Daydreaming about keywords

By Nostromoid, in Star Wars: Armada

Since we occasionally have an enterprising soul compose a terminology guide to frequently-used acronyms in Armada, can we get a community-based agreement to what names should be given to a few things in the game that don't have official names? What do we call the different groupings of unique squadrons? Or the new upgrades like Boarding Troopers and Boarding Raiders? Or the multiple ships cards that come in each expansion pack?

In a bigger discussion, I've been thinking a lot about the design decisions that FFG puts into when to use game jargon and when not to. As trivially obvious as it is to say, keywords do a lot for a game. Besides simply saving time when repeating a common mechanical effect, terms explicitly grouping similar game effects together is essential in letting effects interact with each other. They formalize common-sense ways to think about the game. For example, the game can include effects that trigger on "Bomber" and "non-Bomber" squadrons. Therefore, I think there are a few places in the game where a lack of terminology is a perplexing omission at best, and a design limitation at worst. This comes as a fairly stark contrast to Imperial Assault, where fairly minor attributes of different units are often included as keywords, and upgrade cards reference these keywords liberally.

By definition, these cards don't have official terminology that the game engine recognizes as mechanically meaningful, so I can't refer to them by any formal name. By common sense it's easy to recognize "boarding party" cards, "ship types," and "ace squadrons," but we don't have an official term. Using a term from linguistics, what do you think make sense as game terminology for the "natural classes" of the following:

  • Squadrons that are unique, have defense tokens, and are named after characters, such as Luke Skywalker, Major Rhymer, and Boba Fett? Right now, we often call these "aces," but that's also a term for the next one. We also used to just call them "uniques," but that doesn't quite suffice now that there are two clear groupings of unique squadrons.
  • Squadrons that are unique, don't have defense tokens, are priced exactly 1 higher than the non-unique version, and are not named after specific individuals? Now, we tend to just call these "new CC squads," but that's unlikely to work once any others get released.
  • Upgrade cards, from Wave 6, occupying both the Offensive Retrofit slot and the Weapons Team slot, including the word "boarding in the name," and thematically related to landing troops on-board. Currently, the community likes to call these "boarding parties" or "boarding actions," but neither of those is a game term and no other game mechanics can cleanly interact with these upgrades.
  • Ship cards and squadron cards that represent the same in-universe capital ship or fighter type. For example, what is an X-Wing in Armada, besides the name of a type of squadron, and a meaningless bit of text on the cards of Luke, Wedge, and Biggs? Aren't they really just four different squadrons that share no explicit grouping in the game? What is a Victory-class Star Destroyer, besides the name of an expansion pack and an icon that enables the titles Warlord, Corruptor, and Dominator? Right now, the community calls the ship cards "versions" or "variants" of the same ship, and squadrons don't have an agreed-upon name. The RRG (p.10) talks about ship type as a high-level term, and ship icon as a piece of information on a ship card, so that's a start.

For example, a future box set could very plausibly introduce new "CC-style" squadrons like a unique one-point higher version of Z-95s and TIE Defenders. A few different fan-made narrative campaigns play with RPG-like mechanics for "ace" squadrons. A thread right now has awesome ideas for new "boarding party" upgrades. Rebalancing titles could come in the style of X-Wing's 0-cost titles that specify "Nebulon-B Frigate only," if that phrasing were a valid game term.

Edited by Nostromoid

To be "that" person with the semantics and all Gold Squadron is 2 points more than a generic Y-Wing.

You have a point though, that new terms could be useful. Personally I think "aces" works for individual named persons (Vader, Bossk, Nym, Wedge) but that leaves the need for a term for the unique squadrons who are not individually named persons. Perhaps veterans.

Yet your final bullet point is a bit odd. Squadrons aren't different and do share explicit grouping, namely the type of fighter/freighter modified or otherwise they carry. Squadrons rough stats based on the equipment and training of the pilots who fly that type of fighter. Squadrons also don't have upgrade cards so there is currently no need for a way to indicate all Y-Wings for instance as a squadron type which can take a certain type of upgrade.

Also Title cards already specify ship type with the icon in the bottom left hand corner. I can't put Salvation on a Liberty style MC80.

2 hours ago, Nostromoid said:

Since we occasionally have an enterprising soul compose a terminology guide to frequently-used acronyms in Armada, can we get a community-based agreement to what names should be given to a few things in the game that don't have official names? What do we call the different groupings of unique squadrons? Or the new upgrades like Boarding Troopers and Boarding Raiders? Or the multiple ships cards that come in each expansion pack?

In a bigger discussion, I've been thinking a lot about the design decisions that FFG puts into when to use game jargon and when not to. As trivially obvious as it is to say, keywords do a lot for a game. Besides simply saving time when repeating a common mechanical effect, terms explicitly grouping similar game effects together is essential in letting effects interact with each other. They formalize common-sense ways to think about the game. For example, the game can include effects that trigger on "Bomber" and "non-Bomber" squadrons. Therefore, I think there are a few places in the game where a lack of terminology is a perplexing omission at best, and a design limitation at worst. This comes as a fairly stark contrast to Imperial Assault, where fairly minor attributes of different units are often included as keywords, and upgrade cards reference these keywords liberally.

By definition, these cards don't have official terminology that the game engine recognizes as mechanically meaningful, so I can't refer to them by any formal name. By common sense it's easy to recognize "boarding party" cards, "ship types," and "ace squadrons," but we don't have an official term. Using a term from linguistics, what do you think make sense as game terminology for the "natural classes" of the following:

  • Squadrons that are unique, have defense tokens, and are named after characters, such as Luke Skywalker, Major Rhymer, and Boba Fett? Right now, we often call these "aces," but that's also a term for the next one. We also used to just call them "uniques," but that doesn't quite suffice now that there are two clear groupings of unique squadrons.
  • Squadrons that are unique, don't have defense tokens, are priced exactly 1 higher than the non-unique version, and are not named after specific individuals? Now, we tend to just call these "new CC squads," but that's unlikely to work once any others get released.
  • Upgrade cards, from Wave 6, occupying both the Offensive Retrofit slot and the Weapons Team slot, including the word "boarding in the name," and thematically related to landing troops on-board. Currently, the community likes to call these "boarding parties" or "boarding actions," but neither of those is a game term and no other game mechanics can cleanly interact with these upgrades.
  • Ship cards and squadron cards that represent the same in-universe capital ship or fighter type. For example, what is an X-Wing in Armada, besides the name of a type of squadron, and a meaningless bit of text on the cards of Luke, Wedge, and Biggs? Aren't they really just four different squadrons that share no explicit grouping in the game? What is a Victory-class Star Destroyer, besides the name of an expansion pack and an icon that enables the titles Warlord, Corruptor, and Dominator? Right now, the community calls the ship cards "versions" or "variants" of the same ship, and squadrons don't have an agreed-upon name.

For example, a future box set could very plausibly introduce new "CC-style" squadrons like a unique one-point higher version of Z-95s and TIE Defenders. A few different fan-made narrative campaigns play with RPG-like mechanics for "ace" squadrons. A thread right now has awesome ideas for new "boarding party" upgrades. Rebalancing titles could come in the style of X-Wing's 0-cost titles that specify "Nebulon-B Frigate only," if that phrasing were a valid game term.

  1. Well Aces are the best term because they are the only ones with defense tokens. Uniques which should have been no different are just a modification of the squadron. They have the same speed and hull but might have some different firepower and different traits.
  2. Dual slot Upgrades are probably the best term. They occupy 2 slots.
  3. :huh: I really have no idea what you are trying to say here? I mean Luke is a unique X-wing squadron in Armada much like Luke is a unique X-wing pilot in X-wing. For X-wing they have rookie and red squadron as generics. As for Armada, they are just X-wing. I a;ways had some issues with Armada's cataloging system for squadrons in Armada, It doesn't allow for generic squadrons to be upgrades, they are all supposed to be expendable cannon fodder as far as Armada is concerned. For the Victory it is a Victory. A Demoloshier is a GSD, but most people simply say Demolosher for 2 reasons, one it is the most common title for GSD, and two well nearly every GSD in a demolisher, but you can have a GSD that isn't demolisher and it would just be called GSD.

Dual-slot upgrades is an easy to understand term, but I wouldn't want Boarding Troopers and Boarding Raiders and Cham Syndulla to be the only dual-slot upgrades they print. Some day there could be... I dunno... a dual-slot turbolaser/support team repair lazor.

As for the final question, it's a little odd still, but I do see the point that in the RRG the term ship type appears on page 10. It's defined by the icon, so even if the name of the ship isn't made explicit, there is a foundation for terminology here. I'll just kill that paragraph.

I have a 'term ' question...

What is the term used for starting a game of armada?

kick off??

6 minutes ago, PodRacer said:

I have a 'term ' question...

What is the term used for starting a game of armada?

kick off??

Red rover, red rover, send Ackbar over!

On 4/10/2017 at 9:47 PM, Nostromoid said:

  • Squadrons that are unique, don't have defense tokens, are priced exactly 1 higher than the non-unique version, and are not named after specific individuals? Now, we tend to just call these "new CC squads," but that's unlikely to work once any others get released.

I call them "u-nnerics".

12 minutes ago, PodRacer said:

I have a 'term ' question...

What is the term used for starting a game of armada?

kick off??

there is no term, it's the "start of the game". Sorry to disappoint

4 minutes ago, Tvboy said:

Red rover, red rover, send Ackbar over!

Very good!

3 minutes ago, Visovics said:

there is no term, it's the "start of the game". Sorry to disappoint

This wont do!

This seems relevant