How do YOU build X's and Arc?

By JLank, in X-Wing Squad Lists

I can think of a lot of different ways to build an ARC and 2x T-70 list, and would like to hear your ideas. Just spit balled this durable jousting list meant to maximize survivability while creating some target choice tension. Feedback/criticism welcome:

Thane

r5-p9

c-3po

Title

seismic torpedo

(34 total)

Jess Pava

M9-g8

pattern analyzer

integrated astromech

(30 total)

Red Ace

r2-d2

Comm relay

integrated astromech

(36 total)

100 points

Weaknesses? Low PS for one. Arc dodger vulnerability. What else?

My hope would be to make Jess the first target via positioning while she has two re-rolls, giving Thane the option to target lock in addition to his focus. Seismic Torpedo could go to any of them but I thought made the most sense on Thane since he could fire it mid-combat with his ability. This could be swapped out for autothruster on Red Ave or Jess.

Other thoughts?

Edited by JLank

Long story short for Xwing use R2D2 or another form of regent with integrated astromec (namely Biggs) however if you have your heart set on jess meaning you most likely want to fly a jousting swarm type list what you've got is pretty decent. If you want a more arc Dodging based list, up your average PS and use PTL or Biggs. If you want to support jess and want to counter aces swap Red ace for Ashoka with Sabines Masterpiece, (insert bomb here), cave her crane and stolen tie. This gives a free PTL with no stress as her pilot ability and allows you to fly around as an invulnerable bomber that recovers her explosives. She is an excellent support craft but weakens standard jousting damage so she works better sticking with a single ship or working with arc dodgers or as a sneaky bomber. Her ability also allows Thane some crazy action economy. And I'd swap r2 onto jess over m9. R5 is a good choice on thane (but betteon biggs if u want) and with Ashoka and regent he's almost impossible to take down. As for wanting Thane to be the target Ashoka helps with that as she's untargetable until she attacks.

hope this helps, looks like a cool list so far ^^ best of luck in your games ;)

On 4/12/2017 at 2:39 AM, Quadjumper King said:

Long story short for Xwing use R2D2 or another form of regent with integrated astromec (namely Biggs) however if you have your heart set on jess meaning you most likely want to fly a jousting swarm type list what you've got is pretty decent. If you want a more arc Dodging based list, up your average PS and use PTL or Biggs. If you want to support jess and want to counter aces swap Red ace for Ashoka with Sabines Masterpiece, (insert bomb here), cave her crane and stolen tie. This gives a free PTL with no stress as her pilot ability and allows you to fly around as an invulnerable bomber that recovers her explosives. She is an excellent support craft but weakens standard jousting damage so she works better sticking with a single ship or working with arc dodgers or as a sneaky bomber. Her ability also allows Thane some crazy action economy. And I'd swap r2 onto jess over m9. R5 is a good choice on thane (but betteon biggs if u want) and with Ashoka and regent he's almost impossible to take down. As for wanting Thane to be the target Ashoka helps with that as she's untargetable until she attacks.

hope this helps, looks like a cool list so far ^^ best of luck in your games ;)

Thanks for the reply and the suggestions. I played around some with a Biggs/Ahsoka/Thane build which I think could have a lot of synergy as you describe, but ultimately at the end of the day it's a very different list than what I'm building.

I'm hoping to bring three decent jousters that can mitigate enough damage to regen and do it again. The trick is making target priority tricky enough so someone doesn't get focused down too quick. Ideally it would be great to have them shooting at Jess first as her re-rolls become useless if she is last. I would fly Thane in back since he seems the attractive first target. Thinking I would actually swap out the torpedoes in favor of AT on Red Ace to make him an annoying durable closer. I guess my question is how do you see this going against other lists? Could it go toe to toe with defenders and trade damage efficiently to be viable?

There is also the option of going full offense instead of defense, to theory borrow from the 'Spear' thread:

Red Squad Veteran x2

Predator

Weapons Gudance

R2 Astromech

IA

Norra Wexley

Expertise

Weapons Engineer

Alliance Overhaul

Total: 100

Should reliably generate 9 damage on most passes to knock things out quick.

Edited by JLank

No T-70s here, but this is what I came up with when thinking about where Luke could be usable:

Biggs Darklighter (25)
R4-D6 (1)
Integrated Astromech (0)

Luke Skywalker (28)
Expertise (4)
R5-P9 (3)
Integrated Astromech (0)

Norra Wexley (29)
Push the Limit (3)
Tail Gunner (2)
R2-D2 (4)
Alliance Overhaul (0)

Total: 99

View in Yet Another Squad Builder

It is a double regen list that hits hard while Biggs is up (Norras 3 + 1 hit dice attack, Lukes double mod 3 dice) and then can have both ships transition into tank mode, where Luke uses his action to regen, maintaining focus mods, and Norra relies on the defensive part of her ability. Notable problems are not having Vectored Thrusters on Norra and the lingering question of wether Luke can be better than Thane or Braylen.

Still, it looks solid enough, as solid as it gets with Luke, I suppose. Interestingly enough this is a spot only he can fill well, being the second regen ship in a list with Norra and Biggs. Something to look out for in case of a T-65 buff at some point.

Double X + ARC (100)

Poe Dameron (36) - T-70 X-Wing
Adaptability (0), R5-P9 (3), Autothrusters (2)

Wedge Antilles (33) - X-Wing
Predator (3), R2 Astromech (1), Integrated Astromech (0)

Braylen Stramm (31) - ARC-170
Weapons Engineer (3), M9-G8 (3), Alliance Overhaul (0)

Keep Brayden in the back and target lock on Poe and Wedge. Then rush Brayden forward to block. After the first pass be prepared to separate Poe & Wedge. However is being chased(Poe or Wedge), counter with the other ace. Once Wedge or Poe is removed have Brayden target lock on bad guys.

On 4/13/2017 at 0:51 PM, JLank said:

Thanks for the reply and the suggestions. I played around some with a Biggs/Ahsoka/Thane build which I think could have a lot of synergy as you describe, but ultimately at the end of the day it's a very different list than what I'm building.

I'm hoping to bring three decent jousters that can mitigate enough damage to regen and do it again. The trick is making target priority tricky enough so someone doesn't get focused down too quick. Ideally it would be great to have them shooting at Jess first as her re-rolls become useless if she is last. I would fly Thane in back since he seems the attractive first target. Thinking I would actually swap out the torpedoes in favor of AT on Red Ace to make him an annoying durable closer. I guess my question is how do you see this going against other lists? Could it go toe to toe with defenders and trade damage efficiently to be viable?

There is also the option of going full offense instead of defense, to theory borrow from the 'Spear' thread:

Red Squad Veteran x2

Predator

Weapons Gudance

R2 Astromech

IA

Norra Wexley

Expertise

Weapons Engineer

Alliance Overhaul

Total: 100

Should reliably generate 9 damage on most passes to knock things out quick.

Im not sure this list is really that good...

First Norra...for 7 points of upgrades on her youre not gaining much efficiency, Expertise works on the attack dice, but not for defense, so she is going to be the focus of the entire opposing team and go down in probably 2 rounds, because she can TL for her action, but has no way to use her 2nd TL to boost her defense, so in that regard Weps Eng isnt doing anything for her. For a 36 point version i recommend: Push the Limit, R2 astro, and Kyle Katarn. You can end up with a TL and 2 Focus tokens every combat round....

For the T70s, unless you like to T-roll or K-turn very frequentlythe R2 unit doesnt provide much help, I suggest either swapping the R2 units for R5 units or changing Pred for PTL, so you can focus and TL (rerolling all necessary is better than just 1) every round again... and with the frequent TLs the Weps Guidance tech isnt needed and instead could be swapped for pattern analyzer to prhibit stress from stopping an action on a red maneuver.

Those are just some alternatives to think about for the list.

1 hour ago, Cap116 said:

Im not sure this list is really that good...

First Norra...for 7 points of upgrades on her youre not gaining much efficiency, Expertise works on the attack dice, but not for defense, so she is going to be the focus of the entire opposing team and go down in probably 2 rounds, because she can TL for her action, but has no way to use her 2nd TL to boost her defense, so in that regard Weps Eng isnt doing anything for her. For a 36 point version i recommend: Push the Limit, R2 astro, and Kyle Katarn. You can end up with a TL and 2 Focus tokens every combat round....

For the T70s, unless you like to T-roll or K-turn very frequentlythe R2 unit doesnt provide much help, I suggest either swapping the R2 units for R5 units or changing Pred for PTL, so you can focus and TL (rerolling all necessary is better than just 1) every round again... and with the frequent TLs the Weps Guidance tech isnt needed and instead could be swapped for pattern analyzer to prhibit stress from stopping an action on a red maneuver.

Those are just some alternatives to think about for the list.

Yeaaah I have to agree with you and regret throwing half baked mediocrity into the mix. Thank you for the good suggestions. I had a chance to run this list last night and found myself opting for something different:

Norra Wexley (29)

Expertise (4)

C-3PO (3)

Alliance Overhaul (0)

Jess Pava (26)

M9-G8 (3)

Integrated Astromech (0)

Nien Nunb (29)

Stay on Target (2)

R3-A2 (2)

Autohrusters (2)

Total: 100 points

Jess and Norra stay pretty close, Jess locks Norra at the start. Norra is free to TL for her action to get her extra attack die, turns all focus results to hits, and gets a re-roll. With this set-up she went 4/4 on attack two rounds in a row, then 3/3 from the tail.

Jess also focuses with one re-roll on attack or defense, two if Nien is close enough. Nien is there to flank and dish stress. He can STO to land within range 1 and discard the stress. If you picked a 3 speed maneuver you can change it to a TR which is pretty sweet. Autothrusters mean the enemy only ever wants to be at range 2 of Nien. These could be swapped for IA and pattern analyzer on him or Jess.

C-3PO mitigated damage pretty well in this particular game but my opponent played poorly. My question to you Cap or other mathwingers out there is- does Nora statistically gain more of a defensive advantage from a PTL/Kyle combo, or from C-3PO?

7 hours ago, Admiral Deathrain said:

No T-70s here, but this is what I came up with when thinking about where Luke could be usable:

Biggs Darklighter (25)
R4-D6 (1)
Integrated Astromech (0)

Luke Skywalker (28)
Expertise (4)
R5-P9 (3)
Integrated Astromech (0)

Norra Wexley (29)
Push the Limit (3)
Tail Gunner (2)
R2-D2 (4)
Alliance Overhaul (0)

Total: 99

View in Yet Another Squad Builder

It is a double regen list that hits hard while Biggs is up (Norras 3 + 1 hit dice attack, Lukes double mod 3 dice) and then can have both ships transition into tank mode, where Luke uses his action to regen, maintaining focus mods, and Norra relies on the defensive part of her ability. Notable problems are not having Vectored Thrusters on Norra and the lingering question of wether Luke can be better than Thane or Braylen.

Still, it looks solid enough, as solid as it gets with Luke, I suppose. Interestingly enough this is a spot only he can fill well, being the second regen ship in a list with Norra and Biggs. Something to look out for in case of a T-65 buff at some point.

Bonus points for working Luke into a viable list! Sucks that stress shuts down expertise given that T-65s want to K-turn. I see the details are already getting hashed out in your own thread. Thanks for the submission though- one I would not have thought of but would be happy to try sometime as it seems really annoying to kill and it would be nice to dust off the Luke card!

Another Arc 2X build I would like to play for fun sometime- an obnoxious triple regen variant:

Red Ace (29)

R2-D2 (4)

IA (0)

Poe Dameron (31)

r5-p9 (3)

IA

Thane Kyrell (26)

R5-d8 (3)

Chewbacca (4)

Total: 100

The hope is that Thane gets to use his ability to trigger the droid rolls to throw away damage cards. Save Chewbacca until you take a crit or until you have a couple damage cards to use the droid on. Tournament ready? Well no. But a fun gimmick I would like to try sometime.

Edited by JLank