Sinking the boat

By GT_Entropy, in Descent: Journeys in the Dark

Ok, we've got a question about sinking a ship on an island level. What happens to the party, both characters on and off the ship, if the overlord spawns monster on the ship, raises the sails and at the end of his turn (also the end of the round) the ship moves forward into a bit of land and sinks?

As far as I know, this is a very good question that nobody knows the answer to.

I've been looking the rules over a few times now and I can tell you what I've decided to go with.

A few things

1) Islands are not outdoor encounters, they dungeon levels and are to be treated as such. p21 of the rulebook clearly states that islands are similar in all way to dungeons except for this first level.

2) p21 also defines how the heroes might flee the island level, but says nothing about ending the dungeon otherwise.

So if you go with both of these, what I've come up with is that if the OL does manage to get onto the ship, raise the sails and move it off the map or sink it, then nothing actually happens to heroes. Its not the same as an outdoor encounter where if the ship sinks its a TPK. There is still a glyph located on the level for going back and forth to the home port, even if it is inactivated.

So what I plan on suggesting to my group when we start Monday is this: If did manage to move the ship off the map or sink it, the dungeon level continues. However, if I manage to kill all the heroes before they activate the glyph on the map, then it becomes an auto eject from the dungeon.

To me, that seems the best balance. Having it become an auto eject if the boat is moved off or sunk by the OL seems like it would be easy to abuse.

That's quite a reasonable way to handle this, even though it is in slight conflict to RAW: According to the rules you mentioned, if the hero's ship goes off the map (whether there are heroes on it or not), all the heroes not on the ship that do not have Swim or Soar are instantly killed. But your solution makes a lot more sense.

haslo said:

That's quite a reasonable way to handle this, even though it is in slight conflict to RAW: According to the rules you mentioned, if the hero's ship goes off the map (whether there are heroes on it or not), all the heroes not on the ship that do not have Swim or Soar are instantly killed. But your solution makes a lot more sense.

Granted, but the rules there at least in the first sentence for fleeing say the heroes must board their ship and flee the board with it.

Its not perfect, but best I could come up with.