This is a rules question that's come up a few times, but as with many rules questions on this forum, the discussions take place as off-topic conversations in threads scattered around these forums. In an attempt to clean up our playground, I've decided to create a thread dedicated particularly to this question:
"If a unit is in contact with an obstacle at the start of its movement, does the unit ignore the obstacle for that movement?"
One position cites that you do get to ignore it because RR-18 states:
"After a unit performs a march ( ? ) or shift ( ? ) action, if it is touching an obstacle that it was not touching before performing that action, it has collided with that obstacle."
The interpretation is that if you ARE touching that obstacle, then you DO NOT collide, and therefore you are free to move through the obstacle. I, personally, do not agree with this interpretation and will outline a movement scenario illustrated by points from the rules to support my claim.
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We begin with a unit in contact with an obstacle. This unit collided with the obstacle during a previous turn. During the Command phase, the unit's player sets a march action for this unit. We will now skip to this unit's movement in the Activation phase, after its player has revealed the command tool.
RR-47, March : "March is an action. When a unit performs a march ( ? ) action, it moves forward using the straight template corresponding to the action’s speed."
What is speed?
RR-75, Speed: "Speed is a value shown on all march ( ? ) and shift ( ? ) actions that determines which movement template a unit uses to perform the movement."
Now we know how speed matches movement templates, so next step is to figure out how to move.
RR-55.1: "Before moving a unit, a player must determine which movement template to use. The movement template used is dictated by the game effect that is causing the movement."
Okay, a bit of redundancy here, but we want to make sure we have the correct template, and both RR-55 and RR-75 help us decide which template to use and when to select the template. Now, how do we execute it?
RR-55, Movement: "To move a unit, a player places the appropriate movement template so that the start guide on the template is aligned with the tray edge that matches the direction the unit is moving. Then, the player holds the movement template firmly against the play surface and slides the unit along the template until the same tray edge that was aligned with the template’s start guide is aligned with the template’s end guide."
There is a key phrase here and I've italicized it for emphasis: "slides the unit along the template." This is a key distinction from players familiar with X-Wing. In X-Wing, the flight path system abstractly represents three-dimensional space, so you only "contact" other ships when the ships must occupy the same space by virtue of the game being played in two dimensions. In Runewars, the template movement indicates the unit's actual movement in space. This is important to keep in mind for later.
So back to our example, our unit's path is going to cross an obstacle, does anything happen?
RR-55.3: "If a unit would overlap an obstacle while moving, that unit’s movement is halted. Then, the unit slides backward along the movement template until it is touching the obstacle, but not overlapping it. The unit collides with that obstacle."
Okay, well it looks like our unit is going to overlap, but what is an overlap? And at what point do we check for overlap?
RR-60, Overlapping: "When a game component would occupy the same physical space as another game component, those components are overlapping."
RR-83.6: "A “while” effect is in effect for the entire duration of the specified event."
Remember that key about sliding along the template? This means that the unit will overlap the obstacle because they will occupy the same space during the movement. We don't just check the final position. Okay, so if we follow the rules sequentially, we are going to see that we would overlap that obstacle while moving. What do we do? We halt the movement and slide the unit back until it is touching the obstacle but not overlapping. Then the unit collides with the obstacle. What is a collision?
RR-18, Collision: "After a unit performs a march ( ? ) or shift ( ? ) action, if it is touching an obstacle that it was not touching before performing that action, it has collided with that obstacle."
Well our unit is touching the obstacle, but we were touching it before performing the action, so we don't collide, we just halt our movement as stated in 55.3. Phew! It's a relief we don't collide, because that obstacle happened to be Spikes, which are Deadly 3. What does that do?
RR-81.9: "Deadly X: When a unit collides with this terrain, it suffers X damage."
So we would have suffered 3 damage for colliding with it, but since we were already touching it, we do not collide again, so we suffer no damage.
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So to put it succinctly, the part about RR-18 saying you only collide if you weren't already touching is only there to override the last sentence of RR-55.3 which states that after you halt your movement and move backward along the template, you collide. RR-18 does not override the halting of movement or moving backwards along the template.