Greetings! Ah, what a time to be a game's fan! The expectation in the final week before release! The open vistas, the wild-west of an unknown and undefined meta! The endless easter eggs that will be yours over the next few months! I congratulate you, Runewarrior, on being in the right place at the right time.
I, however, am not one of your ilk. I fly tiny ships and go 'pew pew' for a living. So to that end, as a sucker always open to a new avenue of losing all my money to plastic crack, I come here to ask you a simple question: Why should I (and my fellow squadron pilots) join you?
Can those among you who know the two systems give me a sales pitch as to how RMG improves upon X-Wing? Why it scratches a different itch? How the patched game mechanics work? (For example I'm a little worried that the wonderful maneuver system will make actually engaging in close combat a bit of a fright fest - in X-Wing you just have to get your opponent in arc - in RMG you need to make base to base contact.)
In all seriosuness, it's probably an important topic, really. I'm guessing RMG will need FFG customers to be seduced over into playing it in order to make the game viable, as early adopters - it can't just be predicated as a business model on poaching disgruntled GW players - especially as AoS seems to have recently staggered to its feet, tucked its entrails back inside its stomach cavity, and be making a decent fist of being an actually good game.
Yours, pewpewingly,
Banjobenito