Online gaming vs loyalty.

By kempy, in Legend of the Five Rings: The Card Game

I would also expect an L5R OCTGN thing as well, assuming things work out. I never did netrunner OCTGN, but I know people who did and liked it. Maybe I should look into that as a way to play.

Edit: A note on tourney rules though. Most for the online tournaments that I've participated, the rules reflected the official tourney rules. I'm surprised one would allow changes like that.

Edited by Mirith
39 minutes ago, Mirith said:

I would also expect an L5R OCTGN thing as well, assuming things work out. I never did netrunner OCTGN, but I know people who did and liked it. Maybe I should look into that as a way to play.

In case of A:NR people mostly moved from OCTGN to online webapp Jinteki . AGoT players are still divided between OCTGN and Throneteki . Both have some flaws and advantages. OCTGN requires special plugin and cards but Thronetki is too much scripted for others.

In case of L5R people played first in Gempukku, The Game and Egg of Pan'Ku, really simple but really fast applications that allowed direct connections between players (with help of virtual network like LogMeIn Hamachi). I also know there was Lackey plugin as well. Then, in Emperor era OCTGN plugin was updated to current arc and many players moved there. OCTGN plugin was nearly 100% manual, without cards scripting because of hundreds of cards and complexity of wording. Both, Egg and OCTGN required offline image packs to play. Menawhile, after online card data base Oracle of the Void arrived, also appeared plugin for webapp Untap and all migrated there becasue it was 100% online and used mentioned above Oracle to download images from. Personally i didn't like it becasue it was just modified MtG engine i found clunky, and it was depend on Oracle that had some problems from time to time (slow-downs or being down). And then arrived Sun and Moon, 100% L5R'ish apllication made with playing Legend of the Five Rings in mind only. At first it used offline image packs like Egg or OCTGN, but later got Oracle support and everybody started to use it.

Edited by kempy
On April 12, 2017 at 7:48 AM, kempy said:

Sad, you got this impression. And this crime comparision. :D

Why is it sad?

35 minutes ago, Vlad3theImpaler said:

Why is it sad?

42

I played a couple of online tournaments/league for ANR. Leagues are ok but I didn't like online tournaments.

Since tournaments were mimicking real ones we weren't allowed to change decks. Leagues were also mimicking real life so we could change decks between each game if we wanted.

What's you're describing seems more close to a league.

Anyways, as long as it's not an official event, tournaments can have the rules they want. I will participate (or not) of I like them (or not).

18 minutes ago, MrMenthe said:

I played a couple of online tournaments/league for ANR. Leagues are ok but I didn't like online tournaments.

Since tournaments were mimicking real ones we weren't allowed to change decks. Leagues were also mimicking real life so we could change decks between each game if we wanted.

What's you're describing seems more close to a league.

I've found that in AN:R from time to time people organize one day online tournaments. People are just gather themselves one day and swiss/tops pairings are just made in realtime. I found this system nice and haven't seen it in any other LCG. But probably such system will be used in incoming online World Championships in Conquest (this autumn).

In AGoT/WH40KC ther're standard swiss tourneys but rounds are few days long. Of course ther're League kind of tourneys also, but they have completely different ruleset. You can play everyone when you want and with all you want, just gather as many results as possible during selected time. This way, most of time they allow various decks becasue of total randomization of matches.

Edited by kempy