Points evaluation and scoring thoughts

By Klaxas, in Runewars Miniatures Game

I played an interesting game. I was undead and had some archers in a central wooded area who were mostly ignored for a time. As my army started talking to pieces I had to make some interesting choices in target selection as I was fighting to keep my opponents score down.

Because trays cost less the bigger the unit you also are loosing fewer points at first. Let's take an example of the reanimates. At 12 trays they are maxed. If you lose 1 tray then you only score the points for a 9 tray unit. After that you can lose 2 more trays with score loss on the 3rd. Followed by 2 more safe casualties with a bigger score loss on the 3rd. Followed by one safe then a point loss etc.

So the smaller the units get the more points casualties cost you and the faster you lose those points. Once you are down to a 2 tray unit any tray loss negates your points unless it is a siege piece. Could be a balance to msu armies. It's late so I hope I am explaining my thoughts correctly.

This drawback is made up for in flexibility and activation advantage. Your deathstar may require more trays to lose points but if I can pin then flank it and throw out 3 or 4 attacks to your one then ,even with the threat and reroll disadvantage, I will be doing more damage and importantly less overkill than you.

2 hours ago, Orcdruid said:

This drawback is made up for in flexibility and activation advantage. Your deathstar may require more trays to lose points but if I can pin then flank it and throw out 3 or 4 attacks to your one then ,even with the threat and reroll disadvantage, I will be doing more damage and importantly less overkill than you.

I was looking at I think more from a target selection standpoint. If you are at a point with 2 equally viable targets go for the one near a threshold.

36 minutes ago, Klaxas said:

I was looking at I think more from a target selection standpoint. If you are at a point with 2 equally viable targets go for the one near a threshold.

Oh, I was responding more to the last paragraph then I guess.

As for target priority, if its not detrimental to the objective definitely go for the units that will drop points faster, not only in terms of trays but also health.

For example, you can go after a 3x3 of spearmen(59) or a 3x2 of rune golems(74). It might seem better to go after the spearmen, but lets look at damage-tier.

Rune golems

1tier 8dmg 24pts

2 tiers 24dmg 46pts

3tiers 40dmg 57pts

All tiers 48dmg 74pts

Now lets look at tue spearmen for the same damage outputs

8dmg 1tier 19pts

24dmg 2tiers 29pts

40dmg all tiers 59pts.

As you can see, as far as point per damage is concerned the rune golem is going to be worth more in most tiers. The only drawback is the wasted damage from the underpenetration.