Another "moan" thread, sorry...but I'm genuinely curious to see if anyone agrees with me.
After playing Xwing for over a year, I decided to try out Imperial Assault on the side, and quickly realised what had always bothered me about Xwing : the dice. You can do everything perfectly, be range 1 and out of your enemy's arc, with a focus...and roll blanks. "That's why you should take a target lock". Agreed, but at the root of it all, you can roll and reroll blanks. I get that attacks can be evaded or not be as powerful as they should be "in theory" (due to lack of modifiers), but being able to completely blank an attack because your lasers didn't fire anything never made any sense to me, especially at range 1. I have no issue with a player evading an attack by rolling evades or having the modifiers to completely dodge the attack, but having an attack blank out on you (outside of crit conditions) is a disappointing possibility. Luck obviously plays a big role in xwing, and the best players are always in positions where they don't rely on luck, but i'm sure everyone has had at least one "squib" attack (all fizz but no bang).
I find Imperial assault has a far more gratifying attack system, in which every attack will always do damage. The only issue is range, which is again decided by the dice rolls, BUT you have dozens of ways to boost the range, so the only way to miss an attack is by being overzealous and trying to shoot from further away than possible when you know your figure needs to be X spaces away to guarantee a hit : this is more a gamble strategy than "pure-dice-luck-****-you-dice-gods", so you know who to blame when you short out on range! So to cancel an attack, your opponent must block all damage, or roll the mythical "dodge" symbol, which is a 1/6 chance...fair. The game is therefore much more evenly paced, constant hits but frequent evades.
So, back to the problem of having your lasers somehow decide to not fire anything...what if range 1 attacks were structured differently. Rather than having an extra dice, your range 1 bonus is being able to turn all blanks into eyeballs. That way, your only excuse for not hitting your target is because you weren't focused (basically, the pilot wasn't concentrating); but at least the obvious advantage of being at range 1 = having your target RIGHT THERE IN FRONT OF YOU is respected and it is impossible to miss if you are focused/"concentrating"
I know this is pointless because the game can't change now and i'm possibly the minority/only one who thinks that these issues are bad, but it really does dampen the fun of the game when you are confronted with a "nope" moment and nothing can be done about it.
Would the game be so different if there were no blanks on red dice? And perhaps more 1 more evade on green dice? Anyway, curious to hear your thoughts...