turn back in!

I've been itching to get this build on the tabletop but couldn't find a list I liked it in. To get Lone Wolf to trigger consistently, you can't have too many ships, but 73 points is a lot to work with. Perhaps that's a sign that this is a terrible start to a list, but I chose to continue.

I considered Miranda and a stress Braylen. That seems pretty good. Miranda obviously isn't toting bombs because the points don't allow it and Sabine, frankly, has better **** to do.

...then I considered a morbidly obese Han resplendent with even a homing missile and a 3 point initiative bid. Ugh, boring, I've never liked the falcon.

...but then it occurred to me I should go all Russian nesting doll with a hefty ghost/phantom! So here's what I came up with:

53: Hera w/ TLT, FCS, Navigator, Cassian And/or, Ghost

30: Zeb w/ Autoblaster turret, Chopper, Phantom

You guys and gals know the deal with Hera and Navigator, right? Since you can resolve them in either order, dial assignment is very easy. You choose either a 1 straight or 1 turn. 1 straight is green, so you can rotate to any other green, then any speed. This means a 1 straight can turn into any straight or bank. A 1 turn can rotate to any red maneuver and then any speed. So a red turn (either direction) covers all of your turns (either direction) or a 5K. So never choose anything but a green or red maneuver basically, unless BoShek is afoot!

Cassian has the potential to make either ship extra silly. Can't decide if you want to dial in the banks and straights maneuver with Hera, or the turns and K-turns maneuver? Assign the safest one, and guess the counter move. Guess right and rotate from green to red, or red to green. Sabine has potentially 3 reposition moves in a turn, so peeking at a dial is helpful for mind-melting possibilities.

And then there's Zeb. He mostly just sits there and makes the Ghost good. If things get dicey he might bail to finish off an ace I couldn't hit with the TLT.

So what would to put in with this Crazy Sabine? Do you think you have something crazier?!

Thats a lot of points wrapped up with only 3 hull. If you lose cloak on the first use she will be pretty easy to flank, don't you think??

Ok, I'll bite. I love TIEs and jenk so I thought I'd throw my hat in. I love the TIE. Wouldn't change a thing. Though I'd probably lose the cloaking device first turn, I'm ok with that. For teammates I went ghost but of a different sort:

Sabine Jenk (100)

Sabine Wren (27) - TIE Fighter
Lone Wolf (2), Sabine's Masterpiece (1), Stygium Particle Accelerator (2), Finn (5), Cloaking Device (2)

Kanan Jarrus (52) - VCX-100
Fire Control System (2), Twin Laser Turret (6), Recon Specialist (3), Rey (2), Ghost (0), Tactical Jammer (1)

Ezra Bridger (21) - Attack Shuttle
Rage (1), "Chopper" (0), Phantom (0)

I know she's squirrelly but Kanaan may be able to help her stay alive with his ability and modification. I know his ability and her EPT are counter-productive, it's a back-up plan. Plus, it can help him as well. If it all goes pear-shaped, pissed-off Ezra comes out guns blazing. Let's hope that doesn't happen.

Thoughts?

Edited by Rolotamasi
44 minutes ago, JSwindy said:

Thats a lot of points wrapped up with only 3 hull. If you lose cloak on the first use she will be pretty easy to flank, don't you think??

Absolutely. Losing the cloak early is a problem, but a TIE dial and pre-maneuver actions still makes her pretty squirrelly. Hopefully enough so that my opponent just gives up on her and tries to take out the ghost first.

29 minutes ago, Rolotamasi said:

Kanan Jarrus (52) - VCX-100

Fire Control System (2), Twin Laser Turret (6), Recon Specialist (3), Rey (2), Ghost (0), Tactical Jammer (1)

Ezra Bridger (21) - Attack Shuttle
Rage (1), "Chopper" (0), Phantom (0)

I know she's squirrelly but Kanaan may be able to help her stay alive with his ability and modification. I know his ability and her EPT are counter-productive, it's a back-up plan. Plus, it can help him as well. If it all goes pear-shaped, pissed-off Ezra comes out guns blazing. Let's hope that doesn't happen.

Thoughts?

I like it. Kanan's ability is only somewhat counter productive to Lone Wolf, mastering the spacing would be key. He only needs to be in range 1-2 of the attacker, not the defender, so he could be on one side subtracting while she's defending far enough away to Wolf it.

The really counter productive thing is the tactical jammer. If you ever do use it, you're cancelling Lone Wolf and, thus, Finn. So you're trading a green die for a green die, and losing a red die. Instead I'd spend the point on an inspiring recruit for Ezra. If you're gonna have Ezra throwing temper tantrums, make it an everlasting tantrum!

wow, recon spec and rey?!?!?!?! can you deposit more than one focus per turn???

this maybe fun....

Sabine Wren (TIE Fighter) (15)
Lone Wolf (2)
Finn (5)
Cloaking Device (2)
Stygium Particle Accelerator (2)
Sabine's Masterpiece (1)

Ezra Bridger (20)
Trick Shot (0)
Dorsal Turret (3)
Chewbacca (4)

Corran Horn (35)
Veteran Instincts (1)
Fire-Control System (2)
R2-D2 (4)
Engine Upgrade (4)

Total: 100

View in Yet Another Squad Builder

1 hour ago, JSwindy said:

wow, recon spec and rey?!?!?!?! can you deposit more than one focus per turn???

No but you can use one and deposit one per turn. Then on a big turn have 3, to use on Kanaan's ability and one of the 4 TLT shots.

1 hour ago, Sekac said:

Absolutely. Losing the cloak early is a problem, but a TIE dial and pre-maneuver actions still makes her pretty squirrelly. Hopefully enough so that my opponent just gives up on her and tries to take out the ghost first.

I like it. Kanan's ability is only somewhat counter productive to Lone Wolf, mastering the spacing would be key. He only needs to be in range 1-2 of the attacker, not the defender, so he could be on one side subtracting while she's defending far enough away to Wolf it.

The really counter productive thing is the tactical jammer. If you ever do use it, you're cancelling Lone Wolf and, thus, Finn. So you're trading a green die for a green die, and losing a red die. Instead I'd spend the point on an inspiring recruit for Ezra. If you're gonna have Ezra throwing temper tantrums, make it an everlasting tantrum!

Agree to all. Though with Chopper and his pilot ability Ezra doesn't *HAVE* to shed both stress. He'll still get some use out of the stress token. But let's be honest, if you are down to Ezra things are not in your favor. I almost hate putting the 2 points on Ezra as they prob won't do well. But at that point you could drop to naked Zeb and spend 4 points on a surprise butt torp.

Edited by Rolotamasi
11 minutes ago, Wiredin said:

this maybe fun....

Ezra Bridger (20)
Trick Shot (0)
Dorsal Turret (3)
Chewbacca (4)

Corran Horn (35)
Veteran Instincts (1)
Fire-Control System (2)
R2-D2 (4)
Engine Upgrade (4)

Ooh, purdy. Though I'm not a fan of dorsal turrets, so I'd feel compelled to lose Chewie for a TLT. That only leaves room for a 1 point crew, though. Maybe Adaptability on Corran would be enough? Because then you could do rage, inspiring recruit, and TLT on Ezra. Hanging out in the asteroid field popping shots while Corran and Sabine joust the flanks? I like it.

Keep the nonsense coming!

I like chewie because it makes Ezra ultra tanky. But that could work as well. :)

52 minutes ago, Wiredin said:

I like chewie because it makes Ezra ultra tanky. But that could work as well. :)

Hell yeah he does! But for me it's guns before pets. Chewie, Elusiveness, and a hull upgrade is a delightful and appropriately silly tank though

I think I may have come up with something really fun based on your Tie concept:

Keyan Farlander (29)
Rage (1)
Collision Detector (0)
Inspiring Recruit (1)
B-Wing/E2 (1)

Sabine Wren (TIE Fighter) (15)
Expertise (4)
Finn (5)
Cloaking Device (2)
Stygium Particle Accelerator (2)
Sabine's Masterpiece (1)

"Dutch" Vander (23)
Twin Laser Turret (6)
Plasma Torpedoes (3)
Extra Munitions (2)
R2-D6 (1)
Expertise (4)

Total: 100

View in Yet Another Squad Builder

Dutch will make sure Sabine has a TL to reroll Finn and other blanks. Dutch will also have some fun with ordnance, but I'm sure there are better ways to spend 5 points. Farlander should hit pretty hard as well.... I thought of PTL on Sabine, but I feel PTL is dead with all the stress control and the need to keep the dial open.

1 hour ago, Wiredin said:

I thought of PTL on Sabine, but I feel PTL is dead with all the stress control and the need to keep the dial open.

True, but expertise is also susceptible to stress. The best way to really get around it is predator or lone wolf.

I do love the list though. I have been trying to find a way for ragin' Keyan to work. Never flown Dutch, but I will never scoff at TLT. Not in this meta at least.

Edit: Also, guidance chips on Dutch. Probably a good thing.

Edited by Rolotamasi
2 hours ago, Wiredin said:

I think I may have come up with something really fun based on your Tie concept:

Keyan Farlander (29)
Rage (1)
Collision Detector (0)
Inspiring Recruit (1)
B-Wing/E2 (1)

Sabine Wren (TIE Fighter) (15)
Expertise (4)
Finn (5)
Cloaking Device (2)
Stygium Particle Accelerator (2)
Sabine's Masterpiece (1)

"Dutch" Vander (23)
Twin Laser Turret (6)
Plasma Torpedoes (3)
Extra Munitions (2)
R2-D6 (1)
Expertise (4)

Total: 100

View in Yet Another Squad Builder

Dutch will make sure Sabine has a TL to reroll Finn and other blanks.

I'd have to double check and can't since I'm on break at work, but I don't think Dutch gives ships without the TL action the opportunity to lock. The wording is the same as thread tracers, and I'm pretty certain you can't have a TIE bomber set target locks for a TIE swarm.

However, I have been brainstorming lists that include M9-G8 as Finnsurance in case Lone Wolf isn't active.

Any takers?!

13 minutes ago, Sekac said:

I'd have to double check and can't since I'm on break at work, but I don't think Dutch gives ships without the TL action the opportunity to lock. The wording is the same as thread tracers, and I'm pretty certain you can't have a TIE bomber set target locks for a TIE swarm.

However, I have been brainstorming lists that include M9-G8 as Finnsurance in case Lone Wolf isn't active.

Any takers?!

i never thought of that....

but yes, M9G8 would work well too!

I love this Finn/Sabines Tie thought process....

Keyan Farlander (29)
Rage (1)
Collision Detector (0)
Inspiring Recruit (1)
B-Wing/E2 (1)

Sabine Wren (TIE Fighter) (15)
Veteran Instincts (1)
Finn (5)
Cloaking Device (2)
Stygium Particle Accelerator (2)
Sabine's Masterpiece (1)

"Dutch" Vander (23)
Twin Laser Turret (6)
Plasma Torpedoes (3)
Extra Munitions (2)
M9-G8 (3)
Vectored Thrusters (2)

Total: 97

View in Yet Another Squad Builder

for a healthy initiative bid?

If you're not giving Dutch guidance chips, I'd probably spend the point on protons over plasma. Protons have a little bit of built in dice fixing whereas plasmas are just naked dice.

You'd also have points to give Farley a fire control system instead of a collision detector. But then again the idea of a collision detector entertains me endlessly.

BAM!

"You have suffered a collision, remain calm."

"I know dammit! No wonder this piece of **** is free..."

I decided to go all in on M9-G8 shenanigans in this incarnation:

Sabine Wren (TIE Fighter) (15)
Lone Wolf (2)
Finn (5)
Cloaking Device (2)
Stygium Particle Accelerator (2)
Sabine's Masterpiece (1)

Shara Bey (28)
Weapons Engineer (3)
M9-G8 (3)
Alliance Overhaul (0)

Miranda Doni (29)
Twin Laser Turret (6)
C-3PO (3)

Total: 99

View in Yet Another Squad Builder

Shara is over costed, yes. But she gives Sabine and Miranda re-rolls, and Sabine can use her TLs on an enemy if need be.

Miranda drives in circles and hopes nobody notices her annoyingly accurate TLT shots.

I got in two games with the above list (added crack shot to Shara) yesterday. The first went well. Sabine spent a lot of time too close to the other ships, but M9-G8 still made her a 3 attack TIE.

The game was against Whisper, Ryad, and Dark Curse. Whisper didn't have VI though, so Miranda made short work of her and it was pretty much over after that.

The second game was against Whisper (this one with VI) and a pretty cool Kath with Kylo build. This game was kind of a disaster. On the first exchange I forgot to use M9-G8 to make Kath re-roll then forgot to use Crack Shot on her too.

Kath then went on to blind Miranda with a natural crit, then reduce her to PS 0 with another natural crit. She never rolled a blank on any of her attack dice, and finished the game with 1 HP (and that's why you don't forget crack shot).

Icing on the cake was I forgot Kath had thermal detonators and I flew Sabine into range of it and died. Dumb.

Miranda got whisper to 1 HP before I called it. There was a chance I could've still pulled it out, but there was just enough time for my opponent to get one more game in before the shop closed and I had learned all I was going to from the battle.

I can't give up on this Sabine though, she's just so fun to fly!