Alright, so I loved the concept of Fireborn - it was the first RPG I ever actually bought , as opposed to just leeching off other people's copies - and large parts of the execution, too. It was such a pity that there were so many issues with it. One of my personal peeves is the way that the spells didn't feel right for the game's style. They felt to clean and clinical for the elemental powers that create and govern them, too dull .
So, naturally, I began a list of my own.
I've only just started writing them up properly, but I have a long list of spell concepts. I'll be posting an editable link to the GDoc in which I wrote them, and people are welcome to add more spells, or to write in mechanics for spell concepts that are already there. Please don't mess around in there, though, and keep it sane.
https://docs.google.com/document/d/1G91IjF0-e8JSYKEULRqiYTBYvJzfStF78cmb1pD8W6U/edit?usp=sharing