So, I recall doing this sort of spur of the moment when I ran an F&D game a while back, and was curious if anyone else had adopted it independently, or if not, what others thought about it.
Basically, I had a few situations, where one of my players, in a particularly Forcey session, really shined as always taking the Light path. Even in some very tough situations, where that choice was a hard one, and caused extra difficulty. Also, some excellent roleplaying on his part as well. So, I decided at the end, to reward him with a +1-2 bit of Morality on his Conflict roll. To reflect the "above and beyond the line of duty" kind of behavior he showed that session.
Sadly, due to the randomness of the dice roll, he ended up breaking even I think, or only getting a +1 net gain, but I mollified him by pointing out that the bonus meant he didn't slip at all, and made at least some progress.
So what do you guys think about this? The books don't mention (at least not in the books I own) options for providing bonuses to this roll, only ways to provide negatives to it. Do you think it's fitting, based on player behavior and results, to provide a bit of a boost on that Conflict roll at the end?