Rule clarification after first game of Descent: Journeys In The Dark

By Slayer6022, in Descent: Journeys in the Dark

I've just completed my first game of Descent: Journeys In The Dark and have the following questions regarding the rules:

1) Unarmed Attacks - Beside the single red dice can the Hero also roll one or more power dice due to their Melee Trait and/or the spending of fatigue tokens?

2) Unarmed Magic Attacks - If the Hero has a Magic Trait but does not have any magical items can they roll a single white dice (plus any power dic e due to their Magic Trait and/or the spending of fatigue tokens) to make an unarmed magic attack?

3) Ignoring Armor - If the Overlord plays a trap card that says ignoring armor does this also ignore the armor's special abilities, e.g. if the Hero is wearing Golden Armor are they still immune to Grapple and Daze?

4) Daze - According to the Golden Armor card the Hero is immune to Grapple and Daze , however Daze is not listed as a Special Ability in the rule book. Is Daze the same as Stun ? If not, what is it?

Thanks in advance!

1) Unarmed Attacks - Beside the single red dice can the Hero also roll one or more power dice due to their Melee Trait and/or the spending of fatigue tokens?

Yes.

2) Unarmed Magic Attacks - If the Hero has a Magic Trait but does not have any magical items can they roll a single white dice (plus any power dice due to their Magic Trait and/or the spending of fatigue tokens) to make an unarmed magic attack?

No.

3) Ignoring Armor - If the Overlord plays a trap card that says ignoring armor does this also ignore the armor's special abilities, e.g. if the Hero is wearing Golden Armor are they still immune to Grapple and Daze?

Only the damage ignores the armor.

4) Daze - According to the Golden Armor card the Hero is immune to Grapple and Daze, however Daze is not listed as a Special Ability in the rule book. Is Daze the same as Stun? If not, what is it?

Daze was in the original rules but removed prior to printing. It reappears in one of the expansions (Well of Darkness or altar of Despair, though I'm not sure which).

To further clarify #3: the word "armor" is overloaded in Descent; it refers both to a statistic that reduces the damage you take and a category of item. There's been semi-official confirmation that "ignores armor" always refers to the statistic, not the item category, and if you work through the options that's pretty clearly the only reasonable version anyway (you wouldn't want to allow heroes with armor not-from-an-item to use it against pits, for example).

James McMurray said:

Daze was in the original rules but removed prior to printing.

Do you have a source on this? It's purely an academic issue, but I don't have any reason to believe it existed prior to the Well of Darkness expansion. The original version of the armor in question did not grant immunity to Daze. A modified version of the card was included in the WoD expansion (along with modified versions of several other cards, see FAQ for a list), and the more recent printings of the base game have been updated to include the modified versions of those cards (to the confusion of new customers, apparently).

The online pdf rulesbook for the base game is old enough to include references to some things that didn't make it into the actual release (most notably slime), but it still makes no reference to Daze.

I'm probably wrong. I thought the original printing of the armor included Daze.

If I understand what Antistone said correctly - "ignore armor" then also applies to a Hero with Ghost Armor (which is an Other item and not Armor), i.e. if ignoring armor then the Hero could not use ghost armor either to avoid damage. Do I understand correctly?

No. The misleadingly-named ghost armor actually has nothing to do with either kind of armor.

"Ignores armor" means purely the numerical damage reduction. If Mordrog (2 base armor) wearing the Chainmail (+2 armor) gets attacked for 3 damage, you subtract his armor (4) and he doesn't end up losing any health at all. But if the overlord plays a Spiked Pit trap card on him and he falls in, he suffers 2 wounds that ignore armor, so he just flat-out loses 2 points of health, and those 4 armor don't do anything.

If Silhouette (1 base armor) is wearing the Cloak of Deception (+1 armor, 1/6 chance to negate wounds) and gets attacked for 6 damage, normally her armor would reduce that to 4, and then she'd roll 4 dice to see if she can negate the wounds with the cloak's special ability. If the damage "ignores armor," then that 6 damage isn't automatically reduced to 4, but she still gets to roll to negate the wounds (with 6 dice, in this case) using the cloak's second ability. Only the "+1 armor" part of the cloak is ignored.

If she also has the Ring of Protection (+1 armor) equipped, then "ignores armor" ignores that, too, even though it's an "Other" item. But if she has the Ghost Armor equipped, she can spend fatigue to cancel incoming wounds whether they "ignore armor" or not.

The hero can still use all item effects except for "+X armor", no matter what kind of item they're on or what the item is named.