Rune Wing

By banjobenito, in X-Wing

5 minutes ago, Ailowynn said:

I'm actually stoked about the chance to paint up some minis, but I don't know that I'll buy in. It's expensive, and the maneuver templates just don't seem to fit for a land game. Maybe for cavalry, but it seems weird for infantry.

A concern of mine too, Ailowynn. Seems like we're in the same quandry!

9 minutes ago, Ailowynn said:

I'm actually stoked about the chance to paint up some minis, but I don't know that I'll buy in. It's expensive, and the maneuver templates just don't seem to fit for a land game. Maybe for cavalry, but it seems weird for infantry.

I'm a historical reenactor and from my experience I can tell you the templates represent the way a regiment turns quite accurately.

EDIT: sorry, double.

Edited by costi

I'm putting X-Wing on the back-burner for Runewars. I love the setting. I love the factions. The variable initiative system looks very interesting. Plus, I've already got my bounty hunters in X-Wing, so I don't need much more from this game and am tired of chasing upgrades all over the place. In Runewars, I'll be able to focus on just buying Uthuk Y'llan expansions and getting the upgrades I need for my army. With the Essentials Expansion announced yesterday, I won't even have to drop $100 on a core for units outside of my faction! I'll give Runewars a run for a year or two and see how it goes. I'll still have my X-Wing ships though.

Also, I've been wanting to try a full-on army game with painting and everything. I've looked at GW over the years, but just didn't like the aesthetic of the world. Now that my #1 favorite board game of all time (Runewars) has become a miniatures game (Runewars Miniatures Game), I can't wait to dive in!

Aside: Sorry, C-ROC. You just came out too late for me. :(

Edited by Budgernaut

I'll wait for this to morph into X Wing: Ground combat

I tried getting into Imperial Assault. I got the Nexu, probe droids, AT-ST, stormtroopers, and three characters painted. Then I hit a wall. X-wing had so many cool things on the horizon, like ordnance fixes and Imperial Veterans, that I just left Imperial Assault in the closet. Every time I played at the shop, I would look longingly at the X-wing tables and wish I were there instead. So I dropped Imperial Assault. I vowed not to let my eyes wander because I just don't have time or money for another game.

Well, my eyes wandered. See, Runewars is a different setting than Star Wars, so it's a different experience. I loved the Rune Age deck building game, and the story-driven BattleLore: Command. To have a chance to paint them up on the tabletop is too cool to pass up.

Besides, you guys probably see that half the things I post are about Epic X-wing, but I get less than one Epic game a month. I love it to death, but it honestly takes too long for most people. A full game of Runewars Miniatures will take half the time, which means (hopefully) more opponents and more games.

X-wing is still my main, but purchases have reached the level of diminishing returns, and I am ready to dabble in something new and different (but not too different, right? :) ) If it's great, I'll stick with it. If not, I'll always have X-wing.

I have always LOVED the idea of games like 40k, Fantasy, Deadzone, Necromunda, Infinity, Warmahordes, AT-43, etc. but I always find the actual gaming experience to be underwhelming and not very dynamic or exciting., and it rarely seems to pay off for all the effort spent list-theorizing, army-building, and setting-up an actual game. I'm not convinced RuneWars will be any different on the table, and from what I know of the fluff is pretty generic. This seems to be most of my friends and peers take on such games as well: the vast majority of the fun lies in the between-game hobby aspects and the fluff, and in that case RuneWars doesn't seem to offer anything substantially more impressive than all the other things on the market (especially with it's vanilla fluff).

I hope it's a success for FFG, but I can't see the appeal, personally. It may be best suited for and targeted at folks interested in tabeltop wargames who have never wanted to take the full plunge into something like 40k or Warmahordes.

Edited by AllWingsStandyingBy
2 hours ago, banjobenito said:

Hey Mega, what elements do you enjoy the most about RMG?

Ive been wanting to play a rank n file minis game for some time now, that didnt have GW involved. And had movement templates. It being FFG is even better since they have great tournament support.

As to the game, it has great aspects from Xwing and Armada. Gameplay is smooth once you get the rules done.

From my current estimation it sounds fun, very generic fantasy and far too expensive to pick up in addition to my existing hobbies.

I played Warhammer Fantasy for 13 years before X-wing. I have a LOT of painted minis. What I'm hoping is that there is a way to use existing minis to play the game. I'm sure FFG is going to try to limit that, but if you can with minimal effort, then I'm game. I've got hundreds of painted minis that I'd love to use.

Maybe not at first, but surely there will be some sort of 3rd party base that comes with the little nubs for moving the bases around. Maybe some 3rd party dial that I can just put in my own print outs. Surely something will show itself.

6 hours ago, banjobenito said:

So I've been poking around FFG's new miniature system, Runewars . I've been hankering after a more traditional wargame to go alongside the Starwars duet of X-wing and Armada for some time, and have flirted with Age of Sigmar, only to be put off by the things that have always put me off GW's games.

Runewars seems like a step up in complexity from X-wing in some ways, but it uses so many familiar mechanics that I'm sure I'd feel right at home. Dials. staggered activations. Maneuver templates. Upgrade cards... And, of course, wallet-dessicating expansion system.

So count me as very interested. But I must confess, I'm also a little wary of buying into this new system. The lore seems pretty generic to me (Shiny humans! Sneaky elves! Naughty undead!). And I'm also a little concerned that the maneuver mechanisms might not translate onto a battlefield. In X-Wing, maneuver into arc is the essence of the game, but in Runewars it looks like base-to-base contact is going to be the key to thwamping your enemies. That's a pretty tight window of success, going by my experience in X-Wing. Finally, there's the viability of getting into another system; I love painting miniatures, and I love collecting, but timewise, I'm sceptical about how much tabletime I'll get, especially with a starting-from-scratch playerbase.

So Are any other fellow pilots considering the new game? Anyone else filled withe an equal measure of intrigue and wariness?

Not sure. I like the theme and the minis, but I don't want a wargame with 50+ miniatures. Much of my existing terrain which has been selected for smaller skirmishes of around 10 minis a side or less (Frost grave, a song of blades and heroes, malifaux, etc.). This game looks a bit boring in that it seems it's played on a big table with huge open spaces with the odd hill or tree. I prefer tighter more three-dimensional tables. (I suppose x-wing is the exception)

I'll keep an eye on it though, and I hope it works out in a way that prompts them to make a skirmish level fantasy miniatures game. It's surprisingly hard to find one: they're either too huge, thematically uninteresting (not a steampunk or anime fan), contain lead, or don't have a nice looking miniature range.

I have a ton of Descent expansions, so I am interested and am keeping an eye on it. But, I'm leaning toward L5R as my next game.

Runewars has a couple of really interesting aspects to it- i'd be interested in hopping in if other people were doing it. The way initiative works and the way you have to plan how a turn is going to go is very very appealing.

40 minutes ago, heychadwick said:

I played Warhammer Fantasy for 13 years before X-wing. I have a LOT of painted minis. What I'm hoping is that there is a way to use existing minis to play the game. I'm sure FFG is going to try to limit that, but if you can with minimal effort, then I'm game. I've got hundreds of painted minis that I'd love to use.

Maybe not at first, but surely there will be some sort of 3rd party base that comes with the little nubs for moving the bases around. Maybe some 3rd party dial that I can just put in my own print outs. Surely something will show itself.

I think we'll see a lot of resale of miniatures, which might well open up space for buying the dials and such, just like with X-Wing. Also, you can buy the rules, counters, maneuver sticks, etc., as a separate pack, they've just announced it...

i sorta want to get into it. Warzone Resurrection is the *closest* to medieval style miniature gaming ive gotten into, and thats not fantasy at all it just has an unusual number of melee attacks for a scifi game.

Skeptical purely because of the same reason Armada is bugging me atm. My friend and i have tried so hard to get that game popular around here, but we've only managed to snag 1 person into buying it and playing consistently. 3 is not a good number. I at least want 4 people for any miniature game i get into so its not strictly playing the same person every time and/or odd man out problems. Least when its an odd number of people above 4 its fine because often someone wouldnt show up every week anyway.

I'll probably grab the starterbox at least and demo it. The undead look cool and i have a friend thats really big into undead fantasy stuff, but he's also borderline bankrupt so miniature stuff is out of the picture for him.

Have they announced a release date yet?
edit: nvm, Q3 this year.

Edited by Vineheart01

Release is 13th of April for the Core Set.

Edited by Iceeagle85
1 minute ago, Iceeagle85 said:

Release is 13th of April for the Core Set.

Oh? Well snap, wonder if my flgs is getting any.
That was the elves thats in Q3 i guess. Derp.

2 hours ago, Vineheart01 said:

Oh? Well snap, wonder if my flgs is getting any.
That was the elves thats in Q3 i guess. Derp.

Yes that was the elf box.

Right, I'm off to try a demo game of it in a couple of hours, and I'll post a report on it when I get the chance.

Here's a demo video with Team Covenent, with a pretty neat rules rundown and three rounds of combat, if anyone want to know more. The more I see and read, the more interested I become.

im liking what i see in that demo video. The dial system seems a little needlessly complex to me but i think its one of those gotta get used to it things.

10 minutes ago, Vineheart01 said:

im liking what i see in that demo video. The dial system seems a little needlessly complex to me but i think its one of those gotta get used to it things.

I'd say it looks more complex than it is, the neat things about it is your initiative is based on the action you take and then you can modify your action with colour matching things from the second dial, for the Carion Lancer you can see in the image above you can use a blue movement action (movement 2 is initiative 4, movement 3 is 5 and the last could be 4 and 7) and you can then modifiy it to be turn which also get you a -1 movement (and if I'm not mistaken there is only turn no right or left turn so you decide), a charge and the other one could be a turn + charge.

It's really not complicated - instead of maneuver and action, you have maneuver and modifier. Also, your "pilot skill" depends on the maneuver and when you select a bank or turn, you decide left or right when it's your turn to activate.

The big difference is you attack immediately as part of your activation (if you choose an attack or charge), there is no separate combat phase, so attacking early has some real benefits, but if you're not in combat yet, you can select a late attack with extra damage modifier, weather an incoming charge and strike back hard.

Got the core set as part of the swag bag at Adepitcon in March. It's pretty fun, but I don't know if I'm willing to invest the time to paint everything. Fun mechanics, but time is something I don't have in abundance.