I have designed a few homebrew EPTs, and thought I'd share this one with the community. This one is based off of the existing EPT "Elusiveness" so it has some similarities... Only this one is actually good (for its price). And no, I do not want to hear anybody tell me about how Elusiveness can be good in some very rare/specific circumstance, or how it won somebody a game once.
I'm particularly proud of this EPT. I have play tested it extensively, and my regular opponent loves to take this on his ships all the time... especially his A-Wings. I think it's the perfect power level for a 1-point EPT. It's also very thematic. The idea, is that you can jink your ship quickly to avoid incoming shot. If you succeed, the effort of dodging can ruffle your feathers (you get stressed). However, if your opponent wasn't concentrating hard to make the shot, you might be able to dodge their attack without working up as much of a sweat. Read below, and you'll see how it works:
Jink -
When defending, you may choose one attack die. The attacker must reroll that die. If the new result is a blank, receive one stress token.
So here's all the potential scenarios that may happen when you use this card:
- You reroll a hit, new roll is a crit. Worse possible scenario. Oh well, it was a 1-in-8 bit of bad luck.
- You reroll a hit, new roll is a hit. Oh well, you suffer no drawback so it was worth a shot.
- You reroll a crit, new roll is a hit. Not bad, you just downgraded the crit for no cost to yourself. This is not a bad result, and will happen frequently!
- New result is a blank. You just avoided a damage, but take a stress. Usually worth it, esp. a ship that sheds stress easily.
- New result is a focus. If they don't have a focus token, this is the best possible result, as you blocked a damage for free! If they do have a focus, now they have to spend it.
- I suppose you can also make them reroll a focus result if you know they're going to spend a focus token. The only good end result (a blank) will give you a stress, but it might be worth it if it will save your ship.
Basically, half the time you use this, nothing will happen, but you'll suffer no ill effect. You gain a nice bit of crit resistance. 1/4 of the time you'll save a damage at the cost of stress. 1/4 of the time you'll save a damage for free as long as they don't have a focus token, or force them to spend their focus to deal that point of damage. Remember that defensive rerolls to attack dice go first, so if you do get a focus result and they don't have a focus, they won't be able to use a Target Lock or other reroll ability to change it back because dice can only be rerolled once, and you got to it first.
The worst downside is if you're unlucky and upgrade a hit into a crit. You can also end up quite stressed if you use the ability against multiple attacks in a single round. That's your decision to make, though. You can jink yourself into an early grave if you're not careful, but it can be a lifesaver in the right moment.
Best uses for the card: Ships that shed stress easily, and pilots who ignore or like stress. The most obvious mention goes to Tycho, who ignores the stress penalty. A-Wings in general like this card because they have lots of green moves and can combine this EPT with something else. Inspiring Recruit a nice combo for a ship that expects to jink multiple times. That particular crew came out after I designed this card and I like the synergy. Yorr, Cassian Pilot, and Kanan crew will like flying with guys who use Jink. Extra-special mentions go to Keyan Farlander and Ibtisam. Both pilots can turn an acquired stress into a boon. This EPT is also better if you have ways to strip focus from ships before they can shoot you, so Wes Janson and Hotshot Copilot might be good combo cards.
Thoughts?