Okay guys, I've watched everyone discuss it, and i feel the need to step in. If you wanna Git Gud, download the carolina krayts hothmas special and listen to The Zack Mathews explain to a number of well known members of the x wing community how to Git Gud. The secrets there folks.
Edited by catachanninjaHow do you 'Git gud'?
Everytime I think I got gud, sombody comes along and shows me that I haven't.
Not sure whether the "git gud" question is for the new players or people with some experience.
For the newbies the advice is simple. Read some guides on the basic concepts of the game (asteroid placement, formation maneuvering, dice modification etc.). It's also a good starting point to look through the results of the last few big tournaments. Find a list that you like and that did well. Watch the stream of the guy playing it (if available). Then, play the exact same list or - if you're the tinkerer type - adapt it to fit your ideas or simply the limitations of what ships/upgrades you have at your disposal. Practice as much as you can. Participate in local tournaments whenever you get the opportunity (even if you're totally green it's still the best way to learn). If you have no one to play with, take 15-30 minutes every once in a while and practice maneuvering your ships around asteroids and other ships until you're confident you can pinpoint the exact location of your ship after it performs any given maneuver.
If you've already played the game for, say, a year or so... well, it might not be what you want to hear, but you either got gud or not. At this point the learning curve gets pretty flat. You can still improve by getting a better list or getting more practice with any given list but on a fundamental level you've probably reached your plateau. You can usually tell within the first few months if the new X-wing player is going to be good or not. Some people just have the talent for it while others... not so much. Your results may vary from day to day or from tournament to tournament depending on how solid your list is in the current meta or how hot or cold your dice are that day but in the long term it all evens out. I've yet to see an average player (not a newbie) suddenly become a champion after a year or so and vice versa.
Either way, the important thing is to be able to take a step back, relax and enjoy the game. The worst thing that can happen is when someone is so obsessed with "gitting gud" and winning that they no longer have any fun (and usually neither does his opponent).
Edited by Lightrock4 hours ago, Lightrock said:If you've already played the game for, say, a year or so... well, it might not be what you want to hear, but you either got gud or not. At this point the learning curve gets pretty flat. You can still improve by getting a better list or getting more practice with any given list but on a fundamental level you've probably reached your plateau.
I think I have to disagree there.
My context is as someone who competed at the national level in something other than X-wing (running). I acquitted myself respectably for 3 years, but now I no longer do. It isn't that I got old or lost my edge; the difference is that I no longer put in 4 hours of training 6 days a week. It's all in the practice. So someone who's been playing 3-4 games per month for a year has most assuredly NOT reached the limits of their potential, and if they increased their reps to 10+ games per week, I can all but guarantee that their performance would improve drastically.
Of course, most of us haven't the time or inclination to do that. But that's the real price of gitting gud, I reckon. It does't just "happen" to some lucky people.
Edited by fiesta06189 minutes ago, fiesta0618 said:I think I have to disagree there.
My context is as someone who competed at the national level in something other than X-wing (running). I acquitted myself respectably for 3 years, but now I no longer do. It isn't that I got old or lost my edge; the difference is that I no longer put in 4 hours of training 6 days a week. It's all in the practice. So someone who's been playing 3-4 games per month for a year has most assuredly NOT reached the limits of their potential, and if they increased their reps to 10+ games per week, I can all but guarantee that their performance would improve drastically.
Of course, most of us haven't the time or inclination to do that. But that's the real price of gitting gud, I reckon. It does't just "happen" to some lucky people.
This pretty much sums it up. I have a job, a child, and other interests beyond X-Wing. 10+ games a week is never going to happen.
If you can dedicate that much of your time and effort to a game, you stand a much better chance of become a champ than the vast majority.
45 minutes ago, fiesta0618 said:I think I have to disagree there.
My context is as someone who competed at the national level in something other than X-wing (running). I acquitted myself respectably for 3 years, but now I no longer do. It isn't that I got old or lost my edge; the difference is that I no longer put in 4 hours of training 6 days a week. It's all in the practice. So someone who's been playing 3-4 games per month for a year has most assuredly NOT reached the limits of their potential, and if they increased their reps to 10+ games per week, I can all but guarantee that their performance would improve drastically.
Of course, most of us haven't the time or inclination to do that. But that's the real price of gitting gud, I reckon. It does't just "happen" to some lucky people.
Getting rusty is another thing altogether. I don't consider it a part of the "gitting gud" question. Obviously it is also quite possible that someone who only plays the game casually from time to time will never quite reach the flat part of the learning curve. That said, if you perfomed well at the national level, you do have the capacity to get there. Some people just don't and that's OK as long as they don't get frustrated by it and keep enjoying the game anyway. In that regard X-wing is no different from any other area of human activity - such as sports, arts or science. I know for a fact that no matter how hard I train I could never be an exceptional sportsman or a great musician - I just don't have the talent in any of those areas. I could - with a lot of effort - become remotely competent in them but that's about as far as it gets.
Edited by LightrockI don't know if this applies to x-wing as well as chess - but in chess I am a good player (but not so good that I don't run into people who outclass me) is how you look at the board. In chess, I am always 4-5 moves ahead, I always know what my opponent is going to, and force them to react and not act. Being 4-5 turns ahead doesn't really mean what most people think, I visualize what I want the board to look like and try to make it happen, knowing that my opponent will try to stop me.
I think it is the same in X-wing - I think you git gud when you are able to think about where your opponent wants to be in a few turns and plan that way. The main reason I am average/suck is that I am always just trying to figure out where I am now and next turn at most - I never think about how the current turn affects the future.
Attitude is one of the most important aspects of getting good and in this regard the quotation below is a great starting point.
“ When playing a game, the goal is to win, but it is the goal that is important, not the winning. ” ― Reiner Knizia
3 hours ago, corellian spike said:Attitude is one of the most important aspects of getting good and in this regard the quotation below is a great starting point.
“ When playing a game, the goal is to win, but it is the goal that is important, not the winning. ” ― Reiner Knizia
Okay, that's a little twisty, but I think I got it!
On 4/11/2017 at 9:53 AM, Stay On The Leader said:You have to find something you enjoy flying enough to be able to stand playing it 50 times. I could have played any number of games with Slaughterhouse last year and (aside from the ones against Dash) I would have enjoyed them all.
I am a player who pretty much only plays ships I like that I find fun. To me, this means fighters, because in my head this is still a dogfighting game. It also pretty much just means Imperials, because TIE Fighter put its hooks so deeply into my soul ~1995.
I'm comfortable with not winning big tournaments, but I'm absolutely not okay with being an "easy out". Consequently, I practice a lot, and most of it is agaisnt myself running both my list and a slew of meta lists so I can understand how my toughest opponents can fight. Consequently, I tend to have a good chunk of internalized knowledge about how my ships need to engage most effectively.
This method has resulted in some modest success. I got my Regionals templates with pre-title TIE Defenders, and I got another set of dice with Quickdraw back when everybody thought the SF sucked. I'm pretty happy with these sorts of results, because every game I play is enjoyable. I'm playing the game I want to play, and I'll sink my teeth into any meta powerhouse out there. I've never been burned out because of it.
Here's that list I promised earlier.
Risk/Reward
http://xwingtactics.tumblr.com/post/112606225479/strategy-tips-when-to-go-for-high-risk
Understand variance
http://stayontheleader.blogspot.com/2016/03/in-my-experience-theres-no-such-thing.html
Understand overload dice.
http://stayontheleader.blogspot.com/2016/02/never-tell-me-odds-x-wing-dice-for.html
Bait and switch
http://xwingtactics.tumblr.com/post/108676017870/first-post-the-bait-and-switch
The cutback
http://xwingtactics.tumblr.com/post/117688497702/technical-tips-opening-gambits-the-cutback
Obstacles
http://xwingtactics.tumblr.com/post/114075167920/technical-tips-flying-close-to-the-sun
Turn zero
http://xwingtactics.tumblr.com/post/138212802468/technical-tips-obstacle-placement
Rule of 11
http://xwingtactics.tumblr.com/post/130587909765/technical-tips-integrating-the-rule-of-1016-aka
1 hour ago, Koing907 said:Here's that list I promised earlier.
Risk/Reward
http://xwingtactics.tumblr.com/post/112606225479/strategy-tips-when-to-go-for-high-riskUnderstand variance
http://stayontheleader.blogspot.com/2016/03/in-my-experience-theres-no-such-thing.htmlUnderstand overload dice.
http://stayontheleader.blogspot.com/2016/02/never-tell-me-odds-x-wing-dice-for.htmlBait and switch
http://xwingtactics.tumblr.com/post/108676017870/first-post-the-bait-and-switchThe cutback
http://xwingtactics.tumblr.com/post/117688497702/technical-tips-opening-gambits-the-cutbackObstacles
http://xwingtactics.tumblr.com/post/114075167920/technical-tips-flying-close-to-the-sunTurn zero
http://xwingtactics.tumblr.com/post/138212802468/technical-tips-obstacle-placementRule of 11
http://xwingtactics.tumblr.com/post/130587909765/technical-tips-integrating-the-rule-of-1016-aka
That is a nice collection. I feel that we talk way too much about lists and not enough about flying around here.
4 hours ago, Admiral Deathrain said:That is a nice collection. I feel that we talk way too much about lists and not enough about flying around here.
I wonder if that has anything to do with that fallacy people here keep spouting about how X-Wing isn't about how you fly anymore. What a ridiculous notion.