So, I've been flamed to high hell over and over again. Apparently I'm a trash player. Thanks forum.
Anyway. Enough salt. Wanna help me get better? I've been thinking about playing my Interdictor and also trying Relay. I'm having a lot of issue however sticking enough firepower into the list and I'm not sure this is enough to win off of my relay.
My list here is falling into a trap if trying to be competitive and perhaps doing too many things: My meta is HUGE on 134 squadrons, 3 flotillas, and then also some random non-tournament-winning players who will take random 5 ship fleets without proper squadron defense (and die to the squadron players), but also be a pain in the butt to anyone who wants to play something other than mass squadrons. 5 activations is typical. Sometimes 6 or 7 for Rebel MSU. Bid tend to be around 5-8, up to about 15 for 1st.
I'd like to have a better list that is meta-capable against this field. I want to try my singular interdictor (suggestions for 2 interdictors are not as helpful sorry), and I want to try using Strategic cuz it sounds fun. I also haven't been able to play my 2 Arquitens, but I think I realistically need the firepower of Gladiators...
Can you offer me list critiques intended for high-tier meta competition and strategy/tips for how to fly the fleet as per your changes?
I am also considering removing the AA squadrons and going intel-bomber instead. And just doing some sort of sick chicken game where we find out if I can bomb them to death before 134 Rieekan aces + Toryn with multi-role Rebel ships wipes out either my bombers or my ships entirely.
I've also lost a game with an interdictor build to simply heavier firepower: Ackbar MC80 wiped it out in 2 turns. -> This needs to be something the list/battle-plan is capable of dealing with.
NQQZZ Moffy J - s6AA b1 - Interdictor + Relay
Faction: Galactic Empire
Points: 399/400
Commander: Moff Jerjerrod
Assault Objective: Targeting Beacons
Defense Objective: Hyperspace Assault
Navigation Objective: Minefields
Interdictor-class Suppression Refit (90 points)
- Interdictor ( 3 points)
- Minister Tua ( 2 points)
- Electronic Countermeasures ( 7 points)
- G-8 Experiemental Projector ( 8 points)
- Grav Shift Reroute ( 2 points)
= 112 total ship cost
Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost
[ flagship ] Gozanti-class Cruisers (23 points)
- Moff Jerjerrod ( 23 points)
= 46 total ship cost
Arquitens-class Light Cruiser (54 points)
- Captain Needa ( 2 points)
- Turbolaser Reroute Circuits ( 7 points)
= 63 total ship cost
Arquitens-class Light Cruiser (54 points)
- Intel Officer ( 7 points)
- Turbolaser Reroute Circuits ( 7 points)
= 68 total ship cost
1 Valen Rudor ( 13 points)
1 Ciena Ree ( 17 points)
1 Lamda-class Shuttle ( 15 points)
1 Soontir Fel ( 18 points)
2 TIE Interceptor Squadrons ( 22 points)
Card view link
Fleet
My idea now is to use the one Lambda and the Interdictor token to move tokens around, giving me an edge in combat. My squadrons are AA specialized to protect said Lambda.
The list is low on firepower with only a 3-firepower rating. Go slow, create a net. Slow things down with G8. Try and double arc them with my ships.