So, with the release of cards like C3PO, with the above ability.
since blank would be zero. the only thing you could change it into is a special?
So, with the release of cards like C3PO, with the above ability.
since blank would be zero. the only thing you could change it into is a special?
You could change the symbol to anything, but with a value of zero the special is the only useful face.
However, changing the dice to say a zero disrupt may be useful if it triggers another effect.
What if you change 2 Discard to Special? Does it change the value to 0 because Specials have a value of 0, keep the value and maybe resolve the special twice, or can't be chosen because of the value incompatibility?
I think the basic thing to remember is that special's have no value. They function without a value, so if you were to give them a value (like with C-3PO) they would simply ignore the stated value and do what they do normally.
You would not get multiple resolutions of the special effect from this either.
Can 3-PO allow you to resolve ANY symbol, or just one also on the dice?
And if you had, say a 3 for 1 cost, would it still cost 1 to resolve?
(I think Any symbol and still pay the cost)
The way it's worded, seems like the die is irrelevant. You could resolve a Tie FO to do Melee damage.
Edited by gokubb1 hour ago, gokubb said:The way it's worded, seems like the die is irrelevant. You could resolve a Tie FO to do Meyer damage.
No, that would be cunning. You resolve a dice (and thus one linked to that card) as though it had your choice of symbol. So you could change a U-Wing 3 to 3 .
I think C-3PO shines in combinations with cards like say Handcrafted Light Bow to change any face to a special. (Oh my word, it isn't unique either.)
My doubt is the following: you normally cannot resolve blank dice (as stated in the rules), do you think C3-PO text supersedes that?
I mean: if the replacement effect takes place when choosing the dice with its action it is totally possible (the die is chosen but already resolved as a different symbol).
You have to remember
THE GOLDEN RULE If the text of a card directly contradicts the rules of the game, the text of the card takes precedence. If you can follow both the rules of the game and the text of the card, do so
page 3 of the rules ref guide, so C3P0 will work on blanks
4 hours ago, blackholexan said:My doubt is the following: you normally cannot resolve blank dice (as stated in the rules), do you think C3-PO text supersedes that?
Yep, you aren't resolving a blank, he replaces that symbol with a special. Both have a value of zero. I think that is page 9 of the rules where they talk to the symbols.
10 hours ago, Mace Windu said:I think the basic thing to remember is that special's have no value. They function without a value, so if you were to give them a value (like with C-3PO) they would simply ignore the stated value and do what they do normally.
You would not get multiple resolutions of the special effect from this either.
This is incorrect. Specials DO have a value: they have a value of 0. This is why you can Electroshock a Special, because a value of 0 is less than 2 ("Does not have a value" would not be less than 2, much like how the color purple is not less than 2, it simply does not have a value).
Given that Specials DO have a value of 0, what does changing that value do? Would it just mean you are now resolving the Special once per normal rules but it will count as resolving a die with a value of 2 for interaction with future supports/upgrades/characters that care about the value of the die resolved?
Edited by anthonybarnstableOn 4/11/2017 at 8:25 AM, anthonybarnstable said:This is incorrect. Specials DO have a value: they have a value of 0. This is why you can Electroshock a Special, because a value of 0 is less than 2 ("Does not have a value" would not be less than 2, much like how the color purple is not less than 2, it simply does not have a value).
Given that Specials DO have a value of 0, what does changing that value do? Would it just mean you are now resolving the Special once per normal rules but it will count as resolving a die with a value of 2 for interaction with future supports/upgrades/characters that care about the value of the die resolved?
You can still only resolve the same special once. I can't resolve Force Choke and Force Throw to do two Force Throw special abilities. I can only do each one once.
I think he's asking about a hypothetical effect like "This character cannot be selected as a target when your opponent resolves a die with a value less than 2". If we had something like that I'd think the value would actually stay as a 2, even though you'd only get to do the special effect once.
But we should probably worry about that more once we get it
19 minutes ago, Buhallin said:I think he's asking about a hypothetical effect like "This character cannot be selected as a target when your opponent resolves a die with a value less than 2". If we had something like that I'd think the value would actually stay as a 2, even though you'd only get to do the special effect once.
But we should probably worry about that more once we get it
Or something like planned explosion. Or Unkar Plutt's ability.
My guess is that when the set is released to stores they will come out with a Rules Clarification. Don't they normally do that?
2 hours ago, msieder said:Or something like planned explosion. Or Unkar Plutt's ability.
But these can't be resolved at the same time as any sort of ephemeral transformation like C-3PO. Until and unless we get an ability that allows a long-term modification of the value ("While this die is in your pool, all other dice in your pool have their value increased by 1") it doesn't really apply.
2 hours ago, Rogue 4 said:My guess is that when the set is released to stores they will come out with a Rules Clarification. Don't they normally do that?
It depends. Most major releases include relevant new rules, but FFG doesn't typically sync FAQ updates to releases.
Normally I would expect 20-30 days from release to FAQ update, but you are right it may be more.
The original release of Destiny and the updates were pretty spectacular by what I am used to. So maybe SoR will prove to be another great exception?
19 hours ago, Kieransi said:You can still only resolve the same special once. I can't resolve Force Choke and Force Throw to do two Force Throw special abilities. I can only do each one once.
I have no idea how this relates at all.
Buhalin understood what I was saying.