[HOMEBREW] New EPT Idea: Jink

By mkevans80, in X-Wing

I was going to respond to thespaceinvader, because that was turning into a good discussion, but now I'm just annoyed and deflated, and wondering why I even bother. Maybe I'll come back later, after I've updated my ignore list, but this thread is already ruined by the harassment so...

My kingdom for forum privileges that allow the OP to delete posts in his own thread.

4 hours ago, thespaceinvader said:

I'd stick it on Bossk in a heartbeat and consider it overpowered, for instance. Ryad would adore it, as would other Defenders. Pretty much anyone with a lot of durability and/or a lot of agility and a token stack will really like an EPT that lets to reduce incoming damage for what basically amounts to free for a single attack per round, or infinitely if you don't care about stacking stress.

There's a reason defensive upgrades are expensive and far between, and it's the same reason red dice are better than green dice - because stacking defence makes the game *boring*.

There's also the issue that your proposed EPT is pretty much entirely automatic in its use - the first time per round you get shot at, you want to use it. Thereafter, you want to use it unless the first time you used it gave you stress - and on the bigger, tougher ships with action-independent mods, you just want to use it on every incoming attack. There's no tactical considerations at play, the cost is minimal.

So it's too cheap in points.

Ok, so the toxic dude ruining the thread has been reported (and I ask others to do the same). Hopefully he will leave us alone now, and I've had a few hours to get into a better mood. Let's resume the discussion with the remaining adults.

I could see it being overpowered on Bossk, but I do think that says more about certain scum upgrades (*cough* Dengar, *cough* old-version Zuckuss) than it does about Jink. And for that reason I can see why somebody suggested making it Imp/Rebel only. I can't picture large freighters making quick course corrects to snap-dodge incoming laser blasts, though, so it really should be "Small ship only." I hadn't thought to add that restriction but it does seem like a no-brainer now that I think about it.

I almost always see Defenders take Crack Shot or VI, or in Ryad's case, PtL. I think that all of those are superior options, or close anyway. Would Ryad really give up a guaranteed action for a dice roll that could stress her? Maybe if she didn't have 3 points to spend. I've played with the card plenty on A-Wings and B-Wings, but haven't seen it on a Defender yet. I'll have to try it. You should too, if you and an opponent are willing to try it.

Once-per-round would also not be a bad limitation if the ability to use it several times around is really that bad. I still don't see how a 1-in-4 success rate (most of the time) plus stress is "insanely" underpriced. Not when it's going up against the likes of VI and Crack Shot.

25 minutes ago, mkevans80 said:

Ok, so the toxic dude ruining the thread has been reported (and I ask others to do the same). Hopefully he will leave us alone now, and I've had a few hours to get into a better mood. Let's resume the discussion with the remaining adults.

I could see it being overpowered on Bossk, but I do think that says more about certain scum upgrades (*cough* Dengar, *cough* old-version Zuckuss) than it does about Jink. And for that reason I can see why somebody suggested making it Imp/Rebel only. I can't picture large freighters making quick course corrects to snap-dodge incoming laser blasts, though, so it really should be "Small ship only." I hadn't thought to add that restriction but it does seem like a no-brainer now that I think about it.

I almost always see Defenders take Crack Shot or VI, or in Ryad's case, PtL. I think that all of those are superior options, or close anyway. Would Ryad really give up a guaranteed action for a dice roll that could stress her? Maybe if she didn't have 3 points to spend. I've played with the card plenty on A-Wings and B-Wings, but haven't seen it on a Defender yet. I'll have to try it. You should too, if you and an opponent are willing to try it.

Once-per-round would also not be a bad limitation if the ability to use it several times around is really that bad. I still don't see how a 1-in-4 success rate (most of the time) plus stress is "insanely" underpriced. Not when it's going up against the likes of VI and Crack Shot.

I'd stick it on Ryad, or any defender - any ship that can stack multiple defensive actions can be made better by adding another, especially if it has reasonable stress clearance.

I was exaggerating to say it's insanely OP though. Probably just a touch - maybe a point, or a bigger penalty.