Need More Books!

By arthurfallz, in Anima: Beyond Fantasy RPG

Anima really, really, really needs a creature and a setting book.

They both exist, and have not been translated. I've run a several month campaign and found the lack of those two books crippling to say the least.

Any word on when and if they'll come out? Please?

I agree. A monster manual would be wonderful, since creating X number of monsters for your own campaign would take forever.

Yes, though i hate to complain when FF does such a nice job with Anima. The Gaia Vol.1 book as well as Those who walked among us and Dominus Exxet (ki book) ( i think that should be the name) have been translated from spanish to french for almost a year now and we have only the core book and the GM screen. In addition there was also a Web addendum that included many helpful things that the original book was missing (a new psy power, helmet costs, artifact examples, more ki trees, more monsters). While many people have done much hard work as fans and translated parts from the web addendum and some books from spanish/french to english (and i happily have those catalogued away) i would much appreciate and happily purchase any of these materials from Fantasy Flight the minute they were shown to me.

In the hopes that this will not fall on deaf ears, please continue to translate this grand system and make your customers happy.

ilovecheese1 said:

Yes, though i hate to complain when FF does such a nice job with Anima. The Gaia Vol.1 book as well as Those who walked among us and Dominus Exxet (ki book) ( i think that should be the name) have been translated from spanish to french for almost a year now and we have only the core book and the GM screen. In addition there was also a Web addendum that included many helpful things that the original book was missing (a new psy power, helmet costs, artifact examples, more ki trees, more monsters). While many people have done much hard work as fans and translated parts from the web addendum and some books from spanish/french to english (and i happily have those catalogued away) i would much appreciate and happily purchase any of these materials from Fantasy Flight the minute they were shown to me.

In the hopes that this will not fall on deaf ears, please continue to translate this grand system and make your customers happy.

Do you have a link for this addendum?

Seriously, how many creatures do you honestly need? I mean at most iv used mabye 10 creatures in a campgin. Campains have themes and the party runs into the same types of creatures over and over.

Also I found it annoying with games like DND that had a bazzillion creatures books, id spend more time looking though the books than i would actually planning the adventure. Id end up not using any of them and creating my own stats for the encounter any way. Anima gives you the tools to create w/e you need for your session rather than trying to find a 'best' fit.

Also the little appendix for basic creatures and npcs iv used ALOT. The wolfs stats are handy for wild life enounters, and the bandits / solders stats also come in very handy for pesky thugs or town guards that the adventures happen across.

If you have time to spend hours looking though an MM, then youv got time to create some creatures with that section of the book. It takes me like 15 mintues at most per creature.

In all honesty I just am to lazy to create X number of summonable critters for the campaign I'll be running. But more so, I just love reading the fluff.

lol. I like reading though the MMs to, however I still end up creating my own custom creature more than half the time any way.

Also a really quick way to come up with stats for a creature w/o going though the rules. if its supposed to be a basic encounter, give the creature attack equal to the average attack of the group + or - 5. and defense a little lower than the average. Give it hp of about 200-300 if its solo, or 100-200 if its a pack creatures. Damage should be about 50 or 60.

If its a boss creature, make sure its attack is at least +15 higher than the average, and make sure its damage is in the 70-100 range, and possibly make it an AOE attack so it hits more than one party member. Hp should be in the 400-600 range with damage resistance. (nothing worse for your boss monster than lossing iniutive and getting stacking defense penelties when facing 5 party members, lol). So yeah. Its not perfect, but it gets the job done pretty easily. Also charecters wont really know weather you created it in the book or not, unless they are anima guros and start mentally adding up withat abilies your creature has.

I would also love it if they would release those books, the setting for Anima is astonishing, I enjoy it a lot, and I would love to learn more about it.

And you can never have enough creatures I always say, always fun to throw the players a curve ball once in a while!

the setting book would be wonderful. more background info would help alot

the creature book is not that good, too few low level creatures, not even some templates for lvl 1 elementals or common creatures a summoner could control ... but some interesting Black Sun golems, many nature creatures

commanderq said:

Seriously, how many creatures do you honestly need? I mean at most iv used mabye 10 creatures in a campgin. Campains have themes and the party runs into the same types of creatures over and over.

Also I found it annoying with games like DND that had a bazzillion creatures books, id spend more time looking though the books than i would actually planning the adventure. Id end up not using any of them and creating my own stats for the encounter any way. Anima gives you the tools to create w/e you need for your session rather than trying to find a 'best' fit.

Also the little appendix for basic creatures and npcs iv used ALOT. The wolfs stats are handy for wild life enounters, and the bandits / solders stats also come in very handy for pesky thugs or town guards that the adventures happen across.

If you have time to spend hours looking though an MM, then youv got time to create some creatures with that section of the book. It takes me like 15 mintues at most per creature.

The Summoner classes really need a good selection of creatures to choose from, and it helps as a GM to have creatures detailed. Not only does it save time (and a fair amount), it also gives you excellent ideas on how to model more intricate creatures up. I certainly use what is there and then improvise a lot, but I still feel a monster and antagonist sourcebook would not be a waste.

As someone who's played a lot of RPGs and run most of those games (well over 100 different RPGs), having pregenerated material is rarely a waste. I've always plumbed through monster manuals and NPC guides to find material to in, especially when I want to make a random encounter to pad a short adventure, or to throw a well thought creature at the group.

Your own playstyle aside, a desire for a large variety of creature stats is the industry standard, and not unreasonable to ask for.

I dont know about you, but if I played a summoner, id never use a creature book. Always conjure something from scratch. Thats what makes the game fun, is the customizbility of it. If you want pre-defined junk go play dnd 4.0.


commanderq said:

I dont know about you, but if I played a summoner, id never use a creature book. Always conjure something from scratch. Thats what makes the game fun, is the customizbility of it. If you want pre-defined junk go play dnd 4.0.

>4.0

lol...

Are you new...Ive been waiting since they started. Someday if they decide to translate they may get in our hands till then learn spanish,or french. look at it this way FF games sucks they do nothing for Anima all they are is a logo that carriers a very very promising game I hate H A T E FF games they are all the same. As of developing monsters and so such its not to hard.

LOLOLOL DnD is suuuuch crap you have no room to make and customize, its very very Hack and slash or a boring as all hell monsters in a pitt rpg.

I love Anima it has alot of possibility you can do cyber punk, or a DnD, or cuthlu , anything, hell watch a anime and you can do that game. EX Ninja scroll or Mononoki DnD ya cant really. SUmmoners are kinda cool I like running games playing is to hard lololol honest.

I absolutely love the fact that you can customize anima to no end but i rrrrreeeeeeaaaaaalllllllyyyyyyyy need more source material for this game! My game group is addicted to DnD 4.0 but im sick of it cuz its just to mmo-y for me. It feels like a table top video game. Anima offers much more depth but i just plain don't have the ability to write a whole campaign of monsters and npcs and all that fun stuff. More pre-made adventures or setting material and a monster compendium would make it so much easier to get my game group to switch to this game

were are you from?

I live in western new york

If the only book to come out is the Anima book then I don't see how folks can complain. There is A LOT of info stacked inside this gorgeous tome AND the critter creation rules are all you need. Grab your favourite anime series or Video game series and the strategy guides and start creating. I would love to see more books but with what is here I am more than happy.

So what’s the deal here? Have FFG decided to translate any more books or are they dropping the game? I would be interested in just getting some news and some long overdue reassurance that they will (eventually) translate all the books to English.

FFG is currently understaffed for all their departments, i learned this from another thread. I'd love to have english books, but im a frenchy so i can actually use the french books (although at a price)

I think I remember seeing new product in my local FLGS. Didn't really take time to look it over as I have a ton of other books I still need to buy.

/pray {DARK LORD, summon a new translation of Anima RPG}

Really though can we get some official news if there are any products coming in the neat future?

Lennon said:

/pray {DARK LORD, summon a new translation of Anima RPG}

Really though can we get some official news if there are any products coming in the neat future?

They just announced gaia. I am a happy person.

ilovecheese1 said:

Lennon said:

/pray {DARK LORD, summon a new translation of Anima RPG}

Really though can we get some official news if there are any products coming in the neat future?

They just announced gaia. I am a happy person.

darn you beat me to it