PS9+ Imperial Aces list

By Goseki1, in X-Wing Squad Lists

Ho all. I'd really appreciate some feedback on the list below. I've owned an interceptor for a while but never flown one. I thought I'd try a list where everyone is PS9 or above and can generally hit quite hard and also have repositioning actions.

I imagine stealth device Soontir is probably better (even without Palp) but can't really fit the points. Cheers!

TIE Advanced: · Darth Vader (29)
Adaptability (Increase) (0)
Engine Upgrade (4)
TIE/x1 (0)
Advanced Targeting Computer (1)


TIE/sf Fighter: · "Backdraft" (27)
Veteran Instincts (1)
Fire Control System (2)
Lightweight Frame (2)
Special Ops Training (0)


TIE Interceptor: · Soontir Fel (27)
Push The Limit (3)
Targeting Computer (2)
Royal Guard TIE (0)
Autothrusters (2)
-- TOTAL ------- 100p. --

S

I've run lists like this quite a bunch.

I think one important part of this list is turn 0. You want an initiative bid, because this list thrives on favourable obstacle placement. Not to mention, with 2 PS 9 pilots, its nice when all of your ships are moving last against other PS 9 pilots (although they usually have a bid too).

Unfortunately, Soontir Fel is in a rough spot in the current meta. There is honestly no reason to run him competitively nowadays, when Inquisitor can do everything he does but better (except at actual range 1). Inquisitor is slightly better at avoiding action-drop bombs, totally counters enemy autothrusters and has slightly better damage output at range 2/3 (because Soontir cannot grab TLs as freely).

As to flying a list like this, I've flown it many different ways, and have found that '3 flankers' is almost always the best approach. Of course, if you play against the same opponents often, its a good idea to change up your deployment just so they are left with some uncertainty. In case you don't know what '3 flankers' means: this is a deployment where you place your ships spread out as far as possible. 1 in the middle of the table and the other two each in the extreme opposite corners. The key here is to use their flexible repositioning to control the engagement and make it a favourable dice trade for you.

For reference, here's the list I use (I took it to Naboo in March):

Vader w/ lone wolf, x-1, ATC & engine = 36

Quickdraw w/ crackshot, spec ops & FCS = 32

Inquisitor w/ PTL, v-1 & thrusters = 31

99

The list is very strong against other triple ship lists such as Mindlink lists and Imperial lists of lower pilot skill (like defenders----although you have to be smart on the approach; you will lose Quickdraw, so need to make sure you can kill a defender in exchange). It also walks all over Ghost lists (mainly due to Inquisitor, but again, you have to be super careful----always maintain range 3, even if it means disengaging to reset that optimal range!)

It does less well against triple k-wing bombers, but Inquisitor is your secret weapon here, if you can keep him alive. The key is never approach from the front (bait and switch is important). So, whatever ship the k-wings are moving towards, have that one turn around and flee. The other two ships approach from the flank/rear (where its surprisingly safer from bombs since they move first and drop, then you use careful move + repositioning to avoid).

The worst matchup I've had so far is Rey or other 'super gun' ships that you simply cannot avoid even with clever flying. The list is really dependent on clever use of your ample repositioning, and PS10 Rey just hard-counters all that, unfortunately.

Hey thanks for the long response man, I really appreciate it. I've been so used to flying low PS ships (like Ryad, Kenkirk) are PS10 (Hotshot RAC) that I'd completely ignored the need for an initiative bid.

I see what you're saying about Soontir, though in my local meta there really isn't much use of specific anti ace tech. No-one uses BSMT or Vader, but point taken on the efficiency and general better utility of the Inquisitor.

I'll maybe just try the same list with the Inquisitor :)

Vader w/ lone wolf, x-1, ATC & engine = 36

Quickdraw w/ crackshot, spec ops & FCS = 32

Inquisitor w/ PTL, v-1 & thrusters = 31

99

what do you think about dropping Inquisitor to Duchess? Even with LWF that could be a saving of 6 points. Is Inq too integral to the list? It could fit a tech and Mk II engines on QD. Possibly upgrade the EPT.

1 hour ago, Rolotamasi said:

Vader w/ lone wolf, x-1, ATC & engine = 36

Quickdraw w/ crackshot, spec ops & FCS = 32

Inquisitor w/ PTL, v-1 & thrusters = 31

99

what do you think about dropping Inquisitor to Duchess? Even with LWF that could be a saving of 6 points. Is Inq too integral to the list? It could fit a tech and Mk II engines on QD. Possibly upgrade the EPT.

Crackshot is the perfect EPT for QD, imho (draw their fire is also good, but not in this list). He's likely to die early in the game, so you want something that increases his potent damage as much as possible.

Why would you want to add Duchess? Her firepower is slightly worse (due to V-1 title on Inqy) and losing autothrusters means that a match against a Ghost goes from very winnable (borderline easy if you know how to use Inqy well) to a nightmare (since the double TLT can swing the game in the opponent's favour very fast if your greens go cold).

Edited by blade_mercurial

You could also drop targeting computer for a 2 point bid or drop Soontir down to Carnor with ptl and autothrusters if you wanted to still fly an interceptor and that should give you a 3 point bid.

I've been on the same train of thought, but it is my phantom that wants to see some table time.

To the nines:

TIE Phantom: · "Whisper" (32)
Veteran Instincts (1)
Advanced Cloaking Device (4)
· Rebel Captive (3)
TIE/sf Fighter: · "Backdraft" (27)
Veteran Instincts (1)
Fire Control System (2)
Lightweight Frame (2)
Special Ops Training (0)
Targeting Synchronizer (3)
TIE Striker: · "Duchess" (23)
Adaptability (Increase) (0)
Lightweight Frame (2)
Adaptive ailerons (0)
-- TOTAL ------- 100/100p. --

i'd probably throw Kallus on and take the bid if I had him available. Fragile, but fun.

Edited by thebrettski
11 hours ago, thebrettski said:

I've been on the same train of thought, but it is my phantom that wants to see some table time.

To the nines:

TIE Phantom: · "Whisper" (32)
Veteran Instincts (1)
Advanced Cloaking Device (4)
· Rebel Captive (3)
TIE/sf Fighter: · "Backdraft" (27)
Veteran Instincts (1)
Fire Control System (2)
Lightweight Frame (2)
Special Ops Training (0)
Targeting Synchronizer (3)
TIE Striker: · "Duchess" (23)
Adaptability (Increase) (0)
Lightweight Frame (2)
Adaptive ailerons (0)
-- TOTAL ------- 100/100p. --

i'd probably throw Kallus on and take the bid if I had him available. Fragile, but fun.

I don't think the targeting synchronizer works in this list. I'm not seeing anything that needs a TL to fire. I would drop that to put the FCS onto Whisper, I think she needs that. Then you can get the 1pt initiative bid with Rebel Captive.

Duchess can use the Targeting Synchronizer TL to reroll her Dice. Which is cool.

One that I have been running with great success is;

TIE Advanced: •Darth Vader (33)
Twin Ion Engine Mk. II (1)
TIE/x1 (0)
Juke (2)
Advanced Targeting Computer (1)

TIE Interceptor: •Turr Phennir (31)
Stealth Device (3)
Autothrusters (2)
Royal Guard TIE (0)
Veteran Instincts (1)

TIE Fighter: •"Mauler Mithel" (18)
Veteran Instincts (1)

TIE Fighter: •"Scourge" (18)
Veteran Instincts (1)

Total: 100/100

Been very, very fun. I call it "The Other Guys".