My army of 16 Rune Golems

By Hepitude, in Runewars Miniatures Game

Two configurations of 6 and one configuration of 4 equals 198 points I believe. That's my plan. Any downsides?

Needs upgrades. The other problem is how slow the buggers are. Not counting the $$$ needed to field 16 of them.

You have only three units and they are very unforgiving when it comes to movement. If they hit something, that thing will be hurting, but you're not going to have an easy time getting them all lined up on the same enemy, and you might find yourself getting outmaneuvered by more mobile foes.

You'll also want to consider how likely you are to complete objectives when you only have these 3 lumbering units.

Downside is that the rune golems expansion isn't out yet, so you'll have to shell out for 16 core sets so about $1600. I'd call it a downside ;)

Initially I would think "what the f......"

But im guessing a monotome list like this will get picked apart as ppl get comfortable with the game.

So how would you call this?

Rock'n'Roll? ;)

Really want to see this.

14 minutes ago, Iceeagle85 said:

So how would you call this?

Rock'n'Roll? ;)

Really want to see this.

You're done. Get out :P

This is a fun idea once the Golems are released but Yeesh... Take more smaller sized units? Plan for multi charging?

18 minutes ago, Iceeagle85 said:

So how would you call this?

Rock'n'Roll? ;)

Really want to see this.

Landslide? Plate tectonic pun? Probably thousands of potential names.

For a big of fun, here's a different take on tons of golems:

Spearmen (2x2) (30) with Greyhaven Channeler (6) - 36

Rune Golems (2x1) (28) with Wind Rune (6) - 34

Rune Golems (2x1) (28) with Wind Rune (6) - 34

Rune Golems (2x1) (28) with Wind Rune (6) - 34

Rune Golems (2x2) (50) with Wind Rune (6) - 56

Total - 194 (or 199 if you want to put a shield wall on the 2x2 formation of Spearmen)

Only 10 Golems but with the Channeler and Wind Runes, you'll have more mobility and control over runes. Alternatively, two of the 2x1 units can be combined into a 2x2 unit. Some people might also like fire runes on the golems instead. I also didn't add any banners but the spearmen could use them and they are cheap.

Edited by Kubernes

I found out this weekend that there's nothing more annoying than an immobilized Rune Golem ?

I'm pretty sure a Waiqar army heavy on Blight (The only sort of Waiqar army there is at the moment) could take this list apart.

Multiple archers spitting out double blights each turn with Combat Ingenuity. Carrion Lancers belting out Blight on approach, then dealing mortal strikes against the blighted rune golems as the golems struggle to both engage the enemy *and* keep blight tokens from stacking up, reducing their attack to almost nothing.

With only three units, it would be pretty easy to double or triple stack blight on all three each turn until the lancers and Ardus could lay in enough Mortal Strikes to break their back.

Edited by Tvayumat

Rune golems have poor mobility and don't have a fast attack- i don't think it would be terribly difficult to outmaneuver them(this is as someone considering a MSU spearmen army)

I would loooove to face an all-golem force. I've found them to be glass cannons. They hit incredibly hard, but don't take much to go down. Reanimate archers are especially effective against them, given their slow speed.

Well they have an extremely high defense at times but at 2 HP each. Sounds very feeble to be honest

5 hours ago, Hepitude said:

Two configurations of 6 and one configuration of 4 equals 198 points I believe. That's my plan. Any downsides?

You are my new hero.

3 hours ago, Tvayumat said:

I'm pretty sure a Waiqar army heavy on Blight (The only sort of Waiqar army there is at the moment) could take this list apart.

Multiple archers spitting out double blights each turn with Combat Ingenuity. Carrion Lancers belting out Blight on approach, then dealing mortal strikes against the blighted rune golems as the golems struggle to both engage the enemy *and* keep blight tokens from stacking up, reducing their attack to almost nothing.

With only three units, it would be pretty easy to double or triple stack blight on all three each turn until the lancers and Ardus could lay in enough Mortal Strikes to break their back.

That sounds like my list.

Only 2 games with one Core Set under our belt so far, but I haven't been impressed by the Rune Golem. All we have access to are 2-threat units but even so it's not uncommon to roll 4 damage and your Rune Golem is now half dead. A Carrion Lancer with 1 less armor fares better in this environment as it is hard to roll 6 damage so they usually only take 1 wound and have 2 health remaining. Factor in Mortal hits too and a Rune Golem can go down surprisingly quick

The Rune Golem can carry out a fast, low initiative charge if his target is lined up and the runes tossed his way. He can get a strong defense boost but it's a red modifier... generally useless on the approach and again, only if the runes tossed his way. Stun is nice (again, runes) but you can either do that or attack. When I've gotten him into combat it's been a no brainer to attack.

Formations and/or multiple Rune Golems might play out better, will be curious to see.

9 hours ago, Hepitude said:

Two configurations of 6 and one configuration of 4 equals 198 points I believe. That's my plan. Any downsides?

6+4=10.

Whys everyone talking about 16?

Im confused...

2 minutes ago, jonboyjon1990 said:

6+4=10.

Whys everyone talking about 16?

Im confused...

He said 2 configurations of 6 so it's 6+6+4=16