A lot of people have mentioned "double deflectors" and using the reinforce action. I didn't really like the idea much, but then I thought of this:
At the start of the combat phase, if there are 2 or more enemy ships inside your firing arc at range 1-2 that can declare you the target of an attack, you may assign your ship a reinforce token with the “fore” side up.
Encourages jousting, helps against multiple turrets,
shouldn't
break Biggs, maybe as a 1 point astromech.
Thoughts?
Yet another X-Wing "fix" (feel free to scroll past)
You can't have a reinforce action on a ship with no printed line straight across its base like the Auzituck has. You need it to tell fore from aft when figuring out whether a section is reinforced from a specific attack.
Sorry Stevey. I am big fan of T 65 fixes but not this. Reinforcing X Wings... Not in my opinion.
3 minutes ago, KommanderKeldoth said:You can't have a reinforce action on a ship with no printed line straight across its base like the Auzituck has. You need it to tell fore from aft when figuring out whether a section is reinforced from a specific attack.
Not remotely. The token specifies in/out of arc as being fore/aft. And in this case, not being able to set the token to aft means you sidestep the possible issue of being able to assign the token to more than 3/4 of your base versus less than 1/4.
Double post
Edited by Stevey8613 minutes ago, KommanderKeldoth said:You can't have a reinforce action on a ship with no printed line straight across its base like the Auzituck has. You need it to tell fore from aft when figuring out whether a section is reinforced from a specific attack.
This was my original argument.
8 minutes ago, thespaceinvader said:Not remotely. The token specifies in/out of arc as being fore/aft. And in this case, not being able to set the token to aft means you sidestep the possible issue of being able to assign the token to more than 3/4 of your base versus less than 1/4.
But this.
Alright, I'll grant you it could work. But I think it would make biggs too strong. The X-wing already got a defensive buff with Integrated Astromech. What I think it needs is a post maneuver repositioning action. Biggs is usually flying in fairly tight formation so he wouldn't really benefit from it and it would make pilots like Luke and Wedge a lot more appealing.
The ship list which had all the ships sorted by their effectiveness in the recent tournaments showed that T-65 was doing just fine.
And before anyone cries out "but it´s just because of Biggs!", let me remind you that most ships have only 1-2 pilots that see action.
Now how about Punisher, Palpatine, Imperial Firespray and Lambda fixes?
2 minutes ago, Pretty Green said:The ship list which had all the ships sorted by their effectiveness in the recent tournaments showed that T-65 was doing just fine.
And before anyone cries out " but it´s just because of Biggs !", let me remind you that most ships have only 1-2 pilots that see action.
Now how about Punisher, Palpatine, Imperial Firespray and Lambda fixes?
The fact that you felt the need to pre-emptively jump in with that shows that you know that that's an issue.
And by the same logic, the Imp Firespray is just fine, because I won a tournament with Boba last month.
1 minute ago, Stevey86 said:The fact that you felt the need to pre-emptively jump in with that shows that you know that that's an issue.
And by the same logic, the Imp Firespray is just fine, because I won a tournament with Boba last month.
No, it´s less an issue with T-65 than with the other ships I mentioned. T-65 is doing ok on top lists, right?
Imperial Firespray is nowhere to be seen on the top level.
6 minutes ago, Pretty Green said:Now how about Punisher, Palpatine, Imperial Firespray and Lambda fixes?
But while we're at it, Unguided Rockets is coming, Palp has been fixed, Lambda isn't supposed to be good.
I will grant you the Firespray though. It does need some love.
4 minutes ago, Pretty Green said:T-65 is doing ok on top lists, right?
It's really not. 1 single pilot, who is memorable only for dying, with an ability that FFG clearly struggle to design around, and is used as a crutch in most Rebel lists.
When I see Luke and/or Wedge up there, then I'll consider it to be doing ok.
It's the games namesake and the most iconic ship in the whole franchise. It shouldn't be where it is now.
Edited by Stevey86Palpatine has been fixed? Are you serious? It needed no fix, Palpatine lists were not dominating or OP, now the card is just too overpriced for what it does. That was a huge mistake by FFG.
Unguided rockets are nice addition to Bombers and Punishers. But honestly, they just give them regular 3 attack dice to ships which have not-so-good dials and are quite easy to shoot down.
Lambda is not supposed to be good? That´s.... interesting. Granted, it was a transport for Palpatine mostly, but what good is it now when Palpatine is dead?
And Biggs: "1 single pilot, who is memorable only for dying, with an ability that FFG clearly struggle to design around, and is used as a crutch in most Rebel lists. "
RAC is one pilot, Inquisitor is one pilot, Vader is one pilot to mention few other ships.
Palp is now more thematic, and requires active thought, not just reaction to bad dice rolls. It's a better mechanic. I won't argue over cost. Like every card considered overpriced, it's worth it's points if it gets you a win, it's not if it doesn't. APTs are a ridiculous price for a single shot, but I've had many occasions where they've been the turning point in a game.
Lambda is what it is. Support. It's pilots have support abilities, it can take 2 support crew. There's a lot of ways it can be worked into a list to synergise with other ships.
Palpatine required active thought before, wheter to use on offense or defence, depending on PS. I don´t understand how weakening him to useless is a better mechanic. For the price you pay, he was supposed to be good.
And I would argue that play mechanics > thematics. Many things in this game are not thematic or make any sense, so that´s not a reason to nerf something.
Some cards are overpriced, even if you win with them. I won with proton bombs recently and still think I paid too much for them. Usually these things are highlighted in the major tournaments, which cards really are worthy.
2 hours ago, Stevey86 said:you may assign your ship a reinforce token (....) shouldn't break Biggs
Lol, not at all. I'm laughing my ass off
Edited by VoitekJust now, Voitek said:Lol, not at all. I'm laughing my ass off
Care to elaborate?
6 minutes ago, Stevey86 said:Care to elaborate?
Yes of course.
T-65 should get a maneuvrability or firepower buff. It's survivability is already RELATIVELY high, with 2 shields and effectively 4 hull - with a possibility to discard a nasty critical hit (if you manage to discard a Direct hit, you are actually making him effectively 5 hull+2shield!). That is a decent durability for a ship worth roughtly 25-30 points with upgrades included. Biggs popularity is already obnoxiously high and giving him a boost is the last thing T-65's need.
Unless Biggs would get nerfed (once per turn? Target locks completely bypassing biggs even for primary shots? Biggs taking all the damage from friendly ships instead of redirecting attacks into him), every survivability buffs for T-65's would only push the non-Biggs pilots into oblivion even more (while making Biggs more popular).
Do you agree we want other T-65 pilots be useful, both generics and aces, instead of making Biggs more popular? And suvivability buff would mostly help him, not the rest of them.
5 minutes ago, Stevey86 said:Care to elaborate?
It makes Kanan/Biggs basically impossible to kill in the wrong situation.
Biggs is the only real issue with it. But he's a HUGE issue with anything that increases the x-wing's defence.
3 minutes ago, thespaceinvader said:It makes Kanan/Biggs basically impossible to kill in the wrong situation.
I've played against Kanan/Biggs many times, hence the very specific stipulations for it triggering.
7 minutes ago, Voitek said:Yes of course.
T-65 should get a maneuvrability or firepower buff. It's survivability is already RELATIVELY high, with 2 shields and effectively 4 hull - with a possibility to discard a nasty critical hit. That is a decent durability for a ship worth roughtly 25-30 points with upgrades included. Biggs popularity is already obnoxiously high and giving him a boost is the last thing T-65's need.
Unless Biggs would get nerfed (once per turn? Target locks completely bypassing biggs even for primary shots? Biggs taking all the damage from friendly ships instead of redirecting attacks into him), every survivability buffs for T-65's would only push the non-Biggs pilots into oblivion even more (while making Biggs more popular).
Do you agree we want other T-65 pilots be useful, both generics and aces, instead of making Biggs more popular? And suvivability buff would mostly help him, not the rest of them.
Except that to get the benefit you can't just sit Biggs at range 3 like everyone tries to. He needs to have shots on at least 2 ships and they need to have shots on him.
He's PS5 in an X-Wing, you really telling me he can't be outflanked?
Regarding all the fixes people suggest here, why it seems that everybody wants to see boost and/or barrel roll on every ship? Those maneuvres were originally only available to specific ship types, now it seems that every other ship already have them or should have them as a fix.
Edited by Pretty Green3 minutes ago, Pretty Green said:Regarding all the fixes people suggest here, why it seems that everybody wants to see boost and/or barrel roll on every ship? Those maneuvres were originally only available to specific ship types, now it seems that every other ship already have them or should have them as a fix.
Agreed. The X-Wing isn't an arc-dodger. The mechanic exists to customise it (VT/EU), but it shouldn't be native.
Just now, Stevey86 said:Except that to get the benefit you can't just sit Biggs at range 3 like everyone tries to. He needs to have shots on at least 2 ships and they need to have shots on him.
He's PS5 in an X-Wing, you really telling me he can't be outflanked?
He is sitting at range 3 so he can get an additional dice. Now he will be able to fly into range 2, and get an evade result instead of a dice - that is a massive buff. Also, being in range 1-2 from enemy ship his own shot would become stronger straight away.
It's not enough to just outflank him - you have to outflank him so much to actually get into the "rear half" of his ship. He is likely to get 1 turn of not being outflanked, possibly two.. and then he can just make 4-Kturn to keep enemies in his arc again.
No one have played with a small ship with reinforce action before. My educated guess is, Wooden Wookie Wagon will not get any kind of Kturns just because it will be piece of cake to keep enemy in front arc at all times with doing 1 straight - Kturn. And thats why giving this action to T-65 (with not crazy, but decent maneuvrability) would be insanely crazy idea.